Ray
#2401 posted by aguirRe on 2004/08/18 18:08:18
If I haven't screwed up the basic CnP job from FQ, r_clearcolor (GL: default 251 = bright red, Win: default 2 = dark grey) and sv_altnoclip (default 0) are now in and seem to be working in both engines.
Jago: Well, for me it's easier to move in noclip like that. If I want to slide up or down at the same time, I just press D/C (swim up/down) as usual.
AguirRe
#2402 posted by JPL on 2004/08/19 02:50:25
average leafs visible: 819
max leafs visible: 2198 near (1792 -538 1120)
c_chains: 2193464855
visdatasize: 483 kb compressed from 807 kb
Session time : 160h 44m
Hello, I have a similar message after a fast vis process for my last map, and it's the first time I see this... Is it a real problem, or simply an information message ??? I'm able to run FitzQuake without any HOM/leak problems, and all seems to work correctly, so what must I do (if there's something to do) ???
Thanks...
The Above Info
#2403 posted by aguirRe on 2004/08/19 05:22:58
is just statistics about the vis run. If you get warnings or errors in your vis printout, either show it here or send it to me and I'll take a look at it.
AguirRe
#2404 posted by JPL on 2004/08/19 05:33:35
I've no warnings/error (thanks to the Lord) during any process, and the above informations appeared after a "long" fastvis process... It appeared yesterday night, so I was a little confused seeing these messages...
Well, it's not a real problem in your opinion... anyway, thank you for your help...
Re: 2392
#2405 posted by truskoski on 2004/08/19 21:44:39
wor? hehe. it would have nice it they had used stroggos or something. im still sad about it them using quake2. but then, there is gonna be a quake4! fuck yes!
How Did That Rule Go?
#2406 posted by pushplay on 2004/08/19 22:23:16
The even numbered Quakes suck?
D3 Mapping
#2407 posted by necros on 2004/08/20 00:52:30
um... this may seem like a stupid question, but how does one map for d3 with gtkradiant, and not the built in gtk/qeradiant version in d3?
Hmmm
#2408 posted by VoreLord on 2004/08/20 02:10:08
Not that I think Quake II sucked, although it would be my least fav Quake, lets hope the "rule" gets broken with #4
Necros
you can't GTKRadiant doesn't have any support for D3. There is a version in the works with D3 support, and a beta version Ive seen going around but its seriously broke right now and not working using.
I would imagine will probably be 2-3 months until a good working build of GTKR is out with D3 support.
....
working = worth
meh
Q1 Tools Update
#2411 posted by aguirRe on 2004/08/20 06:10:25
at http://user.tninet.se/~xir870k . Main feature is updated Win/GLQuake engines with very high capacity and many fixes/improvements. Please also see readmes for more details.
Any comments are welcome.
Re: Even Numbered Quakes Suck
#2412 posted by R.P.G. on 2004/08/20 09:28:31
Some people would simply say that numbered Quakes suck.
Re: GTKRadiant Doom 3 Support
#2413 posted by R.P.G. on 2004/08/20 09:32:42
The new version (1.5) has support for Doom 3. There are indeed a few things broken, but that's not the biggest problem users will have. The biggest problem is that the interface has changed substantially, and old users will have trouble adapting.
You can get GTKRadiant 1.5 from http://www.qeradiant.com/
The limited docs are available here: http://zerowing.idsoftware.com/radiant-files/nightly/1.5.0/docs/
Yeah... I Know...
#2414 posted by necros on 2004/08/20 11:50:52
i've been trying just to map for q1 with the thing (1.5) and it's just not going very well... why the hell did they have to go and change such a good thing? :(
AguirRe
#2415 posted by Kinn on 2004/08/20 14:05:04
My computer situation is fixed now. If you've sent any emails in the last 3 days or so to my V21 address, could you possibly resend to my hotmail address?
Done!
#2416 posted by aguirRe on 2004/08/20 14:39:40
..
GTKR 1.5
#2417 posted by nb on 2004/08/21 04:51:36
The biggest problem is that the interface has changed substantially
Yes. It's broken. :(
Kinn
#2418 posted by aguirRe on 2004/08/21 12:49:20
Have you still not received anything? I sent copies to both your accounts yesterday.
Old QMap Threads
#2419 posted by aguirRe on 2004/08/21 12:52:04
Does anyone have any archived threads from the old QMap? I have the "Mapping Help" thread already, but there were many others.
AguirRe - Mail Sent
#2420 posted by Kinn on 2004/08/21 15:36:33
sorry, V21 is still chuffing me about, but I got it through on the hotmail account.
btw, my new (non-hotmail) addy is: bdwooding -at- btinternet.com
Yeah
GtkR 1.5.x is unuseable for experienced radiant users. You'd be better off using the editor included with Doom3 for the moment, and wait till
a) proper/full D3 support is ready in GtkR
b) Spog finally bites the bullet and puts the brush manipulation controls back to how they were (c'mon man, you know it was better that way, and 99.8% of Radiant users have told you that... so wtf?)
GtkR 1.5.x
#2422 posted by Jago on 2004/08/22 20:22:03
I�ve been using it for over a month now (for Quake 1 mapping) and I�ve been really happy so far. I switched from WorldCraft 1.6 (having used GTKRadiant 1.2 and 1.4 for some Q3 maps that were never released) and I am one of those who actually *DID LIKE* the changes made to the interface.
Stupid Q3 Question
#2423 posted by pushplay on 2004/08/22 21:51:25
How do I make the aas file?
Aas
#2424 posted by pushplay on 2004/08/23 01:56:29
Never mind.
Event_lightning
#2425 posted by JPL on 2004/08/23 02:42:24
Hello,
I'm currently mapping a base-based map, and I would like to use event_lightning item. I had last week 2 helpfull map examples from MadFox and VoreLord (thanks to them) of event_lightning use ... This work this time but... lightning effect is not permanent.. I mean that it occurs only during a half second and then disappear.. I've alreadyt set a wait -1 into func_button and func_door that respectively command and generate the lightning... so what's the problem ?? Is there a wait -1 missing into the event_lightning item, or somthing like this ?? Any good idea is welcomed ..
Thanx
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