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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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OK, Ok... 
Half asleep, I admit it.

I ain't got a clue what I'm doing here!

I won't post it again in the mapping section but if you nice, kind, considerate (etc, etc) mapping experts know the answer, perhaps you could quickly switch to the mapping forum to point me in the right direction? 
Update 
ok made an update of my map + i even made the bsp file if you want to look at it, oh and it's not a full vissed map so you know if you find it "hard" to move :)

http://www.multi.fi/~elvis/quakemap/hellvill1.jpg
http://www.multi.fi/~elvis/quakemap/hellvill2.jpg
http://www.multi.fi/~elvis/quakemap/hellvill.zip 
 
http://www.chimpans.se/astronomy/ for screens and download.

It's in late beta now I think, I just want to make sure everything is up to par before release, I want all your crits and comments! It's for CPMA, so if you want to discuss gameplay, please don't bring up VQ3-specific problems.

Thanks, looking forward to feedback :D

There's gonna be a 1v1 cup on it on sunday, stop by #astronomycup on quakenet for info :D 
 
Lighting is flat and boring, but I guess this is what you have to do to cater to the pro-player (LOL!!!!) crowd.

Other feedback: CANNOT BE ARSED TO PROVIDE. 
 
well, it looks a bit plain in the looks department... could do with some nicer brushwork details and such...

that being said, i love the rtgnosis textures, so bonus pizza points for that. 
 
edit: updated the map, now includes one less shotgun, one less green armor, and also I moved the one remaining shotgun up next to the 50hp ball. Also works with bots now.

Thanks for your feedback, I'll see if I can be bothered to add in some more detail, don't want it to get in the way of the player though. I'll see what I can do about making lighting more fun. 
Pretty Cool Texture Set 
with the exception that those yellow light textures that have a round fixture in them ARE TOTAL POO and do not look like they should be emitting light at all. Probably could be solved by adding an additive shader stage with a circular shape. 
Knave 
Bleh, I like Knave textures. I don't think they are that overused either. Most of the maps using them are part of Chapters or Quoth, and are made by Kell.

Certainly not as overused as wizmet. 
At Last 
we get the screenshots. :/ :)

Metl is right about the orange balls. They're shaded as if light is falling upon them, not as if they're emitting!

Where's the astronomy in this? Is it an old observatory?

Looks sleek and all, I dunno what q3 maps should be like. At least it's not three flat platforms around an atrium, which is nice. The first and fifth screens show some combatable architechture. :) Is there anything specially memorable in this map? 
And Than 
is an advertisement robot. Stop the rogue marketing, knellcros! 
Q4 DM 
Three early screenshots of the Q4 DM map I'm currently working on over at my site: http://www.gomjabbar.de 
That's Looking Good 
I look forward to seeing a beta. 
 
lol @ czg comment 
Voodoo` Chopchop Map 
btw lighting is quality there 
For Some Reason... 
...I have an urge to make everything burn in these maps.

http://www.kolumbus.fi/ville.nieminen/office-wip.jpg 
That One's Not Quite Up To Scratch, Fric 
The lighting seems a bit weak, and there are alignment errors on the top section of wall. Burning thingy is cool though. 
I've Been Working On A DOOM Map! 
Biff 
That's pure sex. PURE SEX. 
You Can Tell It's A Biff Map... 
just from the curves! 
Little One 
trying with a map, and colours.
gave me 11 HOM's, is untextured.
still not play balanced, but has fun!

http://members.home.nl/gimli/gimli06.htm 
I'm Not A Mapper 
but maybe they look better when textured.
why the hom:s? do you use WC carve or vertex edit? 
Jesus 
You build huge.

But, if theres anything I like, it's archways in base tex. No one really does that, but done well I think it can look great. 
My Map Is Beta 
Ok. My map is ready for beta testing. Hurray!
Here are the updated and new screenshots:
http://republika.pl/quake_1/hdn1_big.jpg
http://republika.pl/quake_1/hdn2_big.jpg
http://republika.pl/quake_1/hdn3_big.jpg
http://republika.pl/quake_1/hdn4_big.jpg
http://republika.pl/quake_1/hdn5_big.jpg
http://republika.pl/quake_1/hdn6_big.jpg
http://republika.pl/quake_1/hdn7_big.jpg
http://republika.pl/quake_1/hdn8_big.jpg
http://republika.pl/quake_1/hdn9_big.jpg

You can also check out these pictures on my web page:
http://republika.pl/quake_1/index.html
(I have problems with viewing the updated pictures with my Opera - the program somehow rememberes the old version of the pics, so you better use a different browser).

I need 3 or 4 beta testers. If you are willing to help me with testing please send me an email (poco2s@o2.pl). I would apreciate it very much. Thanks. Ankh. 
Ankh 
Very Nice screenshots indeed ! 
Nice Screens Ankh 
my map is close to alloc_block full
and the brushes are off grid.

but I'm only trying 
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