
Mike
#2564 posted by
JPL on 2005/09/15 08:54:14
Original DKT3 (i.e fruity loops) looks netter IMHO... Note I say that because my current "cooking" map use it ;)

Of Course I'm Biased, But
#2565 posted by
HeadThump on 2005/09/15 09:02:46
The DKT3 one doesn't tile well at all.

Lavar (to Wash)
#2567 posted by
R.P.G. on 2005/09/15 10:06:08
#1 is really really bright and doesn't seem to match the dim lighting. I suggest trying Kell's lava texture (from Contract Revoked) if you haven't already.

#1
#2569 posted by
Spirit on 2005/09/15 10:21:57
though the texture could be a bit less red
the #2 lava looks like the "chem tiberium" from c&c:tiberian sun in my opinion...

And. ..
#2570 posted by
JPL on 2005/09/15 11:27:11
... DKT3 lava texture fits more with the foggy-gloomy ambiance IMHO... So I vote for screenshot 2 !

No. 2...
#2571 posted by
generic on 2005/09/15 12:00:42
Suits the rock texture at lava level to a tee :)

#1
#2572 posted by
Zwiffle on 2005/09/15 13:51:52
But try Contract Revoked lava as it is the best imho

Thanks Everyone.
#2573 posted by Mike Woodham on 2005/09/15 14:12:12
OK, decision made and you'll all see which one I have chosen when you play the map.
(Cor blimey mate, you bin fishin or what)

Damn
#2574 posted by
pushplay on 2005/09/15 19:09:21
Even though it's too late, I actually like the contrast that the bright lava in #1 creates.

Damn Also...
#2575 posted by
distrans on 2005/09/15 20:29:19
...because I think you should dick both of those for this atmosphere and go with metl's rubicon lava.

Rubicon Lava...
#2576 posted by Mike Woodham on 2005/09/15 22:07:00
...seems to be the standard ID (quake101.wad) lava?

Lava
#2578 posted by
bambuz on 2005/09/16 00:59:13
there's some nicely tiling lava in the rocket arena pak I think.

Hmmm
#2581 posted by
CETME on 2005/09/16 04:15:40
I found this pack of lava textures one time, but don't know who made them (no readme.txt), but they seem like they may tile properly:
http://www.ftp-sunet-se.lkams.kernel.org/idgames2/planetquake/warehouse/otw-lava.zip

WELL WHAT ABOUT THE GAY LAVA?
#2582 posted by
czg on 2005/09/16 04:24:59

CETME
#2583 posted by Mike Woodham on 2005/09/16 05:07:40
Some super-bastard lavas there: I'm playing with them now.

No.
#2584 posted by
grahf on 2005/09/16 09:03:22
i think the problem is not with the choice of lava texture (they're all decent), but with the massive brightness change from the fullbright lava and the fulldark brick columns coming out of the lava. Put some light sources down near the lava, so it looks more like it's glowing a bit, then the transition won't be so jarring.

Grahf
#2585 posted by Mike Woodham on 2005/09/16 10:01:35
Yes, you're right. The original screenies do show a section of stone and lava correctly lit: see #2545 above, third shot.
I think more than anything it was the tiling that I was concened about but as I say, I have now selected the lava that I will use.
Thanks for your comments anyway.

Lava
#2586 posted by
Lunaran on 2005/09/16 10:51:00
I hear start.bsp has a good lava texture too.

Lunaran
#2587 posted by Mike Woodham on 2005/09/16 12:40:26
Luv it :-)
Blah, blah... melting icecaps and the sea levels are rising; blah, blah... price of oil looks like it will drop back to pre-hurricane prices; blah, blah... blistering speeds proven on the new G4s; oh yes, and did you catch the quality of that lava in start.bsp - I've been told it's really good...
(Read the above in your head using a psuedo-newscaster type voice, kinda mid-Atlantic disc jockey)
Made me chuckle just imagining the scenarios of how you 'heard' about it.
Anyway, honest, I've now selected the lava I will use. But what I might do is give FMB-BDG a start map where the player can choose their lava texture: that could provide a solution to suit everyone ;-)
Ooooh, I've eaten too much rice pudding!
#2588 posted by
nitin on 2005/09/16 18:43:53
"But what I might do is give FMB-BDG a start map where the player can choose their lava texture."
You're no serious are you mike ? Just go with what you picked.