https://drive.google.com/open?id=0BzKtjR7p3BXddUo3TVhPd3U5WVU
depending on your aspect ratio and scaler value the console text gets screwed up in a few places. there is usually either at least one horizontal or vertical line somewhere that is a copy of a line directly next to it. strange double dots also keep appearing in some words when typing in the input bar. i checked to see if this happens with winquake mark v scaling aswell, but it doesn't. maybe this problem is exclusive to hardware scaling?
you'll also notice that the console background image is scaled incorrectly (look at the row of holes near the bottom) since the source image is designed to span the width of 3:2 resolutions and is being upscaled slightly to fit 16:9. well, it's actually 683:384 in my case, which is essentially the poor man's 16:9. it's almost unnoticeable without downscaling, but it looks really jarring compared to everything else in scaled modes.
i tried to get around this by creating 1152x768 as a custom resolution that fits my native y exactly to play in 3:2 with letterboxing, the same trick that worked for me in mark v. doesn't work in quakespasm though, it doesn't seem to care about custom resolutions. they don't just fail to show up in the menu either, entering the mode manually into the console just yields the "that mode is not valid in fullscreen" error, even though the resoluton is recognized by the system.
well, since that solution is stupid anyways i'd like to propose the following:
https://drive.google.com/open?id=0BzKtjR7p3BXdbGk2a1k3ZF9SUGM
scr_conaspect: 0 is scaled to fit the x of your resolution, 1 is a 3:2 overlay independent from it.
is the amazing ericw up for this incredible task? :)
oh yeah and while we're on the topic of ui related stuff, is there a way to get the sbar centered in multiplayer that i'm unaware of? couldn't find the cvar for that, apparently it's exclusive to mark v. i know it's faithful to the original quake but i'd still like it centered.