Maric
#2533 posted by . on 2005/09/06 21:11:21
Are some of those textures from Blood?
Maric
#2534 posted by JPL on 2005/09/06 23:49:45
Nice screenies !! And where come the textures from ??
Maric
#2535 posted by Shambler on 2005/09/07 02:17:49
R0x0rage. I like it. Interesting style. I like how the plain rock texture allows you to have a quite uniform colour scheme but still have an obvious delineation between natural rocks and built-up sections.
Maric
#2536 posted by Ankh on 2005/09/07 06:34:25
Nice
Maric
#2537 posted by bambuz on 2005/09/07 06:43:17
run with 32 bits to avoid rasters, it look way better. I don't remember the command line for fitz tho, maybe it's changeable in the menu too.
Where is that rock texture from?
The thing looks pretty good, at least the style and colorspace is quite consistent.
32 Bits
#2538 posted by . on 2005/09/07 09:01:00
quakeclient.exe -bpp 32
Thanks All...
#2539 posted by Maric on 2005/09/07 10:54:45
Blitz - I was wondering about that, I'll make the change and post some new screens.
Phait / JPLambert - I made all but the slime texture and one of the original Quake emblems (I will likely make my own versions of those before all is said and done). They are all very basic (nowhere near Kell quality) and were originally made for Quake2 but they seem to "crossover" pretty well.
Shambler - I am all but addicted to terrain in my maps so I made the rock textures with my addiction in mind, as I made the rest, in hopes that they would mesh well. I thank you for your comments, seems like I was a little successful there, thank you.
Bambuz - Will do, for as long as I have been doing the Q2 thing... I can claim all but zero knowledge about Quake, any hints such as that are greatly appreciated.
I'll have some serious n00bish questions for the lot of you pretty soon.
Oops...
#2540 posted by Maric on 2005/09/07 10:57:02
Link for the textures...
http://www.maricscabinet.com/textures.html
They are not in .wad as of yet, I'll gather the ones that are worthwhile and get links up soon.
@Maric
I really like it, but I find the lighting a little shoddy and too bright in some of the bits, especially the picture where you are close to the bottom. I think you should turn down the brightness of some the lights and use several weak ones instead.
#2542 posted by Maric on 2005/09/07 13:43:01
voodoochopstiks - Good point, the screen caps were curved up and brightened for the int4rw3b though. The actual in-game is much darker and more "contrasty". And honestly, I epected to get (read hoped) good feedback on lighting and such, this being my first delve into Quake, I am sure that I will need a load of experienced critique.
I am a good way off from actual beta testing I think.
Maric!
#2543 posted by metlslime on 2005/09/07 14:03:58
I'm glad you finally have a website. Now i can finally look at screenshots of all your maps.
Maric
#2544 posted by JPL on 2005/09/08 00:35:35
Thanks for the texes !! Oh, and some of the screenis of your Q2 maps are really cool
FMB-BDG
#2545 posted by Mike Woodham on 2005/09/09 02:14:02
W00t
#2546 posted by Shambler on 2005/09/09 02:32:18
Go Mike, looks fat and flavasome. 2nd looks a bit boxy but 3rd more than makes up for it, looks cool.
Looks Interesting
#2547 posted by nitin on 2005/09/09 02:47:24
but a bit bland brushwork wise. ALso, that lava texture is awful.
Mike
#2548 posted by JPL on 2005/09/09 03:12:23
Nice screenshots !! And BTW, very weel DKT3 textures use.. Keep it up !!
More Fmb Goodness, Yay
#2549 posted by mwh on 2005/09/09 04:01:57
But what's with that lava texture?
Mwh
#2550 posted by JPL on 2005/09/09 04:22:52
It's original DKT3 lava texture... I guess it would be cool to enlarge its texture ratio twice or more...
Mike
#2551 posted by Ankh on 2005/09/09 05:53:47
I like the first picture. The other also look interesting.
Quite Nice, Mike
#2552 posted by HeadThump on 2005/09/09 07:51:09
First few shots are very atmospheric, and I salute you, you freakin' texturing genuis, becaue there is that one texture on the columns of the second picture that looks just right here, I've played with it many times, and was convinced it would not look good on anything.
Mike
#2553 posted by inertia on 2005/09/09 08:57:01
the second screenshot reminded me of zelda: ocarina of time's graveyard dungeon. awesome! keep going
Doh
#2554 posted by bal on 2005/09/09 10:55:29
Damn you mike, that's almost the exact same texture theme I'm using in one of my maps. =D
Looks good though, looking forward to it.
Lava Texture
#2555 posted by Mike Woodham on 2005/09/09 12:53:38
Although this is the one in the .wad that I am using, and it is already 256 x 256 (in the main cavern shot), I am happy to try different lavas is anyone cares to suggest some.
It is a bit of a mixed texture set - Knave, Daikatana, Quake101, and bits and bobs from places now lost in the sands of time.
Thanks for the positive feedback.
Eek
#2556 posted by . on 2005/09/09 13:44:19
It looksi nteresting, reminds me of Hexen 2. But the lava tex makes me think of a pool of crushed fruit loops.
Hey Man
#2557 posted by R.P.G. on 2005/09/10 00:10:19
Whatchoo got against Fruit Loops?
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