Trust Me
#2415 posted by . on 2005/07/28 00:52:48
I've ran through them without getting snagged :)
More WIP From Scrotch's D3/q4 Map
#2416 posted by nitin on 2005/07/28 02:25:30
#2417 posted by gone on 2005/07/28 03:59:12
my skybox
Wow
#2418 posted by Tron on 2005/07/28 04:13:15
That second shot is my fav, looks like a mechanical cathedral.
#2419 posted by gone on 2005/07/28 04:58:36
#2420 posted by Vigil on 2005/07/28 06:45:17
But Vondur likes it rough?
Scrotch's Map Is Ctf
#2421 posted by Zwiffle on 2005/07/28 07:23:59
What a waste.
We Haven't Played Lunaran Flamewar In A While ...
#2422 posted by Lunaran on 2005/07/28 12:12:28
It's now going to be a d3 ctf. Unless someone can convince him over at q3w to turn it ino sp.
If he hasn't even done enough work on the map that it's differentiated into so much as what GAMETYPE it's going to be why is he showing us screenshots?
Oh, that's right, the same reason he's posting a half dozen screenshots every time he adds something to his fancy green thing.
Hmm
#2423 posted by ScrotcH on 2005/07/28 15:25:02
Hi, I don't think I'll have enough time to commit to a full blown singleplayer map at this point due to real life job. The basis for this map is an outline for a Q4 mod Im working on that plays like CTF anyhow, which why I've decided to go for the CTF gameplay.
Reason I was posting alot of shots was for some feedback, I like to get peoples thoughts on what they like/dislike. Thanks for comments and don't worry I wont be posting anymore images until its done.
ScrotcH
#2424 posted by HeadThump on 2005/07/28 16:36:23
The proper response to somebody being a dick to you is not to give in but to go to absurd links to piss them off. Add a railing to that shot or
another tiny light, and post a few more screens shots with each little change, that is what this forum is here for.
Flame War!
#2425 posted by Tron on 2005/07/28 18:22:25
Lunaran VS ScrotcH
Round 1
FIGHT!
#2426 posted by ScrotcH on 2005/07/28 18:59:29
Im not looking to flame/fight anyone. I have no reason to, I just stumbled onto this forum by accident and seen the debate over a few WIP shots I posted on another forum. Its actually the few comments I read here that got me thinking of releasing it for D3 in some form to the public, and not just a concept for my new project. I'd love to do a singleplayer design with it but I just dont have the time to commit to it.
Terrain Blending In Quake!
Hmmm
#2428 posted by Kinn on 2005/07/29 00:59:48
Add a railing to that shot or
another tiny light, and post a few more screens shots with each little change, that is what this forum is here for.
That reminds me, where's Friction been lately?
Scrotch
#2429 posted by nitin on 2005/07/29 01:30:35
lun was just shitstirring.
Personally, I really like your work. Some of the jailbreak stuff was excellent.
you shoul consider doing mpas for another gametype though, sp or dm.
Kaziganthe
#2430 posted by Vigil on 2005/07/29 01:32:44
I like the skybox and the foliage. What engine is that? And where'd you get that new shambler skin?
#2431 posted by gone on 2005/07/29 01:43:10
ScrotcH: 5 (4 extra points for using my skybox)
Lun : 0
#2432 posted by foliage on 2005/07/29 15:39:25
i just realized the shambler was made to give head. but those teeth should make things interesting too.
I Can See The Jpg Compression
#2433 posted by grahf on 2005/07/30 21:42:58
in your skybox, speedy. it distracts me, you should make a tga version.
I'm Afraid
#2434 posted by HeadThump on 2005/07/30 22:19:37
I Seriously Approve...
#2435 posted by grahf on 2005/07/31 01:12:23
of any asian architecture, particularly in the quake engine. 2nd shot in particular looks tibetan. and i like the roofs in the 1st and 4th shots; maybe indic or nepali inspired? the lighting could use a little less contrast all around. (going from fullbright straight to fulldark does not seem to look too good in quake).
not sure how much i should critique lighting/texturing/layout... if you're "nowhere near finishing it".
Except
#2436 posted by HeadThump on 2005/07/31 03:49:31
for the double layered roof adjoinment in the first pic(which I copied from a Bangcock coutyard pic) all of it is based on Tibetan motifs. However, I've worked the designs over so much they bare scant resemblance to their source inspirations. I just hope it becomes more cohesive as I work on it.
Yeap, the lighting is just one spotlight at this point (so it is all maximum drama in every direction). When I add some sourced lights near ground level it should look more natural.
#2437 posted by Zwiffle on 2005/07/31 08:10:20
Well my only complaint is that if it's outside then the lighting in some of the shots is very very harsh. I don't know if any of it takes place inside, you may want to add sunlight 2 or just put in a low minlight, cuz that makes my eyes bleed. No, seriously. Ok, I really doesn't. It looks cool, so I'm waiting for that sourced ground lighting to even things up.
I Find
#2438 posted by HeadThump on 2005/07/31 11:15:15
it to be a bit easier to work a sunlight 2 in after doing source lights instead of working source lights in around the sunlight 2. It may be just a personal oddity of mine, but sunlight 2 always reminded me of using gradiants in Photoshop.
Suggestions
#2439 posted by . on 2005/08/01 00:58:28
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