Games In Dev
#27632 posted by
killpixel on 2016/05/26 01:48:16
We may not see another quake for quite some time. Here's a handful some rad games that
are coming out:
Call Of Cthulhu
Cyberpunk 2077
Dishonored 2
Obduction
Routine
System Shock 3
Out of the hundreds of games that will release in the following years, these are the only ones that I know of that I'm actually anticipating :/
System Shock is life.
Motorcycles Are Just Molotov Cocktails With Wheels.
#27635 posted by
stevenaaus on 2016/05/27 00:44:29
No way - SS3 :)
No Base In Quake?
#27641 posted by
biff on 2016/05/29 16:33:22
Heresy. If they redo it (which will be likely given the new DOOM's success), it needs to be some major "theme" like the original, with an imminent invasion on the "base-side" of things, possibly an attempted strike at the beginning, that of course takes out everyone but the player. His (or her?) dying superior officer essentially wheezes "Get 'em" with their last breath, sending the player into the Dimension of the Doomed with what little supplies he can find, having to go back and forth between it and the now-ruined bases connected by slipgates/teleports. Given the popularity of Bloodborne, id should Chtulhu the fuck out of it, bringing good ol' Sandy Petersen back onboard.
I'm going to be streaming for maybe an hour -
https://www.twitch.tv/fifthelephant
TIL Zer Sampled Akira
#27647 posted by
Kinn on 2016/06/01 20:19:33
I'm going to be streaming for maybe an hour
That's what I say when I hit the gents after the 5th pint...
#27648 posted by
Izhido on 2016/06/01 23:04:40
Quake *needs* remaking? No. Agreed.
But the engine, awesome as it is, has way too many limitations for the modern world; all modern ID1 engines do their best to cover them, but you can only go so far to patch old code.
Besides, there is another, more important issue. Vanilla Quake has grainy textures, low-poly and very angular models, small and somewhat square scenes... and if you think really hard about it, it couldn't be more *perfect* than that. id created a spectacular (but limited) engine, given the constraints at the time, and then built a game that fitted *perfectly* with that setting. The setting, the atmosphere, the mood, they all fit precisely with the low-detail models and textures. That's what makes Quake such a great game even after 20 years.
And, please, I don't intend to start a war about this, it's just my opinion but, any attempts to add hi-res textures, interpolation, improved poly-count, and so on, they look beatiful BUT, and this is the key point, they look out of place with the rest of the game. These mods compromise the artistic integrity of the game by not really connecting to each other and the underlying engine.
The desire for updated graphics is there, but it simply won't work if we insist in using the old engine (even withe patched limitations). So, if we actually want a truly hi-res, 21st century Quake, we *need* a full remake. Engine, assets, the whole package. Just like the recent Doom release.
Ok, go ahead. Ready for fragging. ;)
What Was Your Point Again, Izhido?
#27649 posted by
mfx on 2016/06/01 23:44:03
#27650 posted by
Izhido on 2016/06/01 23:56:27
Essentially? Quake does not *need* a remake, but if we want it to look like the current Doom, then yes, it needs a remake. And a full one at that.
Do We Want Quake 1 To Look Like DOOM (2016)?
Short answer: no.
Do we want QUAKE (2018) to look like DOOM (2016)? Maybe, but don't confuse art fidelity with art direction.
QUAKE (2018)
#27652 posted by
killpixel on 2016/06/02 01:09:53
I hope they don't call it that. They did with Doom, so I guess Quake is fair game :/
#27653 posted by
Zwiffle on 2016/06/02 01:28:39
Would probably come with the new QuakeMake editor? tm
SIGGRAPH Stuffs
#27654 posted by
primal on 2016/06/02 07:55:41
https://www.youtube.com/watch?v=dQBJ0r5Pj5s
SIGGRAPH 2016 � Technical Papers Trailer (3m 22s)
This is a video with brief looks at new computer graphics research to be presented at SIGGRAPH 2016 Technical Papers program. The voiceover is not great, but don't let that turn you off.
That Reeally Was A Horrid Voiceover.
The "Interactive Sketching of Urban Procedural Models" looked interesting.
Preview Of Unreal VR Editor Available
#27656 posted by
primal on 2016/06/03 08:41:43
https://www.unrealengine.com/blog/unreal-engine-4-12-released
The new update has an early preview version of the VR Editor. It requires "either an HTC Vive or an Oculus Rift with Touch controller development hardware."
I don't own such things yet, but maybe someone here does. Post your thoughts if you have (or have had) the chance to try it.