Eh
#2908 posted by
. on 2006/02/26 13:51:17
I think it looks like a Q3 map dressed in Doom 3 tech, and because of this looks a bit inconsistent. Maybe some brush polishing will help.
#2909 posted by
necros on 2006/02/26 22:37:54
actually, i think that looks really good, here... nice mix of curvy metal and bricks/wood
i'd love to see that finished!
Ok
#2910 posted by
here on 2006/02/26 23:12:56
ok I continu this map.
Is there hint on d3 ?
And where can I found another skybox ?
Bambuz : you mean that I must replace wood and brick texture by metal or something like that ?
Doom Has No Hints
#2911 posted by Friction on 2006/02/28 09:08:49
And because it's a portal engine, there's no vis either.
Skybox
#2912 posted by
madfox on 2006/02/28 11:35:59
How can I obtain a skybox in Q1
MadFox
#2913 posted by
JPL on 2006/02/28 13:40:32
You have to place the skybox tga textures in gfx/env directory, with proper extensions (e.g <skybox_name>up.tga, <skybox_name>dn.tga, etc...), and declare it in worldspawn using your editor... In the map it is writen like this:
// worldspawn
{
"classname" "worldspawn"
"message" "'MadFox's Map Title'"
"worldtype" "2"
"light" "20"
"_sunlight" "100"
"_sun_mangle" "45 -10 0"
"_anglesense" "0.5"
"_range" "0.6"
"_dist" "0.8"
"sky" "<skybox_name>"
"wad" "gfx/QuArK.wad"
I hope it helps you ;P
Skyboxes
#2914 posted by
aguirRe on 2006/02/28 14:13:10
can be found e.g. here:
http://kell.leveldesign.org
If your engine supports skyboxes but doesn't load them off worldspawn like JPL suggests, you can always try loading them manually with commands
sky,
loadsky etc.
Great!
#2915 posted by
madfox on 2006/02/28 22:47:31
I've been wondering so long about it.
And although the question is in the wrong toppic, my gratitude isn't!
Because I Can
#2916 posted by
Fern on 2006/03/06 17:26:13
work in progress:
http://www.suspenlute.com/lairofdeathmanatees2.jpg
about 20% done. might be stretched into an episode if I don't get fed up first.
ignore the filename, i just needed something interesting to call it.
Fr3n...
#2919 posted by
distrans on 2006/03/06 22:23:55
...good to have you back. I'm working with Oblivion at the moment as well. Will that be a speedrunners map?
Distrans
#2920 posted by
Fern on 2006/03/07 01:06:48
"speedrunners" maps are pretty much all I'm doing atm, not quite in the RDE or contest map sense but definitely with many intentional possibilities.
RTCW
#2921 posted by HOCK@GE on 2006/03/07 22:45:38
WOLFENSTEIN 4 EVER.....!!!!!!!!
????????????????????
Madfox is wholly and completely incomprehensible.
I'm A Member Of The MadFox Fanclub
#2927 posted by
czg on 2006/03/15 12:36:34
Is That Thing...
#2928 posted by
megaman on 2006/03/19 09:53:47
.. giving head to another, invisible thing of the same kind? then it's definately sexy.
That Thing
#2929 posted by
madfox on 2006/03/19 11:43:59
that thing is wholly and czg did his best to not let it attack you...
but you might understand voodochopsticks.
http://members.home.nl/gimli/wolly.jpg
Looks Like A Dork To Me.
#2930 posted by biff_debris. on 2006/03/20 15:16:20
The jellyfish does. Yeah.
No Dorktionary For Me, But
#2931 posted by
madfox on 2006/03/30 21:34:08
Those Screenshots
#2932 posted by
Fern on 2006/03/30 21:39:29
would look pretty oldschool if you took out the ugly colored lights.