One Might Suggest...
#2588 posted by Shambler on 2003/11/15 18:02:34
...that installing glide2x.dll may help.
Gib
#2589 posted by nitin on 2003/11/15 18:18:05
remove opengl32.dll from your quake dir.
All Good
#2590 posted by GibFest on 2003/11/15 18:23:38
Opengl32.dll removed and all is good. Thank you greatly.
Chothic
#2591 posted by pushplay on 2003/11/16 04:14:46
For gothicy goodness I recommend Castlevania: Symphony of the Night.
Once Upon A Time
#2592 posted by cyBeAr on 2003/11/16 07:58:00
you could do bombjumps in ....but that was before release...
Quake Mouse Problem??
#2593 posted by Shambler on 2003/11/16 13:20:42
Hmmm. I am having a hard time with my optical mouse in Quake. Works fine in UT2K3Demo, but in Quake, it feels like it varies between properly responsive and quite sluggish, and often refuses to turn for a crucial micro second.
Any ideas / solutions??
Me Too
#2594 posted by GibFest on 2003/11/16 13:32:28
I have a Microsoft Intellimouse and sometimes it obviously thinks it amusing to spasmodically do a turn then point diagonally upwards, it also does this in EnemyTerritory too,
Mouse Problems
#2595 posted by pushplay on 2003/11/16 14:32:07
You didn't install any special software like IntelliPoint when you installed your mouse, did you? Sometimes it interferes with things. The default mouse driver works fine for optical mice.
Scragbait
#2596 posted by leviathan on 2003/11/16 16:56:33
Did you get my email?
Optical Mice
#2597 posted by DaZ on 2003/11/16 18:36:07
I just use the default driver that windows assigns and I have no problems in any games.
Leviathan...
#2598 posted by distrans on 2003/11/16 19:35:48
We're discussing it at the 'mo.
Expect a reply soonish.
Shambler - Mouse
You could try running one or both of these parameters from the command line or your quake shortcut, see if it helps:
-noforcemaccel -noforcemparms
#2600 posted by - on 2003/11/17 00:53:27
http://www.doom3.com/
i came. not even anything there expect a front page and some sound... but it still exciting.
Doom3.com!
w00t!
that monster looks like a black shambler to these eyes.
That Monster
#2602 posted by Kell on 2003/11/17 04:20:03
is the Hell Knight, is it not? From the end of the leaked demo...
On Second Thoughts
Kell i think your closer than me.
As usual. :P
Mouse...
#2604 posted by Shambler on 2003/11/17 05:04:07
...cheers for the thoughts guys. Nope, no extra software installed AFAIK.
Fribbles I will try that thanks.
Checking in the Control Panel > Mouse, I haven't noticed anything untoward except that "Enhance Pointer Precision" is set ON. Turning it off slows down the mouse in Windows but doesn't seem to have an effect so far in Quake..
Gib
#2605 posted by . on 2003/11/17 06:47:42
p|a is back up. I still don't understand what you were asking about/for?
HEY
#2606 posted by Tronyn on 2003/11/17 21:50:55
does anyone know any maps converted from other games (doom, duke3d, quake, whatever else) for quake2? dm supported, of course.
thanks in advance
HEY!!!!!! HEY!!!!
#2607 posted by Tronyn on 2003/11/17 21:56:46
btw, "ish" maps would be good too - maps using themes from other games, or "ish" layout remakes.
Bleh
#2608 posted by Blitz on 2003/11/18 01:15:58
Tronyn Aard has a real nice Q2 map of Dm4 I think it was. A server I played at had in rotation. Good stuff.
Hmm
#2609 posted by nonentity on 2003/11/18 05:45:59
GMSP3 LotW
#2610 posted by R.P.G. on 2003/11/18 11:42:54
Three weeks after submitting the LotW review, GMSP3 is finally PQ LotW. Cheggit:
http://www.planetquake.com/quake1/features/lotw/sp-03-11-18.shtml
Scampie
#2611 posted by R.P.G. on 2003/11/18 12:24:30
You did such a great job describing the E2 SM56 theme that I think you should do a similar thing for the E4 SM58 theme. :D
#2612 posted by - on 2003/11/18 12:37:26
sure sure. I'll play the episode and describe it with the sm58 annoucement tonight or so.
It's mostly darkness and vague evil. The episode was completely designed by Sandy Peterson, and due to his Lovecraftian influences, the episode is based on the same ideas.
|