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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Cool Mod Screenshots 
I saw these in someone's profile at D3W, but don't remember them being publicized at all.

http://www.doomworld.com/unholy/future/screenshots.html

Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms. 
Blah. 
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!

What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all. 
Bleh 
shots took forever to load even with 2mbs... o.0

still, maps look alright, i guess. it's just d3 theme again though. 
 
"landing pad" shot looks nice. 
Sorry 
Probably should have mentioned they were .png 
 
good use of curves ...

but who cares, they have png screenshots, so lets boycot it! 
 
I bet they will continue the trend and release the thing in a form of uncompressed ISO 
BTW Blithz 
The "moron" was directed at the person who posted them on the site, NOT at you. 
Kaziganthe 
the blue lights are at odds with the orange sunlight... they are clashing rather badly.

I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight." 
I Also Like The Blue And Orange. 
Wouldn't it be a bit boring if it were all the same colour? :\ 
Blue And Orange Complement Eachother Very Well I Think 
Color Theory 
Most of the stuff people have "learned" is crap.

http://casa.colorado.edu/~ajsh/colour/primary.html 
Crap? 
oh yeah sure, go tell that to the whole printing industry
primaries are relative.

and thats not about complementing colors

btw, the page linked by czg is a bad example of the colorwheel 
Blue And Orange 
Thief 3. It was almost entirely blue and orange (or blue and white) from what I remember. 
I Didn't Color The Wheel 
MadFox 
Hi I'm here for the kitsch mod. 
Some Preview Screenies.... 
.. of my latest project... I've chosen to use, as far as possible, DKT1/DKT4 texture sets only, on a "base/spaceship"-based design.. BTW, I still didn't titled the map... but, it's not yet the priority...
It also remains some texture modification in order to remove fullbright pixels (as in shot n�1..) and a lot of monsters to add...
Here are the links to screenshots:

http://lambert.jeanphilippe.free.fr/Divers/EH1.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH2.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH3.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH4.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH5.JPG

So, what do you think ? 
Hmm... 
Not so sure about that hangar area, it looks, brushwork is a bit strange, you probably need much more dramatic lighting in it maybe.
Other shots look interesting, keep it up. =) 
Holy Crap 
the textures and lighting really play together subtly. Really good work. I really like shot 2.

The hangar has too much floor tex repetition. 
What Textures Are Those? 
cause i hate them. ;) 
Jpl 
shots look very nice. the ships in particular.
a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now). 
About Starships 
About the starship: this is a Q2 prefab I downloaded here: http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;) 
Nice 
Agree about the floor texture though. 
Jpl 
textures sucks (blurry, bad colors), brushwork is nice 
Hello Vondur 
did you forget it's QUAKE 1
(and bad screenshots too) 
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