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Quake Mouse Problem?? 
Hmmm. I am having a hard time with my optical mouse in Quake. Works fine in UT2K3Demo, but in Quake, it feels like it varies between properly responsive and quite sluggish, and often refuses to turn for a crucial micro second.

Any ideas / solutions?? 
Me Too 
I have a Microsoft Intellimouse and sometimes it obviously thinks it amusing to spasmodically do a turn then point diagonally upwards, it also does this in EnemyTerritory too, 
Mouse Problems 
You didn't install any special software like IntelliPoint when you installed your mouse, did you? Sometimes it interferes with things. The default mouse driver works fine for optical mice. 
Scragbait 
Did you get my email? 
Optical Mice 
I just use the default driver that windows assigns and I have no problems in any games. 
Leviathan... 
We're discussing it at the 'mo.
Expect a reply soonish. 
Shambler - Mouse 
You could try running one or both of these parameters from the command line or your quake shortcut, see if it helps:

-noforcemaccel -noforcemparms 
 
http://www.doom3.com/

i came. not even anything there expect a front page and some sound... but it still exciting. 
Doom3.com! 
w00t!
that monster looks like a black shambler to these eyes. 
That Monster 
is the Hell Knight, is it not? From the end of the leaked demo... 
On Second Thoughts 
Kell i think your closer than me.

As usual. :P 
Mouse... 
...cheers for the thoughts guys. Nope, no extra software installed AFAIK.

Fribbles I will try that thanks.

Checking in the Control Panel > Mouse, I haven't noticed anything untoward except that "Enhance Pointer Precision" is set ON. Turning it off slows down the mouse in Windows but doesn't seem to have an effect so far in Quake.. 
Gib 
p|a is back up. I still don't understand what you were asking about/for? 
HEY 
does anyone know any maps converted from other games (doom, duke3d, quake, whatever else) for quake2? dm supported, of course.

thanks in advance 
HEY!!!!!! HEY!!!! 
btw, "ish" maps would be good too - maps using themes from other games, or "ish" layout remakes. 
Bleh 
Tronyn Aard has a real nice Q2 map of Dm4 I think it was. A server I played at had in rotation. Good stuff. 
Hmm 
GMSP3 LotW 
Three weeks after submitting the LotW review, GMSP3 is finally PQ LotW. Cheggit:

http://www.planetquake.com/quake1/features/lotw/sp-03-11-18.shtml 
Scampie 
You did such a great job describing the E2 SM56 theme that I think you should do a similar thing for the E4 SM58 theme. :D 
 
sure sure. I'll play the episode and describe it with the sm58 annoucement tonight or so.

It's mostly darkness and vague evil. The episode was completely designed by Sandy Peterson, and due to his Lovecraftian influences, the episode is based on the same ideas. 
Re: GMSP3 LoTW 
Thanks RPG! 
Ultimate Deathmatch For Quake1 
UD180 is out, for complete details check:
http://www.planetquake.com/ud/

UD180 changes:
Catch fire chance and burn time varibles for flamethrower added. Brightfield effect added for rune shield. DSP's can't be deleted while invisible, no more removing them by mistake. Body limit in deathmatch varible added. Cloaked energy mine added. Monster body timeout varible added. Flares altered to general use map editing tool with UDC engine. Control switches varible and super jumping rune added.

Companion engine:
Save in deathmatch mode for host only
Set host position
SETV shortcut for UD mod
List maps
Set the default map subdir
Enhanced Key binds
Extended effects builtin
Fog controls
Skyboxes: 256x256 or 512X512
Image loading: conback, conchars, textures, sprites, skins JPG->TGA->PCX
JPEG Screenshots
Banning IP Adresses

as 
/me Cringes 
I thought this mod and author died a long time ago. The walking dead!

Name changed to protect the guilty. :) 
N/m 
didn't change the name... :) 
Hehe... 
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