Re: Phait
#2555 posted by spentron on 2003/11/10 12:09:44
I'd say on-topic (Maps and Mapping) is fine. Mapping Gods do have a bit more leeway in using this as a blabber room.
Spentron
#2556 posted by wrath on 2003/11/10 12:36:51
horse-shit. anyone are welcome to blabber on. but at the same time, anyone's bullshit can get called. so it evens out in the end.
Tt
#2557 posted by Mapist on 2003/11/10 13:19:21
why not be nice to each other ?
#2558 posted by . on 2003/11/10 13:39:38
I don't care all that much about Scampie's asshole-ishness. I already questioned myself some time ago why I still post here, yet have nothing to contribute. All I can say is I may be motivated to provide something in the future that I'm more confident in - texturing or something. But until then, I'm a Quake fan, reading a Quake related board, and posting what I please. There's alot of crap here that most forum mods would get anal over - which doesn't make it any less welcome for me to post, in my opinion.
Moderated Forums
#2559 posted by wrath on 2003/11/10 13:54:25
usually suck alot more than the unmoderated ones.
Doom3
#2560 posted by pushplay on 2003/11/10 17:49:41
Ssssh! I'm hoping this will escalate so I can market it as an online catfight.
If anyone finds an x10 in their room, you probably put it there yourself and forgot so just leave it alone....
Nah,
#2561 posted by - on 2003/11/10 18:13:27
I'm just going to take Phait's advice, and ignore him. I suggest you all do the same.
Ooh
#2562 posted by wrath on 2003/11/10 21:14:54
a meta-insult! way to turn up the heat.
Gosh.
#2563 posted by John Carmack on 2003/11/10 21:30:09
And I was just about to let you guys get your hands on the latest version of Doom III, but obviously you're a bunch of in-fighting pussies. YOU COULDN'T HANDLE IT!
Oh well. Guess I'll get Romero to be my bitch again...
Roflmao
#2564 posted by necros on 2003/11/10 22:13:38
who ever that is, thanks. :)
SP UT Howto
#2565 posted by spentron on 2003/11/10 23:39:31
If anyone is still interested in my Cat Bombs level craziness, I added instructions on my site to run SP levels on Unreal Tournament: http://www.intergate.com/~spentron/unreal/#versions ... Just got UT and the permanent corpses, blood and burn marks in Oldskool make it look much better ;) . Or just wait a week or three and the improved followup should be done.
Would Anyone Here Be Interested In A Gibbable Corpses Tutorial?
#2566 posted by Wazat on 2003/11/11 11:46:37
I've noticed a few of you occasionally include a modified progs.dat with your maps to enhance the atmosphere or add monsters or other features (glassman's one of the people that comes to mind as someone who does this well).
I was just wondering if anyone here would be interested in a tutorial I wrote that will make player and monster corpses gibbable. The corpses behave like UT's bodies, i.e. you can walk right through them without inhibiting your movement or having to pop them (kickable corpses weren't as fun to me).
I like to be able to pop shambler corpses when I'm done with 'em. However, on many well-done maps, the player probably will not have the ammo to spare on such a frivilous activity. Still, it's a nice touch, something the player will notice every once in a while when an ogre's stray grenade hits a body.
The tutorial should be fairly easy to follow. You should know a tiny bit about QC code, but if you don't, I'll be happy to help.
If you're interested, let me know and I'll post a link. If not, flame away. I've come to expect that in this board. ;)
Wazat;
#2567 posted by xen on 2003/11/11 12:05:44
So long as the giblets get killed soon after (so as to lower the erm... epolys?) it'd be cool I guess. Couldn't say I'd personally use it though.
That's A Good Idea
#2568 posted by Wazat on 2003/11/11 13:50:17
I should probably make it so the gibs dissapear after a few seconds or so. By default, they dissapear after 10-20 seconds, and that could get a little cluttered.
Haha
#2569 posted by Wazat on 2003/11/11 15:04:41
Turns out, I had already done that. :)
Gibs last 5 seconds or so and then dissapear.
Here's the link:
http://static.condemned.com/files/CorpseTutorial.doc
And here's a progs.dat with the tutorial and frikbots already implemented, so you can see how it looks and feels:
http://static.condemned.com/files/corpse.zip
So, is anyone interested in using it?
.
anoyne else having trouble reaching to gamespy/planetquake?
they seem to be down.
PHAIT!!
#2571 posted by GibFest on 2003/11/11 16:06:06
Lo phait, where can I get hold of `The Carbon Flaw`, and start making some nice webbies again.
Gib
#2572 posted by . on 2003/11/11 17:22:12
Pardon?
Maybe Its Just Me...
can someone try to reach any planet/gamespy sites and tell me the results? i cant reach any.
UWF
#2574 posted by - on 2003/11/11 20:07:57
I don't care enough. Rest in Peace I say!
And For The Record...
#2575 posted by - on 2003/11/11 20:09:45
Yes I can get to them (at least PQ itself). Latest news is some quake3 bullshit.
Fuck The Title
#2576 posted by nitin on 2003/11/12 05:06:00
surely there's enough of a hint of a flamewar here for wrath to get involved so we can all hear some goddamn abuse!
Speedmap 57 + SPECIAL ANNOUCEMENT!!!
#2577 posted by - on 2003/11/12 18:11:02
sm57 will be this Saturday, 4pm est at irc.gamesnet.net #speedq1, or you can email me a map at scampie@spawnpoint.org. Being the third week of our Megatheme, it's time for Episode3, Runic! While I don't expect it to be as AWESOME as the Idbase theme, I hope you'll all turn out and create some good maps nevertheless. ;D
And now for that special annoucment you heard all about... We're going to have a Turtlemap (1 week to make a map) event soon! Currently we're planning to do it Janurary 3rd to the 10th. We can change it if it better fits peoples needs another time period. I had originally thought to do it Dec. 27th - Jan. 3rd, but Starbuck pointed out you'll all be rotten drunks due to New Years and may not finish up your maps... Plus Jan. 2nd is my 21st birthday... Drinkin' age for Americans :D
The event will be unthemed, seeming as a week long themed event could make many people unhappy about themes or whatnot. So just make whatever kind of maps you guys want. Also, mapping early is not a problem, just be honest to yourself in only taking 7 days to make the map.
Turtle Map
#2578 posted by leviathan on 2003/11/12 23:16:21
I'm liking the turtlemap over my vacation. I'll probably be cranking one out.
Phait
#2579 posted by GibFest on 2003/11/13 14:55:27
quote "I have already released a demo under the name The Carbon Flaw. It is not yet uploaded to p|a, but will be soon once I get the website done for TCF."
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