
Less Contrast It Is, Then :] 
Thanks for the comments, and, for clarification, they're white lights, the contrast just makes them look blue. 
	 
		
		
Cool Mod Screenshots 
#2740 posted by 
Blitz on 2005/11/22 02:51:48
I saw these in someone's profile at D3W, but don't remember them being publicized at all. 
 
 http://www.doomworld.com/unholy/future/screenshots.html
 
 Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms. 
 
		
		
Blah. 
#2741 posted by 
Shambler on 2005/11/22 05:00:42
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!
 
 What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all. 
	 
		
		
Bleh 
#2742 posted by 
necros on 2005/11/22 10:29:25
shots took forever to load even with 2mbs... o.0
 
 still, maps look alright, i guess.  it's just d3 theme again though. 
	 
		
		
		#2743 posted by 
metlslime on 2005/11/22 12:37:34
"landing pad" shot looks nice. 
	 
		
		
Sorry 
#2744 posted by 
Blitz on 2005/11/22 16:49:00
Probably should have mentioned they were .png 
	 
		
		
		#2745 posted by 
gone on 2005/11/23 01:29:47
good use of curves ...
 
 but who cares, they have png screenshots, so lets boycot it! 
	 
		
		
		#2746 posted by 
gone on 2005/11/23 01:35:32
I bet they will continue the trend and release the thing in a form of uncompressed ISO 
	 
		
		
BTW Blithz 
#2747 posted by 
Shambler on 2005/11/23 02:27:08
The "moron" was directed at the person who posted them on the site, NOT at you. 
	 
		
		
Kaziganthe 
#2748 posted by 
Lunaran on 2005/11/23 13:12:18
the blue lights are at odds with the orange sunlight... they are clashing rather badly. 
 
 I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight." 
	 
		
		
I Also Like The Blue And Orange. 
#2749 posted by 
Text_Fish on 2005/11/23 13:49:02
Wouldn't it be a bit boring if it were all the same colour? :\ 
	 
		
		
Blue And Orange Complement Eachother Very Well I Think 
#2750 posted by 
czg on 2005/11/23 13:58:57
 
		
		
Color Theory 
#2751 posted by 
bambuz on 2005/11/24 01:04:39
 
		
		
Crap? 
#2752 posted by 
gone on 2005/11/24 01:50:28
oh yeah sure, go tell that to the whole printing industry
 primaries are relative.
 
 and  thats not about complementing colors 
 
 btw, the page linked by czg is a bad example of the colorwheel 
	 
		
		
Blue And Orange 
#2753 posted by therealthan on 2005/11/25 05:19:39
		Thief 3. It was almost entirely blue and orange (or blue and white) from what I remember. 
	 
		
		
MadFox 
#2755 posted by 
. on 2005/11/27 22:20:04
Hi I'm here for the kitsch mod. 
	 
		
		
Some Preview Screenies.... 
#2756 posted by 
JPL on 2005/11/28 13:32:56
.. of my latest project... I've chosen to use, as far as possible, DKT1/DKT4 texture sets only, on a "base/spaceship"-based design.. BTW, I still didn't titled the map... but, it's not yet the priority... 
 It also remains some texture modification in order to remove fullbright pixels (as in shot n�1..) and a lot of monsters to add... 
 Here are the links to screenshots:
 
 
http://lambert.jeanphilippe.free.fr/Divers/EH1.JPG
 http://lambert.jeanphilippe.free.fr/Divers/EH2.JPG
 http://lambert.jeanphilippe.free.fr/Divers/EH3.JPG
 http://lambert.jeanphilippe.free.fr/Divers/EH4.JPG
 http://lambert.jeanphilippe.free.fr/Divers/EH5.JPG
 
 So, what do you think ? 
 
		
		
Hmm... 
#2757 posted by 
bal on 2005/11/28 13:53:20
Not so sure about that hangar area, it looks, brushwork is a bit strange, you probably need much more dramatic lighting in it maybe.
 Other shots look interesting, keep it up. =) 
	 
		
		
Holy Crap 
#2758 posted by 
bambuz on 2005/11/28 15:20:12
the textures and lighting really play together subtly. Really good work. I really like shot 2.
 
 The hangar has too much floor tex repetition. 
	 
		
		
Jpl 
#2760 posted by 
negke on 2005/11/28 23:21:23
shots look very nice. the ships in particular.
 a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now). 
	 
		
		
About Starships 
#2761 posted by 
JPL on 2005/11/29 00:08:03
About the starship: this is a Q2 prefab I downloaded here: 
http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;) 
 
		
		
Nice 
#2762 posted by 
mwh on 2005/11/29 01:16:38
Agree about the floor texture though. 
	 
		
		
Jpl 
#2763 posted by 
Vondur on 2005/11/29 05:03:05
textures sucks (blurry, bad colors), brushwork is nice