At Last
#2883 posted by
bambuz on 2006/02/11 07:20:20
we get the screenshots. :/ :)
Metl is right about the orange balls. They're shaded as if light is falling upon them, not as if they're emitting!
Where's the astronomy in this? Is it an old observatory?
Looks sleek and all, I dunno what q3 maps should be like. At least it's not three flat platforms around an atrium, which is nice. The first and fifth screens show some combatable architechture. :) Is there anything specially memorable in this map?
And Than
#2884 posted by
bambuz on 2006/02/11 07:21:56
is an advertisement robot. Stop the rogue marketing, knellcros!
Q4 DM
Three early screenshots of the Q4 DM map I'm currently working on over at my site:
http://www.gomjabbar.de
That's Looking Good
#2886 posted by
pjw on 2006/02/12 16:42:34
I look forward to seeing a beta.
Voodoo` Chopchop Map
#2888 posted by
gone on 2006/02/14 04:12:25
btw lighting is quality there
For Some Reason...
#2889 posted by Friction on 2006/02/18 08:07:13
...I have an urge to make everything burn in these maps.
http://www.kolumbus.fi/ville.nieminen/office-wip.jpg
That One's Not Quite Up To Scratch, Fric
#2890 posted by
BlackDog on 2006/02/18 18:34:07
The lighting seems a bit weak, and there are alignment errors on the top section of wall. Burning thingy is cool though.
I've Been Working On A DOOM Map!
#2891 posted by biff_debris. on 2006/02/18 20:05:52
Biff
#2892 posted by
Zwiffle on 2006/02/18 22:10:43
That's pure sex. PURE SEX.
You Can Tell It's A Biff Map...
#2893 posted by
metlslime on 2006/02/18 23:08:55
just from the curves!
Little One
#2894 posted by
madfox on 2006/02/19 16:16:45
trying with a map, and colours.
gave me 11 HOM's, is untextured.
still not play balanced, but has fun!
http://members.home.nl/gimli/gimli06.htm
I'm Not A Mapper
#2895 posted by
bambuz on 2006/02/19 17:02:31
but maybe they look better when textured.
why the hom:s? do you use WC carve or vertex edit?
Jesus
#2896 posted by
. on 2006/02/19 17:04:57
You build huge.
But, if theres anything I like, it's archways in base tex. No one really does that, but done well I think it can look great.
My Map Is Beta
#2897 posted by
Ankh on 2006/02/20 04:46:52
Ok. My map is ready for beta testing. Hurray!
Here are the updated and new screenshots:
http://republika.pl/quake_1/hdn1_big.jpg
http://republika.pl/quake_1/hdn2_big.jpg
http://republika.pl/quake_1/hdn3_big.jpg
http://republika.pl/quake_1/hdn4_big.jpg
http://republika.pl/quake_1/hdn5_big.jpg
http://republika.pl/quake_1/hdn6_big.jpg
http://republika.pl/quake_1/hdn7_big.jpg
http://republika.pl/quake_1/hdn8_big.jpg
http://republika.pl/quake_1/hdn9_big.jpg
You can also check out these pictures on my web page:
http://republika.pl/quake_1/index.html
(I have problems with viewing the updated pictures with my Opera - the program somehow rememberes the old version of the pics, so you better use a different browser).
I need 3 or 4 beta testers. If you are willing to help me with testing please send me an email (poco2s@o2.pl). I would apreciate it very much. Thanks. Ankh.
Ankh
#2898 posted by
JPL on 2006/02/20 07:01:47
Very Nice screenshots indeed !
Nice Screens Ankh
#2899 posted by
madfox on 2006/02/20 16:04:56
my map is close to alloc_block full
and the brushes are off grid.
but I'm only trying
Madfox
#2900 posted by
bambuz on 2006/02/20 23:47:24
slow down and be careful.
Ankhfox
#2901 posted by neg!ke on 2006/02/21 01:48:26
ankh: nice, but this red texture looks odd compared to the rest
madfox: trims and proper alignment plz
/me Is Waiting
#2902 posted by Ankh - not logged on 2006/02/22 02:27:13
I'm still waiting for some mail from happy people who want to help with playtesting my map. Get your chance! :)
Ankh
#2903 posted by
JPL on 2006/02/22 02:33:02
OK... Please send the stuff at lambert_jph-at-yahoo-dot-fr ... ;P
#2904 posted by
gone on 2006/02/25 04:09:11
MadFox is back! great
needs more colors and less alignment
Your Linguistic Is Neg!eckting
#2905 posted by
madfox on 2006/02/25 23:38:32
???
#2906 posted by
here on 2006/02/26 08:56:56
http://here.planetquake.gamespy.com/maps-preview.htm
I wonder if this mapstyle could be good for doom3 engine. And I don't know how to optimize my map.
Here
#2907 posted by
bambuz on 2006/02/26 13:33:50
nice stuff, I especially liked the spikes, too bad the engine sucks for wood and bricks and all that, they are way too reflective / care about light direction.
Aalto would be proud of those curvy brickthings, have to take photos of an industrial building in Salmisaari some day...