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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Does It Also Make You Think... 
...that you'll get one less download?? 
Hmm 
You made it exactly the same from scratch? Cos you sent me a .bsp of it ages ago to look at. And it was that that room (albeit with slightly darker lighting) 
...Yaar 
...prod, just finish it already! 
Industri2 Screenshots 
I've started to move industri over to the Tenebrae2 engine, these are the first two screenshots:
http://industri.sourceforge.net/shotlg.php?img=ind030820a
http://industri.sourceforge.net/shotlg.php?img=ind030820b 
Mmmmm... 
...drool 
Doom 3 doesn't quite as attractive any more. 
Few Screenies 
I spent 3 days without the internet due to a broken power supply to the cable modem. I started messing around for something to do and ended up with this room. I'll probably make it into a map.

http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha1.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha2.jpg
http://www.cursesandepithets.com/?image=quake1/pushsc/pushsc_alpha3.jpg

The square blocks of wood against the walls represent future doorways. I'm actually trying to block this one out. 
Yum 
Surrealism/fantasy is good, but a few bits look amateurish, such as the strangely aligned trim texture at the top in screen 1. And maybe if you use a patch for the curved wood (also in screen 1, lower right) so it lines up better. After that you'll be golden. 
Thanks For The Comments 
Until/unless I get a job as a mapper all my work will be by definition amaturish. I should drop compsci and become a linguist, I seem to have a hardon for semantics. Anyways, I'm trying to get a bit away from some of the surrealism in maps like ChiopteraDM (one of my all time faves). I'm even going to far as to use a shader-free jump pad.

Any judgement of the top trim in shot one probably isn't fair since I'm standing on a playerclip. It may be a bad texture choice anyways though. Now about the curve: I'd be happy if I could get that looking sharper, but I thought it wasn't possible to use a patch to create a bow shape like that? 
You Can Use A Patch To Create Any Shape You Want 
Just manipulate the control points, and line up the adjoining control points of adjacent patches. In this instance it looks like you'd want a 2:1 slope (or 1:2 depending on orientation) for the outer control points. 
Pushplay: 
Not all amateur work is amateurish.

Stick to compsci :) 
Hmmm 
Clearly I'm going to need to learn more on how to use patches. 
Pushplay 
Just create a few patches of varying densities (although the smallest is the most commonly used) and then fiddle around with them. Pulling, pushing, etc, until you get something nice. If it's not nice, just delete it. Start off with basic arches, and then work your way up to semi-complex map objects (such as a tongue). That's how I learned.

Also, you can always check out the Q3DM .map files for reference if you feel the need. 
Screenies Galore! 
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page: http://www.planetquake.com/biff 
Screenies Galore! 
Doh, completely forgot about this page, and have been packing all kinds of screenies of my latest project (IMP1SP3: Myrmidon) at my PQ page: http://www.planetquake.com/biff 
Biff! 
all six shots looks really really good!

you're becoming quite adept at eh idbase theme! suggestion: on the bottom-right screenshot, push the grid textured brush on the curved corner inwards to match the inset of the straight brushes of the same texture. it'll flow more...
and maybe cut the grate part of the texture on the top two screens inwards as well? it'll push up r_speeds, but both suggestions would look nice... 
Yeya I Made New Texture, Also Learning New Gfx Editor 
Rats 
i thought it actually was textures. :) 
Actually Actually Textures 
They Look Cool Speedy 
now someone make a Q1SP map using them, even if its just a speedmap :P 
Here Here Speedy 
looking nice there, they for q1 or q3? Q3 by the looks of things 
;/ 
q3 ofcourse 
Oh Q3 Textures? 
i think i am disappointed. :/ 
Still Great Textures Though! 
No Q1 Version? 
 
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