#2878 posted by czg on 2006/02/10 08:34:22
Lighting is flat and boring, but I guess this is what you have to do to cater to the pro-player (LOL!!!!) crowd.
Other feedback: CANNOT BE ARSED TO PROVIDE.
#2879 posted by necros on 2006/02/10 08:59:17
well, it looks a bit plain in the looks department... could do with some nicer brushwork details and such...
that being said, i love the rtgnosis textures, so bonus pizza points for that.
edit: updated the map, now includes one less shotgun, one less green armor, and also I moved the one remaining shotgun up next to the 50hp ball. Also works with bots now.
Thanks for your feedback, I'll see if I can be bothered to add in some more detail, don't want it to get in the way of the player though. I'll see what I can do about making lighting more fun.
 Pretty Cool Texture Set
#2881 posted by metlslime on 2006/02/10 18:25:50
with the exception that those yellow light textures that have a round fixture in them ARE TOTAL POO and do not look like they should be emitting light at all. Probably could be solved by adding an additive shader stage with a circular shape.
 Knave
#2882 posted by than on 2006/02/10 21:12:45
Bleh, I like Knave textures. I don't think they are that overused either. Most of the maps using them are part of Chapters or Quoth, and are made by Kell.
Certainly not as overused as wizmet.
 At Last
#2883 posted by bambuz on 2006/02/11 07:20:20
we get the screenshots. :/ :)
Metl is right about the orange balls. They're shaded as if light is falling upon them, not as if they're emitting!
Where's the astronomy in this? Is it an old observatory?
Looks sleek and all, I dunno what q3 maps should be like. At least it's not three flat platforms around an atrium, which is nice. The first and fifth screens show some combatable architechture. :) Is there anything specially memorable in this map?
 And Than
#2884 posted by bambuz on 2006/02/11 07:21:56
is an advertisement robot. Stop the rogue marketing, knellcros!
 Q4 DM
Three early screenshots of the Q4 DM map I'm currently working on over at my site: http://www.gomjabbar.de
 That's Looking Good
#2886 posted by pjw on 2006/02/12 16:42:34
I look forward to seeing a beta.
#2887 posted by gone on 2006/02/14 03:15:57
lol @ czg comment
 Voodoo` Chopchop Map
#2888 posted by gone on 2006/02/14 04:12:25
btw lighting is quality there
 For Some Reason...
#2889 posted by Friction on 2006/02/18 08:07:13
...I have an urge to make everything burn in these maps.
http://www.kolumbus.fi/ville.nieminen/office-wip.jpg
 That One's Not Quite Up To Scratch, Fric
#2890 posted by BlackDog on 2006/02/18 18:34:07
The lighting seems a bit weak, and there are alignment errors on the top section of wall. Burning thingy is cool though.
 I've Been Working On A DOOM Map!
#2891 posted by biff_debris. on 2006/02/18 20:05:52
 Biff
#2892 posted by Zwiffle on 2006/02/18 22:10:43
That's pure sex. PURE SEX.
 You Can Tell It's A Biff Map...
#2893 posted by metlslime on 2006/02/18 23:08:55
just from the curves!
 Little One
#2894 posted by madfox on 2006/02/19 16:16:45
trying with a map, and colours.
gave me 11 HOM's, is untextured.
still not play balanced, but has fun!
http://members.home.nl/gimli/gimli06.htm
 I'm Not A Mapper
#2895 posted by bambuz on 2006/02/19 17:02:31
but maybe they look better when textured.
why the hom:s? do you use WC carve or vertex edit?
 Jesus
#2896 posted by . on 2006/02/19 17:04:57
You build huge.
But, if theres anything I like, it's archways in base tex. No one really does that, but done well I think it can look great.
 My Map Is Beta
#2897 posted by Ankh on 2006/02/20 04:46:52
Ok. My map is ready for beta testing. Hurray!
Here are the updated and new screenshots:
http://republika.pl/quake_1/hdn1_big.jpg
http://republika.pl/quake_1/hdn2_big.jpg
http://republika.pl/quake_1/hdn3_big.jpg
http://republika.pl/quake_1/hdn4_big.jpg
http://republika.pl/quake_1/hdn5_big.jpg
http://republika.pl/quake_1/hdn6_big.jpg
http://republika.pl/quake_1/hdn7_big.jpg
http://republika.pl/quake_1/hdn8_big.jpg
http://republika.pl/quake_1/hdn9_big.jpg
You can also check out these pictures on my web page:
http://republika.pl/quake_1/index.html
(I have problems with viewing the updated pictures with my Opera - the program somehow rememberes the old version of the pics, so you better use a different browser).
I need 3 or 4 beta testers. If you are willing to help me with testing please send me an email (poco2s@o2.pl). I would apreciate it very much. Thanks. Ankh.
 Ankh
#2898 posted by JPL on 2006/02/20 07:01:47
Very Nice screenshots indeed !
 Nice Screens Ankh
#2899 posted by madfox on 2006/02/20 16:04:56
my map is close to alloc_block full
and the brushes are off grid.
but I'm only trying
 Madfox
#2900 posted by bambuz on 2006/02/20 23:47:24
slow down and be careful.
 Ankhfox
#2901 posted by neg!ke on 2006/02/21 01:48:26
ankh: nice, but this red texture looks odd compared to the rest
madfox: trims and proper alignment plz
 /me Is Waiting
#2902 posted by Ankh - not logged on 2006/02/22 02:27:13
I'm still waiting for some mail from happy people who want to help with playtesting my map. Get your chance! :)
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