About Quark
#226 posted by JPLambert on 2004/02/09 11:39:03
OK, and where can I download this software ???
Thanks To All...
#227 posted by JPLambert on 2004/02/09 12:07:25
... I've found Quark v6.3.0 in free download on sourceforge web site... It seems to be exactly what I need for my "requierements"... Great Thanks for those who help me...
Bye...
Hello Everybody.
#228 posted by jacek on 2004/02/09 18:16:52
How is everybody? Sexy, I'm hoping. Anyway, I'm new here. Feel free to play around with my feelings and statements accordingly. I've been playing the speedmap packs a lot and I'm forced to say I have a great admiration for all of them. I adored the recent crap maps, all of them were great, and I loved the parody maps, RPG's showed some really incredible mapping and Starbuck's was a great idea. I also liked Scampie's giant penis from Map pack 49, and don't let me tell you the shambler liked it more than I did. I'll be trying to catch the next event, so I hope to be included. Thanks everyone.
Hi There!
#229 posted by - on 2004/02/09 21:10:16
um... guess that's all I wanna say really :D
Jacek,
#230 posted by necros on 2004/02/10 00:21:07
you are ugly.
Hi Jacek & JPLambert
#231 posted by Megazoid on 2004/02/10 01:13:06
Nice to see I'm not the only new guy here. :)
While I've been playing quake for 6 years, I've only been mapping a couple of weeks, and I'm kind of slapping myself for not picking up worldcraft earlier. Although I only know the basics at this point, it seems a hell of a lot easier than the Duke3d mapping I did back in '98. The Duke3d editor (Build) crashes if you so much as wink at it, no undo feature a stupid amount of effects to get to grips with.
Anyhoo, can't wait for the next session. *me shuffle impatiently*
Megazoid
#232 posted by pushplay on 2004/02/10 02:14:25
Save yourself the pain and learn to map with radiant. The only reason to map in worldcraft is out of habit.
Worldcraft? Pain?
#233 posted by xen on 2004/02/10 07:20:48
I found radiant alot more painful/confusing to get started with. I tried it before WC for Q2.
My only major gripe with WC is the p.o.s. 'run' function. But I just use a batch file anyway so it isn't really an issue.
However, if you're looking to expand into other games beyond Quake, Radiant is your best bet by far.
Well
#234 posted by Zwiffle on 2004/02/10 09:27:42
I'm not sure what this has to do with speedmapping but Hammer isn't a bad editor. It's very easy to set up and use, very reliable. As far as I'm concerned, the only thing Radiant has over Hammer is a lot easier shortcuts. I would use both but I can't figure out how to set Radiant up for Quake mapping.
Oh Yeah
#235 posted by Zwiffle on 2004/02/10 09:28:16
Good luck mapping Jacek
Happy..
#236 posted by JPLambert on 2004/02/10 09:36:26
Hello,
In response to the message #231, I'm glad too to see there are still remaining some people who are still playing with Quake I... and build some new map as well.. I was feeling like a "jurassik man" with this old great game... and it is really fine to see that I'm not alone...
Bye..
Jacek's Also Got
#237 posted by aguirRe on 2004/02/10 10:46:30
a small two-map Q1SP at his site, kabsp2.
Not bad, the first one is too dark in places and has a bit unimaginative textures and architecture but the 2nd is better (although smaller). Challenge is pretty good, especially in the 2nd map.
Hay Megazoid
#238 posted by BadKarma on 2004/02/10 12:28:45
I'm an aspiring mapper too ;)
Jurassik Man
#239 posted by pushplay on 2004/02/10 20:10:41
Are you kidding? It's like 1993 in here! We're still grooving to C&C Music Factory and wondering how the Republicans managed to squander a dynasty.
You Guys Are Great
#240 posted by jacek on 2004/02/10 22:09:44
That's all I have to say. Thanks for the warm welcome. aguirRe, thanks for probably being the third person in the entire world to play that map, ever. It is a bit unimaginative, but most of the time I really had no idea what I was doing. The next one will be better, I promise. (Read: I hope) Thanks for going to my site, too. The list goes on.
Anyway, it's good to be among people with familiar hobbies. Hope I can at least get a map in for the next speed-mapping event.
Cool...
#241 posted by JPLambert on 2004/02/11 02:25:43
.. we are in another spatio-temporal continuum here !!! I discovered Quake in 1995 during my PhD, and with others guys, we were used to play in cooperative and deathmatch map... with a lot of bots... and there was some weeks, I retreived my old floppies with Quake and a lot of features (BSP map, Thread, killer pack, reaper bot, etc...).. and suddenly, a wind of youth pass trought my body and I decide to re-install all this stuff on my PC... not without some troubles due to original Quake incompatibility with WindowsXP.. (thanks to winquake!) So, today, I re-start to play Quake, and I'm about to re-start building maps... I'm living again my happy hours in University..
COOOoooooool......
Zwiffle
If you want to set up gtkradiant for quake mapping, check out Tigger-on's excellent guide here:
http://industri.sourceforge.net/howto.php
About Gtkradiant ..
#243 posted by JPLambert on 2004/02/11 03:04:06
gtkradiant, what's this exactly ?? Is it an equivalent tool to QuArK or Thread, or is it an additional one ??
Gtkradiant
GtkRadiant is an open source version of Q3Radiant (Q3Radiant is the level editor used to make Quake3 maps).
You can find out more at http://www.qeradiant.com
GtkRadiant supports a lot of Quake3 engine games but does not natively support quake, go to http://industri.sourceforge.net/howto.php to help set up GtkRadiant for quake editing.
Gtkradiant
#245 posted by JPLambert on 2004/02/11 04:09:24
OK, I took a quick look at the web address, and I found the stuff.. It's another map builder... but the pretty good thing is the allwads.zip file including all Quake wad texture... Perhaps this file is dedicated to Q3, but with qART it may be possible to extract these textures and re-used them for Quake... I have to test it..
Thanx
Jplambert
#246 posted by Vondur on 2004/02/11 05:58:34
If you have proper grafic card, you can use opengl accelerated quake instead of winquake,
try this one:
http://celephais.net/fitzquake/files/fitzquake075.zip
It's most respectable opengl engine port amongst oldkool Quake players.
VonDur
#247 posted by JPLambert on 2004/02/11 06:08:34
When you say "a proper grafic card", what do you mean ??? You think about the grafic card preformances, I suppose.... but what are these required performances to support fitzquake ???
Jplambert
#248 posted by nitin on 2004/02/11 06:22:34
any thing that supports opengl, tnt onwards basically.
OpenGL
#249 posted by JPLambert on 2004/02/11 07:52:12
I don't remember what is the grafic card installed on my PC, so I think a "recent" one (buyed less than 3 months) is enough...
I will check that by the evening...
Thanx for the infos
Bye...
Sir Fribbles
#250 posted by Zwiffle on 2004/02/11 09:42:06
I have followed both Tigger-Ons' and Necros' guides yet have failed at both attempts. Something I do keeps messing up. I think I've tried like 3 times now but can't get it to work. But that's ok, because each time it wouldn't show me the converted textures anyway.
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