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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yes 
and that tech texture on the lower part of the new tower doesn't look good when repeated that much, upper part seems like an improvment on the other hand. 
Textures 
Travail Screenies At QExpo... 
Distrans 
Looks fantastic! :D
/me swoons
Lots of awesome looking maps at QExpo. 
OMG 
It has fancy foreign level titles, it must be good!

Looks interesting tho, nice one. 
Help 
Anybody interested in giving input on a couple maps? I think I would benefit from getting some realtime suggestions and thoughts on what I've got so far, rather than just posting shots.

AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com

Thanks. 
Phait 
I can help you out if you need it. 
Zwiff 
Thanks, I accepted your add on Y!Messenger but forgot to add you as well - whats your screen-name again? 
Yay 
Thanks Zwiff, again.

Again if anyone else wants to take a look at the maps and offer their opinion, more than welcome, just add me and message me when you see me on:

AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com

Or e-mail: http://www.phait-accompli.com/q/contact.php 
Update... 
...at the Travail site involving the final beta of disqdm1 http://qexpo.quakedev.com/booths.php?tag=Travail

Shambler: hehee, a small tip of the hat to the Spanish wierds. This project is full of appreciative references both in game and out. 
Phait 
Beta-comments:

Homogenise the architectural style a bit.

Beef up the designs in the plainer sections.

Try to have more interesting connections between the main areas.

Round off and naturalise the terrain a bit.

There we go that's enough beta-comments, get to work. 
Shamb, Out Of Curiosity 
Did you go through the maps (from Zwiff), or are you just speaking from the shots? 
 
He's just giving general info. 
Ah 
Cause some of that was vague. 
Phait. 
Errr no, that was from nothing except an instinctive estimation of what most maps need. 
I See 
Yeah I've been reworking areas here and there.
(Before: http://www.phait-accompli.com/q/s4/pre/tower11.jpg -- After: http://www.phait-accompli.com/q/s4/pre/tower11b.jpg )

I'm just getting tired of spending dozens of hours on one area. It's a bit hard to let go and move on to the next area. 
Terrain 
Also 
Yes I'm working on the lighting. Right now I used metl's suggestion to put a light in (or near actually) the sky. But I hate that big ol' circle of light.

And I dunno why the sky looks like crap, I recall it looking better. I must not have my color depth/bits switch in my FQ shortcut correct... -bpp 32? 
Also 
Yes I'm working on the lighting. Right now I used metl's suggestion to put a light in (or near actually) the sky. But I hate that big ol' circle of light.

And I dunno why the sky looks like crap, I recall it looking better. I must not have my color depth/bits switch in my FQ shortcut correct... -bpp 32
Stuff 
the sky looks crap because it's a different skybox than the "old crap."

I actually like the broken shattered look of the "old crap."

The "new" cliff walls don't vary at all in height, i.e., they're all clipped off at the same height by the sky.

i think i liked the old better.

and i'm getting tired of making these comments on every single room test map you make. please trust your own instincts. 
Those HOM's Must Be WitchCraft! 
Madfox 
looks like a nice oldskoolish runic map, i've no complaints with that.

except, what is that texture on the "A" crossbeams right below the sky light hole? It looks really odd, like an alphamasked texture with no alpha channel. 
Well 
I fixed the sky actually, as the tops weren't actually flat - just obscured by the sky. I found the problem with the sky - my shortcut didn't have -bpp 32 in it. 
Omg 
FASCINATING

/me fucks off to somewhere where he cares.. 
Texture 
it's the end map of abandon, with gravity set low so you can jump.
me a bad boy, texture stolen from prince of persia. 
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