Completed Maps
#226 posted by underworldfan on 2003/07/01 15:06:29
Anyone who wants to send me maps, please do:
underworldfan1@aol.com.
My Map
#227 posted by ChAiNeR on 2003/07/01 21:48:59
..is almost finished. i will try and get it completed tomorrow, if not the day after.
Little Help?
#228 posted by Tyrann on 2003/07/03 18:52:12
Is there anyone out there with a super-fast computer, willing to vis a coagula map for me? I've got it running on my PIII-750 (8761 of 26462: 33%), so it would have to be significantly faster to be worth it.
Email me or reply here if you can help. Thanks.
Tyrann:
I could try it on my shiny new 2.4 Ghz and 512 MB of 400 MHz RAM.
Just send it over and tell me with what tools and options I should compile it.
Cheers Gom
#230 posted by Tyrann on 2003/07/03 20:33:04
...one map coming your way.
You're Welcome Tyrann
...got everything and started compiling it. Base VIS is already done, Full at 15% but it's prolly going to take some time ;).
Will send it back to you once it's done. If you want me to compile more Coagula goodness just shout out.
Tyrann...
...just want to mention that this map is quite a bitch to compile ;).
Gom
#233 posted by Tyrann on 2003/07/03 22:35:22
Yep, I completely ignored all the rules when I made this one. It's probably going to have r_speeds through the roof as well. If only we had properly working detail brushes in Q1, the compile time wouldn't be so bad.
Hmmm, I just wanted to say that this was a really different experience making this map. I think the contest achieved it's original goal, in that it challenged me to work outside my comfort zone. I'm still not 100% sure that I like the map, but it's ok I guess (just feels a little stale after starting so long ago).
Oh, and if the deathmatch mode is any good, it'll be a miracle. I didn't have anyone around to test with, and bots are completely useless on this map.
Don't Worry
#234 posted by pushplay on 2003/07/04 00:22:47
My map has two dm spawns, so technically you can DM in it, but you wouldn't want to. Looking back on the map there are some things I would do again and some I wouldn't
Sweet!
#235 posted by necros on 2003/07/04 15:39:15
if everyone's dm gameplay stinks, then i'll have a chance! ;)
Release Date?
#236 posted by Tyrann on 2003/07/04 22:49:10
What date is planned for the release of the Coagula pak? I ask because the 6th is listed in the event schedule as "SP maps" day, and the 8th is listed as "More maps" day (for DM and SP). It's already the 6th here down under, and there's still no booths on QExpo.com.
My compile is currently at 66% after ~35 hours... I don't know how Gom is doing, but he told me his first attempt bombed out at 56% and he had to start over, but I haven't heard back since. If it's still running he should finish it before me.
Er...
#237 posted by necros on 2003/07/04 22:53:03
how can it be the 6th? it's only friday here. (4th)
.
#238 posted by Tyrann on 2003/07/04 22:56:15
*looks at calendar; slaps forehead* - doh.
Ok, so it's the 5th here. I guess the booths will appear later tonight or tommorow morning.
Underworldfan
#239 posted by . on 2003/07/05 00:13:54
Hey - since I got p|a finished, you still want a redesign? You know where to contact me.
Qexpo2003
I have a booth, and i hope to release the coagula map pack during Qexpo.
I have 1 map so far (pushplay)
So its up you guys!
I am *merely* the messenger, not the creator.
I await your *Art* in my email box. =)
Just Waiting For The Compile To Finish...
#241 posted by Tyrann on 2003/07/06 05:35:19
kmshanah@anarchy:~/coagula-compile$ ./rvisplus -level 4 coag_rc1
---- tyrvis v1.0 ---- (Beta version Jul 4 2003 01:28:01)
testlevel = 4
BSP is version 29
3314 portalleafs
13231 numportals
Calculating Base Vis:
Calculating Full Vis:
21963 of 26462: 82%
kmshanah@anarchy:~$ ps -C rvisplus
PID TTY TIME CMD
496 pts/0 2-17:16:30 rvisplus
That's 2 days, 17 hours worth so far.
Gom Jabbar is also compiling for me, but he had some problems earlier. He should finish it before me, so I hope to have a map to send by the time I get home from work tommorow.
Woooooooo
#242 posted by pushplay on 2003/07/06 05:56:29
So far I am teh coagula winna!
Tyrann's Map
---- tyrvis v1.0 ---- (Beta version Jul 4 2003 (01:28:01)
testlevel = 4
BSP is version 29
3314 portalleafs
13231 numportals
Calculating Base Vis:
Calculating Full Vis:
21339 of 26462: 80%
I never should've said 'Sure Tyrann, just send it over' ;).
80% in 28 hours... Oh my...
I Don't Know If
#244 posted by aguirRe on 2003/07/06 13:12:57
it helps but in lengthy vis sessions, after processing 60% of the portals there are often 80% of time left ...
Shiiiiett
#245 posted by ChAiNeR on 2003/07/06 13:19:22
i forgot :o
just have some monster placing and some weapons n stuff to throw in, will get it done by tonight if i don't fall asleep too early! :S
i mean it this time hehe
AguirRe:
Oh yes... that helps a lot. I feel way more comfortable now...
/me slaps aguirRe around a bit with 30.5 hours of processor time
But Hold On....
#247 posted by metlslime on 2003/07/06 19:29:15
if it's a true coagula map (wide open space floater,) then why even bother vising it?
Metl
#248 posted by Tyrann on 2003/07/06 19:56:58
why even bother vising it?
Coagula maps do have vis-blockers, they're just not as obvious as other maps (i.e. they try harder to look open). Vising makes a big difference on this map. Unvised, it has r_speeds that top out at 4000-5000, while after vising the max r_speeds drop to around 1500 or so (I hope anyway; that's based on an earlier version, so it may have changed now).
Tyrann...
#249 posted by metlslime on 2003/07/06 20:00:16
ah, okay.
Heh
#250 posted by pushplay on 2003/07/06 21:17:41
why even bother vising it?
I barely did.
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