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I don't care all that much about Scampie's asshole-ishness. I already questioned myself some time ago why I still post here, yet have nothing to contribute. All I can say is I may be motivated to provide something in the future that I'm more confident in - texturing or something. But until then, I'm a Quake fan, reading a Quake related board, and posting what I please. There's alot of crap here that most forum mods would get anal over - which doesn't make it any less welcome for me to post, in my opinion. 
Moderated Forums 
usually suck alot more than the unmoderated ones. 
Doom3 
Ssssh! I'm hoping this will escalate so I can market it as an online catfight.

If anyone finds an x10 in their room, you probably put it there yourself and forgot so just leave it alone.... 
Nah, 
I'm just going to take Phait's advice, and ignore him. I suggest you all do the same. 
Ooh 
a meta-insult! way to turn up the heat. 
Gosh. 
And I was just about to let you guys get your hands on the latest version of Doom III, but obviously you're a bunch of in-fighting pussies. YOU COULDN'T HANDLE IT!


Oh well. Guess I'll get Romero to be my bitch again... 
Roflmao 
who ever that is, thanks. :) 
SP UT Howto 
If anyone is still interested in my Cat Bombs level craziness, I added instructions on my site to run SP levels on Unreal Tournament: http://www.intergate.com/~spentron/unreal/#versions ... Just got UT and the permanent corpses, blood and burn marks in Oldskool make it look much better ;) . Or just wait a week or three and the improved followup should be done. 
Would Anyone Here Be Interested In A Gibbable Corpses Tutorial? 
I've noticed a few of you occasionally include a modified progs.dat with your maps to enhance the atmosphere or add monsters or other features (glassman's one of the people that comes to mind as someone who does this well).

I was just wondering if anyone here would be interested in a tutorial I wrote that will make player and monster corpses gibbable. The corpses behave like UT's bodies, i.e. you can walk right through them without inhibiting your movement or having to pop them (kickable corpses weren't as fun to me).

I like to be able to pop shambler corpses when I'm done with 'em. However, on many well-done maps, the player probably will not have the ammo to spare on such a frivilous activity. Still, it's a nice touch, something the player will notice every once in a while when an ogre's stray grenade hits a body.

The tutorial should be fairly easy to follow. You should know a tiny bit about QC code, but if you don't, I'll be happy to help.

If you're interested, let me know and I'll post a link. If not, flame away. I've come to expect that in this board. ;) 
Wazat; 
So long as the giblets get killed soon after (so as to lower the erm... epolys?) it'd be cool I guess. Couldn't say I'd personally use it though. 
That's A Good Idea 
I should probably make it so the gibs dissapear after a few seconds or so. By default, they dissapear after 10-20 seconds, and that could get a little cluttered. 
Haha 
Turns out, I had already done that. :)

Gibs last 5 seconds or so and then dissapear.

Here's the link:
http://static.condemned.com/files/CorpseTutorial.doc

And here's a progs.dat with the tutorial and frikbots already implemented, so you can see how it looks and feels:
http://static.condemned.com/files/corpse.zip

So, is anyone interested in using it? 
anoyne else having trouble reaching to gamespy/planetquake?

they seem to be down. 
PHAIT!! 
Lo phait, where can I get hold of `The Carbon Flaw`, and start making some nice webbies again. 
Gib 
Pardon? 
Maybe Its Just Me... 
can someone try to reach any planet/gamespy sites and tell me the results? i cant reach any. 
UWF 
I don't care enough. Rest in Peace I say! 
And For The Record... 
Yes I can get to them (at least PQ itself). Latest news is some quake3 bullshit. 
Fuck The Title 
surely there's enough of a hint of a flamewar here for wrath to get involved so we can all hear some goddamn abuse! 
Speedmap 57 + SPECIAL ANNOUCEMENT!!! 
sm57 will be this Saturday, 4pm est at irc.gamesnet.net #speedq1, or you can email me a map at scampie@spawnpoint.org. Being the third week of our Megatheme, it's time for Episode3, Runic! While I don't expect it to be as AWESOME as the Idbase theme, I hope you'll all turn out and create some good maps nevertheless. ;D

And now for that special annoucment you heard all about... We're going to have a Turtlemap (1 week to make a map) event soon! Currently we're planning to do it Janurary 3rd to the 10th. We can change it if it better fits peoples needs another time period. I had originally thought to do it Dec. 27th - Jan. 3rd, but Starbuck pointed out you'll all be rotten drunks due to New Years and may not finish up your maps... Plus Jan. 2nd is my 21st birthday... Drinkin' age for Americans :D

The event will be unthemed, seeming as a week long themed event could make many people unhappy about themes or whatnot. So just make whatever kind of maps you guys want. Also, mapping early is not a problem, just be honest to yourself in only taking 7 days to make the map. 
Turtle Map 
I'm liking the turtlemap over my vacation. I'll probably be cranking one out. 
Phait 
quote "I have already released a demo under the name The Carbon Flaw. It is not yet uploaded to p|a, but will be soon once I get the website done for TCF." 
Gib 
The demo sucked major ass so I took it down. You'll have to wait until I get something decent done, if ever. Did you want music done or site design done? 
P|a 
Well get p/a done first :) then you can put all your stuff on their. 
Enclave 
Been playing through this recently, just finished the dark campaign and am on level 3 or so of the light campaign.

Fucking visuals and map design 0wnz j00!!!
There is so much here to look at, and it all looks fucking sp00ge worthy, I would recommend this game to anyone who has ever wanted inspiration for a new gothic map, each level looks different but stays coherant to a main theme, some of the levels just blew me away with the designs and details in them, fucking awesome stuff!

The light campaign is a little less impressive from what I've seen so far, still looks very nice n all but the dark campaign just oozes l337'ness from all over the place.

Shame that the actual game comes down to a basic "fucking go mental and hit stuff quick!!" type game in the end. Aiming is especially frustrating with bows/crossbows as the hit detection is so precise you can miss by a whisker, which is very frustrating and didn't need to be this advanced, box collision would have worked so much better imo.

You can get new characters to play as you progress, some are great and some are near useless, the goblin 0wnz j00, while the lich and sorcress suck monkey nuts, the assassin is very cool as well but it partially ruined by said aiming trouble with her primary weapons.

Anyone in need of a serious dose of "woohoo sp00ge" level design should buy this game, its worth the money for the inspiration alone, and if you like the gameplay then thats a bonus.

One pic to show you what I mean, this level is one of the less impressive ones imo, I'll get some more soon of the Uber stuff : http://www.planetquake.com/dazdranz/images/enclave1.jpg 
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