<Asaki>
#2480 posted by monsto on 2003/10/30 21:39:31
LOL!!
YAWN
#2481 posted by Abyss on 2003/10/30 21:41:32
Me quietly sits here at least being willing to be registered on the board.
Me goes back to do what I do, see, unlike you, I am fortunate enough to be filthy rich, I do not need to work, not today, not ever, and I own my own 'abode' as you put it, several actually. And I couldn't give a rats ass what you think.
Have a nice day
UWF
#2482 posted by pushplay on 2003/10/30 21:44:53
I got that figure from the first lecture of my 3d graphics class. Right now I'm finishing off a raycaster for assignment 4. Ray-triangle intersection is a pain in the ass.
Abyss:
How Quake1 feels at higher framerates has nothing to do with Doom3's framerate given that the physics framerate is capped. Nada. Zilch.
I Never Said It Did
#2483 posted by Abyss on 2003/10/30 21:46:37
Nada. Zilch
Hole. Dig.
#2484 posted by xen on 2003/10/30 21:52:43
Hmm
#2485 posted by . on 2003/10/30 22:50:15
Say you were given 5 seconds to watch 5 different things on the TV: Sitcom, Soap Opera, Movie, Live News, British tv series. It's hard to explain, but you can see the difference between each of these showings. You can easily (to me) differentiate a live viewing from a film, a sitcom or drama series (which both have different appearance.)
I was told this has to do with refresh rates, and about the British TV shows - they have different standards with their TV's and such. I wonder what these differences are called though, if there is any such designation to them.
Phait
#2486 posted by Kell on 2003/10/30 23:03:58
one of the differences between the types of programme ( we Brits call them programmes, not shows ) is the film/camera with which they are recorded. An example of the difference this makes was the Brit soap Brookside, which was the first to be filmed using a-type-of-film-I-can't-remember-the-name-of; it was basically the same stuff that TV news is filmed on and gave the soap a fresh 'realistic' feel not seen before. I don't know if that is actually to do with refresh rates.
The difference between British and US TV footage is apparent, and an old flatmate and I once commented on it watching a series of rock vids together. While it's clear from comparing any Brit sitcom to an American one, the difference was clearest because we could watch segments of the same promo vid processed differently - in this case it was 'Sumerland'. On the same compilation, the full promo is shown and at the end of the tape there's an artfully produced interview made specifically for NY MTV ( this is also obvious from comments the vocalist makes regarding 'our own country' ). Intersperced with the interview midshots are bits from the previous vids, clearly 'glossier' looking than before. My flatmate suggested this may be related to the interlacing mechanisms of TVs manufactured for different countries. I don't know though, but it's an effect that can apparently be applied in post production, regardless of the original footage. So I don't think it's related to framerate.
2/-
Bah
#2487 posted by Kell on 2003/10/30 23:06:01
the elongated hyphenate above is supposed to read 'a type of film I can't remember the name of'.
metl, your board sucks ;)
Framerate
#2488 posted by spentron on 2003/10/30 23:12:15
There are a lot of misconceptions on this.
1. The 1/220 a second flash is irrelevant to frame rate. The eye can integrate the energy. Whether one could tell the difference between that and a longer flash, i.e. the same amount of light energy distributed over a longer impulse, would be more relevant. Think of applying a large amount of force to an object for a short period of time, it still moves, and probably keeps moving.
2. Again because of integration, high velocity movement in the real world certainly "accumulates" under the eye even if all the percieved is a blur. Best any graphics-monitor can do is stutter away compared to that.
3. It's Lag. No one seems to talk about this. If your at 50 fps, that's 20 milliseconds a frame. But, latency is not just the cycle length, what if more than one cycle? Presumably you're doing 50 because that's all it will do, so it takes 20 milliseconds to "build" a frame. So that's 20 ms constant. If you move your mouse (optimistically, 150 hz sample rate mouse, lag maybe 1-6.7 ms then) so the signal is just missed best case frame, another full cycle, nearly 20 ms. Then there's the constant framerate needed for the monitor (I think). That brings the total to something like a variable 30-60 ms lag from mouse to screen. Maybe more. More processing stages in game?
#2489 posted by metlslime on 2003/10/30 23:23:01
This should SO be a discussion thread.
Whatever
WRT the visual difference between UK video and US, that may be due to the differences between NTSC (IIRC, there the colour's a bag on the side of a black and white signal) and PAL formats.
As for film, lemme check with Nimoy...
For this scene [in The Good Mother] we were using Agfa film in the cameras, because it gives a much softer effect; for the harsh "realistic" scenes, such as those in the courtroom, we used Kodak film for its crisper, "grittier" look.
Needless to say one camera was loaded with Kodak, so the shot had to be redone.
Thus alspracht mister-20fps-average.
Nonentity:
#2491 posted by Shambler on 2003/10/31 04:45:03
Correct. This was hammered out and eventually explained quite well on Blues or the shack or something.
Anyway, I'm quite happy as long as the FPS is 30-40+ and constant. That's fine for me. Abyss might be a freak, that's his bad luck.
Hmm
#2492 posted by nonentity on 2003/10/31 07:45:45
if he was 100% wrong, that would make you 100% right
Yeah... Great logic...
*rolls eyes*
(Yes I am aware that expecting reasoned debate on the net is a stupid idea)
Ohohohoh
#2493 posted by wrath on 2003/10/31 08:12:44
a flame war, just like I wished for. Next, the moon.
Oh, hey, did you guys stage this. Just for me? Aaw, you shouldn't have... *scraping floor with toe, sweeping motion*
Anyway, I'm with abyss on this one, who cares if he posteda long series of pragraphs on the subject? It wasn't like he was drowning out someone elses discussion on that cure for cancer...
Also, the whole FPS debate is silly, if you can't feel, and appreciate, the difference between 30-40 fps and 80+ fps, you are in fact - a vegetable.
Nonentity
#2494 posted by wrath on 2003/10/31 08:14:41
expecting a reasoned debate on the net isn't a stupid idea. it's an endearingly naive idea, but not stupid, per se.
Abyss.
#2495 posted by wrath on 2003/10/31 08:16:00
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory.
One More Post
#2496 posted by wrath on 2003/10/31 08:16:31
for good luck.
FPS Debate...
#2497 posted by Maric on 2003/10/31 09:24:00
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.
I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce.
Holy Fricken Exploding Diarrhea
#2498 posted by Wazat on 2003/10/31 13:49:14
That's a lot of posts on something I cared about until now.
Okay.
#2499 posted by Shambler on 2003/10/31 13:49:46
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at.
I'm Looking Forward To Doom3
#2500 posted by czg on 2003/10/31 14:04:38
...as long as it's textured in idbase
Czg
#2501 posted by Kell on 2003/10/31 14:06:31
boy, are you in for a dissappointment
Wowza
#2502 posted by Friction on 2003/10/31 14:37:33
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn.
SM55... AGAIN!!!
#2503 posted by Scampie on 2003/10/31 18:55:43
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).
Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!
We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire)
We Want A Good Turn-out, Bastids
#2504 posted by starbuck on 2003/11/01 08:10:47
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.
Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly.
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