My Fav Enclave Level
#2583 posted by wrath on 2003/11/14 21:43:25
is the daylight Celadia Village. The z-fog is just perfect, and it oozes atmosphere from every polygon seam.
Cheers For That Daz
#2584 posted by Shambler on 2003/11/15 06:22:05
You know I was just thinking about Enclave last night and wondering if I should get it as the "Fantasy/Gothic" section on my new PC (it arrived, whoop!) is sadly lacking.
Can you tell me a bit more about the combat - how difficult is it, how hectic is it, is there any/much instant death stuff, what is using the save points like?? I've heard it can be frustrating due to the lack of normal saving, how did you find it??
Cheers...
Oh And...
#2585 posted by Shambler on 2003/11/15 06:22:37
...anyone else's opinions would be valued too, thanks.
Well
#2586 posted by DaZ on 2003/11/15 09:40:14
There is hardly any instant death, the only one I had was when an elven archer managed to fill her bow with 8 or so arrows and then launch them into my face - owww :)
Combat can be good when its 1v1 or 1v2. But in the later levels it can be as much as 1v4-7 and it kinda just degenerates into a "who can hit faster?!" kinda battle, but the 1v1's can be quite good.
Also depending on what character you use, some have access to stuff like bombs and firebombs that you can throw, a novelty really but its quite fun dropping a bomb onto someones head ;D
Err back to difficulty, I found it very difficult on medium skill, but this isn't the kinda game I usually play so maybe I just suck, there were points where I wanted to give up cos I kept dying but wondering what the next area / level would look like kept me going :)
Help Needed :(
#2587 posted by GibFest on 2003/11/15 17:13:58
I get this error trying to run GLQuake or GLquakeworld (after installing qw2.30client).
"This application has failed to start because glide2x.dll was not found, Re-installing the application may fix this problem."
Now my problem is that I don't have my quake CD anymore and I was wondering whether there was a way to fix this without installing it again?
One Might Suggest...
#2588 posted by Shambler on 2003/11/15 18:02:34
...that installing glide2x.dll may help.
Gib
#2589 posted by nitin on 2003/11/15 18:18:05
remove opengl32.dll from your quake dir.
All Good
#2590 posted by GibFest on 2003/11/15 18:23:38
Opengl32.dll removed and all is good. Thank you greatly.
Chothic
#2591 posted by pushplay on 2003/11/16 04:14:46
For gothicy goodness I recommend Castlevania: Symphony of the Night.
Once Upon A Time
#2592 posted by cyBeAr on 2003/11/16 07:58:00
you could do bombjumps in ....but that was before release...
Quake Mouse Problem??
#2593 posted by Shambler on 2003/11/16 13:20:42
Hmmm. I am having a hard time with my optical mouse in Quake. Works fine in UT2K3Demo, but in Quake, it feels like it varies between properly responsive and quite sluggish, and often refuses to turn for a crucial micro second.
Any ideas / solutions??
Me Too
#2594 posted by GibFest on 2003/11/16 13:32:28
I have a Microsoft Intellimouse and sometimes it obviously thinks it amusing to spasmodically do a turn then point diagonally upwards, it also does this in EnemyTerritory too,
Mouse Problems
#2595 posted by pushplay on 2003/11/16 14:32:07
You didn't install any special software like IntelliPoint when you installed your mouse, did you? Sometimes it interferes with things. The default mouse driver works fine for optical mice.
Scragbait
#2596 posted by leviathan on 2003/11/16 16:56:33
Did you get my email?
Optical Mice
#2597 posted by DaZ on 2003/11/16 18:36:07
I just use the default driver that windows assigns and I have no problems in any games.
Leviathan...
#2598 posted by distrans on 2003/11/16 19:35:48
We're discussing it at the 'mo.
Expect a reply soonish.
Shambler - Mouse
You could try running one or both of these parameters from the command line or your quake shortcut, see if it helps:
-noforcemaccel -noforcemparms
#2600 posted by - on 2003/11/17 00:53:27
http://www.doom3.com/
i came. not even anything there expect a front page and some sound... but it still exciting.
Doom3.com!
w00t!
that monster looks like a black shambler to these eyes.
That Monster
#2602 posted by Kell on 2003/11/17 04:20:03
is the Hell Knight, is it not? From the end of the leaked demo...
On Second Thoughts
Kell i think your closer than me.
As usual. :P
Mouse...
#2604 posted by Shambler on 2003/11/17 05:04:07
...cheers for the thoughts guys. Nope, no extra software installed AFAIK.
Fribbles I will try that thanks.
Checking in the Control Panel > Mouse, I haven't noticed anything untoward except that "Enhance Pointer Precision" is set ON. Turning it off slows down the mouse in Windows but doesn't seem to have an effect so far in Quake..
Gib
#2605 posted by . on 2003/11/17 06:47:42
p|a is back up. I still don't understand what you were asking about/for?
HEY
#2606 posted by Tronyn on 2003/11/17 21:50:55
does anyone know any maps converted from other games (doom, duke3d, quake, whatever else) for quake2? dm supported, of course.
thanks in advance
HEY!!!!!! HEY!!!!
#2607 posted by Tronyn on 2003/11/17 21:56:46
btw, "ish" maps would be good too - maps using themes from other games, or "ish" layout remakes.
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