#2737 posted by necros on 2005/11/18 08:36:06
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
either:
1. reduce the saturation of the sunlight to a more white to allow the blue lights more freedom, or
2. change the colour of the blue lights to something closer to the sunlight, maybe yellow (even a very pale, near-white yellow)
also, like speedy said, those lights on the ceiling in the background aren't even properly lit. it's pitch black there.
 Kaziganthe
#2738 posted by R.P.G. on 2005/11/18 19:13:43
Nice job. It looks well composed to my meager eyes; although perhaps the detail level is still a little low for Q3. No worries, though. I also tend to agree with speeds' and nitin's comments regarding the lighting.
 Less Contrast It Is, Then :]
Thanks for the comments, and, for clarification, they're white lights, the contrast just makes them look blue.
 Cool Mod Screenshots
#2740 posted by Blitz on 2005/11/22 02:51:48
I saw these in someone's profile at D3W, but don't remember them being publicized at all.
http://www.doomworld.com/unholy/future/screenshots.html
Some of those screens look very nice, and I for one would welcome an 18 map (!) mod for D3 with open arms.
 Blah.
#2741 posted by Shambler on 2005/11/22 05:00:42
.png shots - for when you really need to break that elusive "1 meg per screenshot" barrier!
What a moron. Couple of the shots look alright tho. Funny to think you could probably download 3 Doom3 maps in the time taken to view them all.
 Bleh
#2742 posted by necros on 2005/11/22 10:29:25
shots took forever to load even with 2mbs... o.0
still, maps look alright, i guess. it's just d3 theme again though.
#2743 posted by metlslime on 2005/11/22 12:37:34
"landing pad" shot looks nice.
 Sorry
#2744 posted by Blitz on 2005/11/22 16:49:00
Probably should have mentioned they were .png
#2745 posted by gone on 2005/11/23 01:29:47
good use of curves ...
but who cares, they have png screenshots, so lets boycot it!
#2746 posted by gone on 2005/11/23 01:35:32
I bet they will continue the trend and release the thing in a form of uncompressed ISO
 BTW Blithz
#2747 posted by Shambler on 2005/11/23 02:27:08
The "moron" was directed at the person who posted them on the site, NOT at you.
 Kaziganthe
#2748 posted by Lunaran on 2005/11/23 13:12:18
the blue lights are at odds with the orange sunlight... they are clashing rather badly.
I dunno, the first thing I thought when I looked at the shot was "oh, I like the blue against the orange sunlight."
 I Also Like The Blue And Orange.
#2749 posted by Text_Fish on 2005/11/23 13:49:02
Wouldn't it be a bit boring if it were all the same colour? :\
 Blue And Orange Complement Eachother Very Well I Think
#2750 posted by czg on 2005/11/23 13:58:57
 Color Theory
#2751 posted by bambuz on 2005/11/24 01:04:39
 Crap?
#2752 posted by gone on 2005/11/24 01:50:28
oh yeah sure, go tell that to the whole printing industry
primaries are relative.
and thats not about complementing colors
btw, the page linked by czg is a bad example of the colorwheel
 Blue And Orange
#2753 posted by therealthan on 2005/11/25 05:19:39
Thief 3. It was almost entirely blue and orange (or blue and white) from what I remember.
 I Didn't Color The Wheel
#2754 posted by madfox on 2005/11/27 21:34:52
 MadFox
#2755 posted by . on 2005/11/27 22:20:04
Hi I'm here for the kitsch mod.
 Some Preview Screenies....
#2756 posted by JPL on 2005/11/28 13:32:56
.. of my latest project... I've chosen to use, as far as possible, DKT1/DKT4 texture sets only, on a "base/spaceship"-based design.. BTW, I still didn't titled the map... but, it's not yet the priority...
It also remains some texture modification in order to remove fullbright pixels (as in shot n�1..) and a lot of monsters to add...
Here are the links to screenshots:
http://lambert.jeanphilippe.free.fr/Divers/EH1.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH2.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH3.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH4.JPG
http://lambert.jeanphilippe.free.fr/Divers/EH5.JPG
So, what do you think ?
 Hmm...
#2757 posted by bal on 2005/11/28 13:53:20
Not so sure about that hangar area, it looks, brushwork is a bit strange, you probably need much more dramatic lighting in it maybe.
Other shots look interesting, keep it up. =)
 Holy Crap
#2758 posted by bambuz on 2005/11/28 15:20:12
the textures and lighting really play together subtly. Really good work. I really like shot 2.
The hangar has too much floor tex repetition.
 What Textures Are Those?
#2759 posted by necros on 2005/11/28 16:04:00
cause i hate them. ;)
 Jpl
#2760 posted by negke on 2005/11/28 23:21:23
shots look very nice. the ships in particular.
a quick note about taking screenshots though: don't just increase brightness but also contrast (5/15 or 10/20). then commenting on the light would be easier (looks pretty minlighty now).
 About Starships
#2761 posted by JPL on 2005/11/29 00:08:03
About the starship: this is a Q2 prefab I downloaded here: http://dynamic.gamespy.com/~quark/userprefabs.php3 (look for Alien Ship) and that I have to re-texture... I'm glad you found it quite nice ;)
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