#240 posted by Scampie on 2003/07/21 23:21:52
*ahem*
#241 posted by R.P.G. on 2003/07/22 09:19:48
Yay for Scampie who made a single hall and placed a scrag therein!
I'll be impressed when you finish it.
Heh
#242 posted by necros on 2003/07/22 13:12:24
i was impressed at how accurate that was rpg.
looks good scampie. nice lighting :)
It's Not Accurate At All!
#243 posted by - on 2003/07/22 15:03:07
there are 2 scrags (the other is above the player)! and there's also another hallway you can't see!
Heh, My Apologies!
#244 posted by necros on 2003/07/22 17:56:32
you may consider putting something on the walls between each arch... it seems just a bit bare at the moment. maybe sometype of alcove?
Ha !
#245 posted by here on 2003/07/23 10:36:12
Great light effect i like it ...
When can i kill the scrag ???
Shirmpa
#246 posted by pope on 2003/07/23 17:24:59
i like it, looming, ... more scrags... higher up... LOOMING
Maybe This Week
#247 posted by Vodka on 2003/07/23 23:03:35
Is That Sp
#248 posted by nitin on 2003/07/24 01:06:19
looks very good
Speedy
#249 posted by DaZ on 2003/07/24 20:12:29
Looks real nice, my one crit would be ditch the rock texture, it sucks :/ Apart from that it looks real nice, vertical too! :)
What ???
#250 posted by here on 2003/07/25 04:29:33
What quake it is ?
Mron
#251 posted by yusak on 2003/07/25 05:11:10
i kinda like the rock texture, daz. dont ditch it speedy!
Speedy Just Posted This Link In #tf
#252 posted by metlslime on 2003/07/25 22:31:21
3 Maps
#253 posted by nitin on 2003/07/25 22:45:26
the wood/metal one, the qfraggel3a themed one and the indoor/outdoor one look pretty cool.
Xl1dm7
#254 posted by ProdigyXL on 2003/08/09 12:11:11
Oh Yay!
#255 posted by R.P.G. on 2003/08/09 13:44:31
You've revived it! I like the combination of textures, although that decon texture looks out of place. Some of the lighting looks a bit too bright, IMO, and could use a bit more contrast in a few spots (such as in the RA nook and the hallway in shot 1).
Just make sure to finish it!
Don't Listen To Robert
#256 posted by Dietz on 2003/08/10 12:08:31
The decon looks uber nice :)
IMHO...
#257 posted by Shambler on 2003/08/10 14:51:19
I find the texture theme too oppressive. But that's just a personal view, I can see how it works.
Haha
#258 posted by killjoy on 2003/08/12 14:47:32
too scary for teh shambler. go play some giants ya wee fairy :-P
Or Something Equally Bright Happy And Cheery...
#259 posted by Shambler on 2003/08/12 14:55:28
...like Kjsp1 for example :P.
Kjsp1 Rocks
#260 posted by starbuck on 2003/08/12 16:29:30
saw the alhambra in granada recently and was very distracted by how much it was like that damn map :)
What?
#261 posted by Shambler on 2003/08/13 04:58:57
Right down to the Ogres and Vores, even??
I Think So
#262 posted by starbuck on 2003/08/13 10:11:35
although they might have been american tourists
Wow
#263 posted by nonentity on 2003/08/13 13:36:59
Those shots of XL1DM7 man! OMG! They're, like, so...
The shots you posted nearly a year ago.
Grind
#264 posted by ProdigyXL on 2003/08/15 09:30:09
No they aren't. I rebuilt the map from scratch, if you goto Pipeline, you will see this is indeed a different map. And sham, that is exactly the look I'm going for. I want players to feel like they are the last people on earth. Hence, Sole Surviour. The feeling of oppresion coming down on you makes me think I'm starting to get there.
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