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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Trust Me 
I've ran through them without getting snagged :) 
More WIP From Scrotch's D3/q4 Map 
 
my skybox 
Wow 
That second shot is my fav, looks like a mechanical cathedral. 
 
 
But Vondur likes it rough? 
Scrotch's Map Is Ctf 
What a waste. 
We Haven't Played Lunaran Flamewar In A While ... 
It's now going to be a d3 ctf. Unless someone can convince him over at q3w to turn it ino sp.

If he hasn't even done enough work on the map that it's differentiated into so much as what GAMETYPE it's going to be why is he showing us screenshots?

Oh, that's right, the same reason he's posting a half dozen screenshots every time he adds something to his fancy green thing. 
Hmm 
Hi, I don't think I'll have enough time to commit to a full blown singleplayer map at this point due to real life job. The basis for this map is an outline for a Q4 mod Im working on that plays like CTF anyhow, which why I've decided to go for the CTF gameplay.

Reason I was posting alot of shots was for some feedback, I like to get peoples thoughts on what they like/dislike. Thanks for comments and don't worry I wont be posting anymore images until its done. 
ScrotcH 
The proper response to somebody being a dick to you is not to give in but to go to absurd links to piss them off. Add a railing to that shot or
another tiny light, and post a few more screens shots with each little change, that is what this forum is here for. 
Flame War! 
Lunaran VS ScrotcH

Round 1

FIGHT! 
 
Im not looking to flame/fight anyone. I have no reason to, I just stumbled onto this forum by accident and seen the debate over a few WIP shots I posted on another forum. Its actually the few comments I read here that got me thinking of releasing it for D3 in some form to the public, and not just a concept for my new project. I'd love to do a singleplayer design with it but I just dont have the time to commit to it. 
Terrain Blending In Quake! 
Hmmm 
Add a railing to that shot or
another tiny light, and post a few more screens shots with each little change, that is what this forum is here for.


That reminds me, where's Friction been lately? 
Scrotch 
lun was just shitstirring.

Personally, I really like your work. Some of the jailbreak stuff was excellent.

you shoul consider doing mpas for another gametype though, sp or dm. 
Kaziganthe 
I like the skybox and the foliage. What engine is that? And where'd you get that new shambler skin? 
 
ScrotcH: 5 (4 extra points for using my skybox)
Lun : 0 
 
i just realized the shambler was made to give head. but those teeth should make things interesting too. 
I Can See The Jpg Compression 
in your skybox, speedy. it distracts me, you should make a tga version. 
I'm Afraid 
I'm nowhere near finishing the Turtle Map as of yet, but I have put some time into it this weekend. Here are a few shots from my upcoming map, 'A Shrine to Hatred.'

http://img318.imageshack.us/img318/491/joequake0080qm.jpg

http://img318.imageshack.us/img318/5305/joequake0119vt.jpg

http://img318.imageshack.us/img318/8284/joequake0095ca.jpg

http://img318.imageshack.us/img318/858/joequake0131cd.jpg 
I Seriously Approve... 
of any asian architecture, particularly in the quake engine. 2nd shot in particular looks tibetan. and i like the roofs in the 1st and 4th shots; maybe indic or nepali inspired? the lighting could use a little less contrast all around. (going from fullbright straight to fulldark does not seem to look too good in quake).

not sure how much i should critique lighting/texturing/layout... if you're "nowhere near finishing it". 
Except 
for the double layered roof adjoinment in the first pic(which I copied from a Bangcock coutyard pic) all of it is based on Tibetan motifs. However, I've worked the designs over so much they bare scant resemblance to their source inspirations. I just hope it becomes more cohesive as I work on it.

Yeap, the lighting is just one spotlight at this point (so it is all maximum drama in every direction). When I add some sourced lights near ground level it should look more natural. 
 
Well my only complaint is that if it's outside then the lighting in some of the shots is very very harsh. I don't know if any of it takes place inside, you may want to add sunlight 2 or just put in a low minlight, cuz that makes my eyes bleed. No, seriously. Ok, I really doesn't. It looks cool, so I'm waiting for that sourced ground lighting to even things up. 
I Find 
it to be a bit easier to work a sunlight 2 in after doing source lights instead of working source lights in around the sunlight 2. It may be just a personal oddity of mine, but sunlight 2 always reminded me of using gradiants in Photoshop. 
Suggestions 
Right now I think this lighting looks pretty crappy, and the texturing isn't final either but I'm looking for suggestions to improve the lighting:

- http://www.phait-accompli.com/q/s4/pre/tower5.jpg
- http://www.phait-accompli.com/q/s4/pre/tower4.jpg
- http://www.phait-accompli.com/q/s4/pre/tower3.jpg

My other idea I'd rather go with was this:
- http://www.phait-accompli.com/q/s4/pre/tower1.jpg
- http://www.phait-accompli.com/q/s4/pre/tower2.jpg

But it looks sloppy. 
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