
Kaziganthe
#2748 posted by
Lunaran on 2005/11/23 13:12:18
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight."

I Also Like The Blue And Orange.
#2749 posted by
Text_Fish on 2005/11/23 13:49:02
Wouldn't it be a bit boring if it were all the same colour? :\

Blue And Orange Complement Eachother Very Well I Think
#2750 posted by
czg on 2005/11/23 13:58:57

Color Theory
#2751 posted by
bambuz on 2005/11/24 01:04:39

Crap?
#2752 posted by
gone on 2005/11/24 01:50:28
oh yeah sure, go tell that to the whole printing industry
primaries are relative.
and thats not about complementing colors
btw, the page linked by czg is a bad example of the colorwheel

Blue And Orange
#2753 posted by therealthan on 2005/11/25 05:19:39
Thief 3. It was almost entirely blue and orange (or blue and white) from what I remember.

MadFox
#2755 posted by
. on 2005/11/27 22:20:04
Hi I'm here for the kitsch mod.

Some Preview Screenies....
#2756 posted by
JPL on 2005/11/28 13:32:56
.. of my latest project... I've chosen to use, as far as possible, DKT1/DKT4 texture sets only, on a "base/spaceship"-based design.. BTW, I still didn't titled the map... but, it's not yet the priority...
It also remains some texture modification in order to remove fullbright pixels (as in shot n�1..) and a lot of monsters to add...
Here are the links to screenshots:
http://lambert.jeanphilippe.free.fr/Divers/EH1.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH2.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH3.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH4.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH5.JPG
So, what do you think ?

Hmm...
#2757 posted by
bal on 2005/11/28 13:53:20
Not so sure about that hangar area, it looks, brushwork is a bit strange, you probably need much more dramatic lighting in it maybe.
Other shots look interesting, keep it up. =)

Holy Crap
#2758 posted by
bambuz on 2005/11/28 15:20:12
the textures and lighting really play together subtly. Really good work. I really like shot 2.
The hangar has too much floor tex repetition.

Jpl
#2760 posted by
negke on 2005/11/28 23:21:23
shots look very nice. the ships in particular.
a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now).

About Starships
#2761 posted by
JPL on 2005/11/29 00:08:03
About the starship: this is a Q2 prefab I downloaded here:
http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;)

Nice
#2762 posted by
mwh on 2005/11/29 01:16:38
Agree about the floor texture though.

Jpl
#2763 posted by
Vondur on 2005/11/29 05:03:05
textures sucks (blurry, bad colors), brushwork is nice

Hello Vondur
#2764 posted by
gone on 2005/11/29 06:38:49
did you forget it's QUAKE 1
(and bad screenshots too)

Speeds
#2765 posted by
Vondur on 2005/11/29 06:57:38
there are good colored textures for quake1 (id1/cr8/dapak/etc) but these sucks polar bear bollox, they require edition and color polishing

I Don't Mind The Textures...
#2766 posted by
Text_Fish on 2005/11/30 04:51:56
...infact, I think the main reason they look so washed out is because of brightness adjusting on the shots themselves.
However, I agree about the hangar. The floor could do with some large diagonal lines/pipes/struts or something to break up the overly huge areas of nothingness.

=)
#2767 posted by
here on 2005/11/30 08:56:20
I finish my map lostchildren. I think it's a final version. But I prefer your opinion before posting in the news archive.
Screenies and downloads:
http://www.planetquake.com/here/maps-rtcw.htm
I hope you will have fun.
And I need some help because I want to turn this map on enemy territory, and ET always freeze when I go to the limbo menu, I set correcly mapscoord and my spawns are good I f people can help me contact me. Thanks

Here
#2768 posted by
Ankh on 2005/11/30 12:25:48
there are lots of yellow windows in there :)

Bleh
#2769 posted by
Fjoggs on 2005/12/01 13:42:16

Fjoggs
#2770 posted by
Jago on 2005/12/01 14:34:28
Nice brushwork, but shot #2 really needs more colors.

Could Look Alright With Nice Lighting
#2771 posted by
cyBeAr on 2005/12/01 14:55:11
wich brings me to DEATH TO ALL DULL BORING EDITORSHOTS FFS

I Think
it looks rather spiffy :]