Does It Also Make You Think...
#265 posted by
Shambler on 2003/08/16 05:12:30
...that you'll get one less download??
Hmm
#266 posted by
nonentity on 2003/08/19 22:46:11
You made it exactly the same from scratch? Cos you sent me a .bsp of it ages ago to look at. And it was that that room (albeit with slightly darker lighting)
...Yaar
#267 posted by boogers and goobers on 2003/08/24 00:15:41
...prod, just finish it already!
Industri2 Screenshots
#268 posted by
Tigger-oN on 2003/08/24 01:37:18
Mmmmm...
#269 posted by distrans on 2003/08/25 21:01:01
...drool
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#270 posted by
pushplay on 2003/08/27 16:22:25
Doom 3 doesn't quite as attractive any more.
Few Screenies
#271 posted by
pushplay on 2003/08/28 00:10:08
I spent 3 days without the internet due to a broken power supply to the cable modem. I started messing around for something to do and ended up with this room. I'll probably make it into a map.
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha1.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha2.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha3.jpg
The square blocks of wood against the walls represent future doorways. I'm actually trying to block this one out.
Yum
#272 posted by
R.P.G. on 2003/08/28 00:25:06
Surrealism/fantasy is good, but a few bits look amateurish, such as the strangely aligned trim texture at the top in screen 1. And maybe if you use a patch for the curved wood (also in screen 1, lower right) so it lines up better. After that you'll be golden.
Thanks For The Comments
#273 posted by
pushplay on 2003/08/28 02:47:27
Until/unless I get a job as a mapper all my work will be by definition amaturish. I should drop compsci and become a linguist, I seem to have a hardon for semantics. Anyways, I'm trying to get a bit away from some of the surrealism in maps like ChiopteraDM (one of my all time faves). I'm even going to far as to use a shader-free jump pad.
Any judgement of the top trim in shot one probably isn't fair since I'm standing on a playerclip. It may be a bad texture choice anyways though. Now about the curve: I'd be happy if I could get that looking sharper, but I thought it wasn't possible to use a patch to create a bow shape like that?
You Can Use A Patch To Create Any Shape You Want
#274 posted by
R.P.G. on 2003/08/28 12:02:56
Just manipulate the control points, and line up the adjoining control points of adjacent patches. In this instance it looks like you'd want a 2:1 slope (or 1:2 depending on orientation) for the outer control points.
Pushplay:
#275 posted by
metlslime on 2003/08/28 14:24:20
Not all amateur work is amateurish.
Stick to compsci :)
Hmmm
#276 posted by
pushplay on 2003/08/28 14:44:27
Clearly I'm going to need to learn more on how to use patches.
Pushplay
#277 posted by
R.P.G. on 2003/08/28 15:32:41
Just create a few patches of varying densities (although the smallest is the most commonly used) and then fiddle around with them. Pulling, pushing, etc, until you get something nice. If it's not nice, just delete it. Start off with basic arches, and then work your way up to semi-complex map objects (such as a tongue). That's how I learned.
Also, you can always check out the Q3DM .map files for reference if you feel the need.
Screenies Galore!
#278 posted by biff_debris on 2003/08/30 23:56:20
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page:
http://www.planetquake.com/biff
Screenies Galore!
#279 posted by biff_debris on 2003/08/30 23:57:25
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page:
http://www.planetquake.com/biff
Biff!
#280 posted by
necros on 2003/08/31 10:48:27
all six shots looks really really good!
you're becoming quite adept at eh idbase theme! suggestion: on the bottom-right screenshot, push the grid textured brush on the curved corner inwards to match the inset of the straight brushes of the same texture. it'll flow more...
and maybe cut the grate part of the texture on the top two screens inwards as well? it'll push up r_speeds, but both suggestions would look nice...
Yeya I Made New Texture, Also Learning New Gfx Editor
#281 posted by
Vodka on 2003/08/31 22:47:02
Rats
#282 posted by
necros on 2003/08/31 22:53:29
i thought it actually was textures. :)
Actually Actually Textures
#283 posted by
Vodka on 2003/09/01 19:29:31
They Look Cool Speedy
now someone make a Q1SP map using them, even if its just a speedmap :P
Here Here Speedy
#285 posted by
DaZ on 2003/09/02 20:45:48
looking nice there, they for q1 or q3? Q3 by the looks of things
Oh Q3 Textures?
i think i am disappointed. :/
Still Great Textures Though!
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