
Yea
#239 posted by
Wazat on 2003/07/16 18:09:45
He's been learning that recently.
#240 posted by Scampie on 2003/07/21 23:21:52

*ahem*
#241 posted by
R.P.G. on 2003/07/22 09:19:48
Yay for Scampie who made a single hall and placed a scrag therein!
I'll be impressed when you finish it.

Heh
#242 posted by
necros on 2003/07/22 13:12:24
i was impressed at how accurate that was rpg.
looks good scampie. nice lighting :)

It's Not Accurate At All!
#243 posted by
- on 2003/07/22 15:03:07
there are 2 scrags (the other is above the player)! and there's also another hallway you can't see!

Heh, My Apologies!
#244 posted by
necros on 2003/07/22 17:56:32
you may consider putting something on the walls between each arch... it seems just a bit bare at the moment. maybe sometype of alcove?

Ha !
#245 posted by
here on 2003/07/23 10:36:12
Great light effect i like it ...
When can i kill the scrag ???

Shirmpa
#246 posted by pope on 2003/07/23 17:24:59
i like it, looming, ... more scrags... higher up... LOOMING

Speedy
#249 posted by
DaZ on 2003/07/24 20:12:29
Looks real nice, my one crit would be ditch the rock texture, it sucks :/ Apart from that it looks real nice, vertical too! :)

Mron
#251 posted by yusak on 2003/07/25 05:11:10
i kinda like the rock texture, daz. dont ditch it speedy!

Speedy Just Posted This Link In #tf
#252 posted by
metlslime on 2003/07/25 22:31:21

3 Maps
#253 posted by
nitin on 2003/07/25 22:45:26
the wood/metal one, the qfraggel3a themed one and the indoor/outdoor one look pretty cool.

Xl1dm7
#254 posted by
ProdigyXL on 2003/08/09 12:11:11

Oh Yay!
#255 posted by
R.P.G. on 2003/08/09 13:44:31
You've revived it! I like the combination of textures, although that decon texture looks out of place. Some of the lighting looks a bit too bright, IMO, and could use a bit more contrast in a few spots (such as in the RA nook and the hallway in shot 1).
Just make sure to finish it!

Don't Listen To Robert
#256 posted by
Dietz on 2003/08/10 12:08:31
The decon looks uber nice :)

IMHO...
#257 posted by
Shambler on 2003/08/10 14:51:19
I find the texture theme too oppressive. But that's just a personal view, I can see how it works.

Haha
#258 posted by
killjoy on 2003/08/12 14:47:32
too scary for teh shambler. go play some giants ya wee fairy :-P

Or Something Equally Bright Happy And Cheery...
#259 posted by
Shambler on 2003/08/12 14:55:28
...like Kjsp1 for example :P.

Kjsp1 Rocks
#260 posted by
starbuck on 2003/08/12 16:29:30
saw the alhambra in granada recently and was very distracted by how much it was like that damn map :)

What?
#261 posted by
Shambler on 2003/08/13 04:58:57
Right down to the Ogres and Vores, even??

I Think So
#262 posted by
starbuck on 2003/08/13 10:11:35
although they might have been american tourists

Wow
#263 posted by
nonentity on 2003/08/13 13:36:59
Those shots of XL1DM7 man! OMG! They're, like, so...
The shots you posted nearly a year ago.