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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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About Quark 
OK, and where can I download this software ??? 
Thanks To All... 
... I've found Quark v6.3.0 in free download on sourceforge web site... It seems to be exactly what I need for my "requierements"... Great Thanks for those who help me...
Bye... 
Hello Everybody. 
How is everybody? Sexy, I'm hoping. Anyway, I'm new here. Feel free to play around with my feelings and statements accordingly. I've been playing the speedmap packs a lot and I'm forced to say I have a great admiration for all of them. I adored the recent crap maps, all of them were great, and I loved the parody maps, RPG's showed some really incredible mapping and Starbuck's was a great idea. I also liked Scampie's giant penis from Map pack 49, and don't let me tell you the shambler liked it more than I did. I'll be trying to catch the next event, so I hope to be included. Thanks everyone. 
Hi There! 
um... guess that's all I wanna say really :D 
Jacek, 
you are ugly. 
Hi Jacek & JPLambert 
Nice to see I'm not the only new guy here. :)

While I've been playing quake for 6 years, I've only been mapping a couple of weeks, and I'm kind of slapping myself for not picking up worldcraft earlier. Although I only know the basics at this point, it seems a hell of a lot easier than the Duke3d mapping I did back in '98. The Duke3d editor (Build) crashes if you so much as wink at it, no undo feature a stupid amount of effects to get to grips with.

Anyhoo, can't wait for the next session. *me shuffle impatiently* 
Megazoid 
Save yourself the pain and learn to map with radiant. The only reason to map in worldcraft is out of habit. 
Worldcraft? Pain? 
I found radiant alot more painful/confusing to get started with. I tried it before WC for Q2.

My only major gripe with WC is the p.o.s. 'run' function. But I just use a batch file anyway so it isn't really an issue.

However, if you're looking to expand into other games beyond Quake, Radiant is your best bet by far. 
Well 
I'm not sure what this has to do with speedmapping but Hammer isn't a bad editor. It's very easy to set up and use, very reliable. As far as I'm concerned, the only thing Radiant has over Hammer is a lot easier shortcuts. I would use both but I can't figure out how to set Radiant up for Quake mapping. 
Oh Yeah 
Good luck mapping Jacek 
Happy.. 
Hello,
In response to the message #231, I'm glad too to see there are still remaining some people who are still playing with Quake I... and build some new map as well.. I was feeling like a "jurassik man" with this old great game... and it is really fine to see that I'm not alone...
Bye.. 
Jacek's Also Got 
a small two-map Q1SP at his site, kabsp2.

Not bad, the first one is too dark in places and has a bit unimaginative textures and architecture but the 2nd is better (although smaller). Challenge is pretty good, especially in the 2nd map. 
Hay Megazoid 
I'm an aspiring mapper too ;) 
Jurassik Man 
Are you kidding? It's like 1993 in here! We're still grooving to C&C Music Factory and wondering how the Republicans managed to squander a dynasty. 
You Guys Are Great 
That's all I have to say. Thanks for the warm welcome. aguirRe, thanks for probably being the third person in the entire world to play that map, ever. It is a bit unimaginative, but most of the time I really had no idea what I was doing. The next one will be better, I promise. (Read: I hope) Thanks for going to my site, too. The list goes on.

Anyway, it's good to be among people with familiar hobbies. Hope I can at least get a map in for the next speed-mapping event. 
Cool... 
.. we are in another spatio-temporal continuum here !!! I discovered Quake in 1995 during my PhD, and with others guys, we were used to play in cooperative and deathmatch map... with a lot of bots... and there was some weeks, I retreived my old floppies with Quake and a lot of features (BSP map, Thread, killer pack, reaper bot, etc...).. and suddenly, a wind of youth pass trought my body and I decide to re-install all this stuff on my PC... not without some troubles due to original Quake incompatibility with WindowsXP.. (thanks to winquake!) So, today, I re-start to play Quake, and I'm about to re-start building maps... I'm living again my happy hours in University..
COOOoooooool...... 
Zwiffle 
If you want to set up gtkradiant for quake mapping, check out Tigger-on's excellent guide here:

http://industri.sourceforge.net/howto.php 
About Gtkradiant .. 
gtkradiant, what's this exactly ?? Is it an equivalent tool to QuArK or Thread, or is it an additional one ?? 
Gtkradiant 
GtkRadiant is an open source version of Q3Radiant (Q3Radiant is the level editor used to make Quake3 maps).

You can find out more at http://www.qeradiant.com

GtkRadiant supports a lot of Quake3 engine games but does not natively support quake, go to http://industri.sourceforge.net/howto.php to help set up GtkRadiant for quake editing. 
Gtkradiant 
OK, I took a quick look at the web address, and I found the stuff.. It's another map builder... but the pretty good thing is the allwads.zip file including all Quake wad texture... Perhaps this file is dedicated to Q3, but with qART it may be possible to extract these textures and re-used them for Quake... I have to test it..
Thanx 
Jplambert 
If you have proper grafic card, you can use opengl accelerated quake instead of winquake,
try this one:
http://celephais.net/fitzquake/files/fitzquake075.zip
It's most respectable opengl engine port amongst oldkool Quake players. 
VonDur 
When you say "a proper grafic card", what do you mean ??? You think about the grafic card preformances, I suppose.... but what are these required performances to support fitzquake ??? 
Jplambert 
any thing that supports opengl, tnt onwards basically. 
OpenGL 
I don't remember what is the grafic card installed on my PC, so I think a "recent" one (buyed less than 3 months) is enough...
I will check that by the evening...
Thanx for the infos
Bye... 
Sir Fribbles 
I have followed both Tigger-Ons' and Necros' guides yet have failed at both attempts. Something I do keeps messing up. I think I've tried like 3 times now but can't get it to work. But that's ok, because each time it wouldn't show me the converted textures anyway. 
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