Argh...
#2466 posted by
JPL on 2005/08/03 01:31:22
.. same for me... I was insulting my PC till I saw this.. Thanks Phait !
Grahf
#2467 posted by
Blitz on 2005/08/03 02:28:29
In the future use Imageshack!
LAME
#2468 posted by
grahf on 2005/08/03 11:43:51
Grahf
#2469 posted by
Lunaran on 2005/08/03 12:42:06
Nice. I'm terrified of the tiny brushwork details on those lamps though.
Grahf
#2470 posted by
Vondur on 2005/08/03 12:49:22
nice!
lun: these are lantern models from nehahra i suspect.
Beautiful
#2471 posted by
Spirit on 2005/08/03 13:21:03
grahf: i love the textures and i love the lanterns! hope that will become a proper map ;)
/me HUGS Distrans!
#2472 posted by biff_debris. on 2005/08/03 14:21:17
Hay, buddy -- and thx!
Grahf:
#2473 posted by biff_debris. on 2005/08/03 14:24:20
Didn't see those when you posted in #tf, but they look really neat -- and Kingpin textures, w00t!
Yay An Ego Boost!
#2474 posted by
grahf on 2005/08/03 14:28:21
Yes they are Neh lanterns. And at some point when I feel like it I intend to shift the wooden supports around a bit to make them more randomized and old-looking, right now they're just copy-pasted all the way around.
Thanks guys, now back to working on it for real.
Kingpin?
#2475 posted by
HeadThump on 2005/08/03 19:30:58
Interesting choice, mixing up a little urban blight with monastic order, could prove to be a potent design combo.
BTW. I've spotted several texture packs including Kingpin in this little dark corner of sunet,
ftp://ftp.sunet.se/pub/games/PC/idgames2/planetquake/texmex/textures/
Tower Redesigned
#2476 posted by
. on 2005/08/04 12:09:50
Title Goes Here
#2477 posted by
grahf on 2005/08/04 12:56:30
looks nice phait. a lot better in fact. now do the same for the outer wall. not saying you should ditch the combined texture you made, but maybe dont use it for the whole wall.
nice find headthump, spread the texture love.
Lamps
#2478 posted by
Lunaran on 2005/08/04 14:45:52
they are Neh lanterns
... oh
Biff
#2479 posted by
inertia on 2005/08/04 15:40:44
PLEASE don't use minlight in any more maps... :D
your architecture suffers with that drab lighting method !
#2480 posted by anonymous user on 2005/08/04 18:13:06
I used to do that too
1 room 10 screenshots
that was fun
Hmm
#2481 posted by
nonentity on 2005/08/05 09:27:41
Dammit Phait, stop posting screenshots already. You're working on a map. We get it.
Yes
#2483 posted by
cyBeAr on 2005/08/05 14:04:54
and that tech texture on the lower part of the new tower doesn't look good when repeated that much, upper part seems like an improvment on the other hand.
Textures
#2484 posted by megaman on 2005/08/09 16:47:37
Travail Screenies At QExpo...
#2485 posted by
distrans on 2005/08/10 20:51:04
Distrans
#2486 posted by
Zwiffle on 2005/08/10 21:44:30
Looks fantastic! :D
/me swoons
Lots of awesome looking maps at QExpo.
OMG
#2487 posted by
Shambler on 2005/08/11 03:37:59
It has fancy foreign level titles, it must be good!
Looks interesting tho, nice one.
Help
#2488 posted by
. on 2005/08/11 19:48:15
Anybody interested in giving input on a couple maps? I think I would benefit from getting some realtime suggestions and thoughts on what I've got so far, rather than just posting shots.
AIM: itsphait
Yahoo: phait_accompli
MSN: thecarbonflaw@yahoo.com
Thanks.
Phait
#2489 posted by
Zwiffle on 2005/08/11 20:02:22
I can help you out if you need it.