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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Madfox 
slow down and be careful. 
Ankhfox 
ankh: nice, but this red texture looks odd compared to the rest

madfox: trims and proper alignment plz 
/me Is Waiting 
I'm still waiting for some mail from happy people who want to help with playtesting my map. Get your chance! :) 
Ankh 
OK... Please send the stuff at lambert_jph-at-yahoo-dot-fr ... ;P 
 
MadFox is back! great
needs more colors and less alignment 
Your Linguistic Is Neg!eckting 
??? 
http://here.planetquake.gamespy.com/maps-preview.htm

I wonder if this mapstyle could be good for doom3 engine. And I don't know how to optimize my map. 
Here 
nice stuff, I especially liked the spikes, too bad the engine sucks for wood and bricks and all that, they are way too reflective / care about light direction.
Aalto would be proud of those curvy brickthings, have to take photos of an industrial building in Salmisaari some day... 
Eh 
I think it looks like a Q3 map dressed in Doom 3 tech, and because of this looks a bit inconsistent. Maybe some brush polishing will help. 
 
actually, i think that looks really good, here... nice mix of curvy metal and bricks/wood

i'd love to see that finished! 
Ok 
ok I continu this map.
Is there hint on d3 ?
And where can I found another skybox ?
Bambuz : you mean that I must replace wood and brick texture by metal or something like that ? 
Doom Has No Hints 
And because it's a portal engine, there's no vis either. 
Skybox 
How can I obtain a skybox in Q1 
MadFox 
You have to place the skybox tga textures in gfx/env directory, with proper extensions (e.g <skybox_name>up.tga, <skybox_name>dn.tga, etc...), and declare it in worldspawn using your editor... In the map it is writen like this:

// worldspawn
{
"classname" "worldspawn"
"message" "'MadFox's Map Title'"
"worldtype" "2"
"light" "20"
"_sunlight" "100"
"_sun_mangle" "45 -10 0"
"_anglesense" "0.5"
"_range" "0.6"
"_dist" "0.8"
"sky" "<skybox_name>"
"wad" "gfx/QuArK.wad"


I hope it helps you ;P 
Skyboxes 
can be found e.g. here: http://kell.leveldesign.org

If your engine supports skyboxes but doesn't load them off worldspawn like JPL suggests, you can always try loading them manually with commands sky, loadsky etc. 
Great! 
I've been wondering so long about it.
And although the question is in the wrong toppic, my gratitude isn't! 
Because I Can 
work in progress:
http://www.suspenlute.com/lairofdeathmanatees2.jpg

about 20% done. might be stretched into an episode if I don't get fed up first.

ignore the filename, i just needed something interesting to call it. 
Q1? Q2? 
Looks cool. 
<-- 
;) 
Fr3n... 
...good to have you back. I'm working with Oblivion at the moment as well. Will that be a speedrunners map? 
Distrans 
"speedrunners" maps are pretty much all I'm doing atm, not quite in the RDE or contest map sense but definitely with many intentional possibilities. 
RTCW 
WOLFENSTEIN 4 EVER.....!!!!!!!! 
Sweet Smoke 
Fun For Func 
Rofl 
:D 
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