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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Maric 
Are some of those textures from Blood? 
Maric 
Nice screenies !! And where come the textures from ?? 
Maric 
R0x0rage. I like it. Interesting style. I like how the plain rock texture allows you to have a quite uniform colour scheme but still have an obvious delineation between natural rocks and built-up sections. 
Maric 
Nice 
Maric 
run with 32 bits to avoid rasters, it look way better. I don't remember the command line for fitz tho, maybe it's changeable in the menu too.
Where is that rock texture from?

The thing looks pretty good, at least the style and colorspace is quite consistent. 
32 Bits 
quakeclient.exe -bpp 32 
Thanks All... 
Blitz - I was wondering about that, I'll make the change and post some new screens.

Phait / JPLambert - I made all but the slime texture and one of the original Quake emblems (I will likely make my own versions of those before all is said and done). They are all very basic (nowhere near Kell quality) and were originally made for Quake2 but they seem to "crossover" pretty well.

Shambler - I am all but addicted to terrain in my maps so I made the rock textures with my addiction in mind, as I made the rest, in hopes that they would mesh well. I thank you for your comments, seems like I was a little successful there, thank you.

Bambuz - Will do, for as long as I have been doing the Q2 thing... I can claim all but zero knowledge about Quake, any hints such as that are greatly appreciated.

I'll have some serious n00bish questions for the lot of you pretty soon. 
Oops... 
Link for the textures...

http://www.maricscabinet.com/textures.html

They are not in .wad as of yet, I'll gather the ones that are worthwhile and get links up soon. 
@Maric 
I really like it, but I find the lighting a little shoddy and too bright in some of the bits, especially the picture where you are close to the bottom. I think you should turn down the brightness of some the lights and use several weak ones instead. 
 
voodoochopstiks - Good point, the screen caps were curved up and brightened for the int4rw3b though. The actual in-game is much darker and more "contrasty". And honestly, I epected to get (read hoped) good feedback on lighting and such, this being my first delve into Quake, I am sure that I will need a load of experienced critique.

I am a good way off from actual beta testing I think. 
Maric! 
I'm glad you finally have a website. Now i can finally look at screenshots of all your maps. 
Maric 
Thanks for the texes !! Oh, and some of the screenis of your Q2 maps are really cool 
FMB-BDG 
Work in progress.
4 to 6 weeks until completion.
300+ monsters.
Brightness and contrast enhanced for screenshots.
One map but may need to become two as already exceeds clip-node limits and dangerously close to marksurface limits.
No more screenies until release.


http://img370.imageshack.us/img370/1341/fitz00046xg.jpg
http://img370.imageshack.us/img370/3042/fitz00053qu.jpg
http://img370.imageshack.us/img370/8649/fitz00067qd.jpg
http://img370.imageshack.us/img370/6632/fitz00088ym.jpg
http://img370.imageshack.us/img370/9510/fitz00010cn.jpg 
W00t 
Go Mike, looks fat and flavasome. 2nd looks a bit boxy but 3rd more than makes up for it, looks cool. 
Looks Interesting 
but a bit bland brushwork wise. ALso, that lava texture is awful. 
Mike 
Nice screenshots !! And BTW, very weel DKT3 textures use.. Keep it up !! 
More Fmb Goodness, Yay 
But what's with that lava texture? 
Mwh 
It's original DKT3 lava texture... I guess it would be cool to enlarge its texture ratio twice or more... 
Mike 
I like the first picture. The other also look interesting. 
Quite Nice, Mike 
First few shots are very atmospheric, and I salute you, you freakin' texturing genuis, becaue there is that one texture on the columns of the second picture that looks just right here, I've played with it many times, and was convinced it would not look good on anything. 
Mike 
the second screenshot reminded me of zelda: ocarina of time's graveyard dungeon. awesome! keep going 
Doh 
Damn you mike, that's almost the exact same texture theme I'm using in one of my maps. =D
Looks good though, looking forward to it. 
Lava Texture 
Although this is the one in the .wad that I am using, and it is already 256 x 256 (in the main cavern shot), I am happy to try different lavas is anyone cares to suggest some.

It is a bit of a mixed texture set - Knave, Daikatana, Quake101, and bits and bobs from places now lost in the sands of time.

Thanks for the positive feedback. 
Eek 
It looksi nteresting, reminds me of Hexen 2. But the lava tex makes me think of a pool of crushed fruit loops. 
Hey Man 
Whatchoo got against Fruit Loops? 
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