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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Ray 
If I haven't screwed up the basic CnP job from FQ, r_clearcolor (GL: default 251 = bright red, Win: default 2 = dark grey) and sv_altnoclip (default 0) are now in and seem to be working in both engines.

Jago: Well, for me it's easier to move in noclip like that. If I want to slide up or down at the same time, I just press D/C (swim up/down) as usual. 
AguirRe 
average leafs visible: 819
max leafs visible: 2198 near (1792 -538 1120)
c_chains: 2193464855
visdatasize: 483 kb compressed from 807 kb
Session time : 160h 44m


Hello, I have a similar message after a fast vis process for my last map, and it's the first time I see this... Is it a real problem, or simply an information message ??? I'm able to run FitzQuake without any HOM/leak problems, and all seems to work correctly, so what must I do (if there's something to do) ???
Thanks... 
The Above Info 
is just statistics about the vis run. If you get warnings or errors in your vis printout, either show it here or send it to me and I'll take a look at it. 
AguirRe 
I've no warnings/error (thanks to the Lord) during any process, and the above informations appeared after a "long" fastvis process... It appeared yesterday night, so I was a little confused seeing these messages...
Well, it's not a real problem in your opinion... anyway, thank you for your help... 
Re: 2392 
wor? hehe. it would have nice it they had used stroggos or something. im still sad about it them using quake2. but then, there is gonna be a quake4! fuck yes! 
How Did That Rule Go? 
The even numbered Quakes suck? 
D3 Mapping 
um... this may seem like a stupid question, but how does one map for d3 with gtkradiant, and not the built in gtk/qeradiant version in d3? 
Hmmm 
Not that I think Quake II sucked, although it would be my least fav Quake, lets hope the "rule" gets broken with #4 
Necros 
you can't GTKRadiant doesn't have any support for D3. There is a version in the works with D3 support, and a beta version Ive seen going around but its seriously broke right now and not working using.

I would imagine will probably be 2-3 months until a good working build of GTKR is out with D3 support. 
.... 
working = worth
meh 
Q1 Tools Update 
at http://user.tninet.se/~xir870k . Main feature is updated Win/GLQuake engines with very high capacity and many fixes/improvements. Please also see readmes for more details.

Any comments are welcome. 
Re: Even Numbered Quakes Suck 
Some people would simply say that numbered Quakes suck. 
Re: GTKRadiant Doom 3 Support 
The new version (1.5) has support for Doom 3. There are indeed a few things broken, but that's not the biggest problem users will have. The biggest problem is that the interface has changed substantially, and old users will have trouble adapting.

You can get GTKRadiant 1.5 from http://www.qeradiant.com/

The limited docs are available here: http://zerowing.idsoftware.com/radiant-files/nightly/1.5.0/docs/ 
Yeah... I Know... 
i've been trying just to map for q1 with the thing (1.5) and it's just not going very well... why the hell did they have to go and change such a good thing? :( 
AguirRe 
My computer situation is fixed now. If you've sent any emails in the last 3 days or so to my V21 address, could you possibly resend to my hotmail address? 
Done! 
.. 
GTKR 1.5 
The biggest problem is that the interface has changed substantially
Yes. It's broken. :( 
Kinn 
Have you still not received anything? I sent copies to both your accounts yesterday. 
Old QMap Threads 
Does anyone have any archived threads from the old QMap? I have the "Mapping Help" thread already, but there were many others. 
AguirRe - Mail Sent 
sorry, V21 is still chuffing me about, but I got it through on the hotmail account.

btw, my new (non-hotmail) addy is: bdwooding -at- btinternet.com 
Yeah 
GtkR 1.5.x is unuseable for experienced radiant users. You'd be better off using the editor included with Doom3 for the moment, and wait till

a) proper/full D3 support is ready in GtkR

b) Spog finally bites the bullet and puts the brush manipulation controls back to how they were (c'mon man, you know it was better that way, and 99.8% of Radiant users have told you that... so wtf?) 
GtkR 1.5.x 
I�ve been using it for over a month now (for Quake 1 mapping) and I�ve been really happy so far. I switched from WorldCraft 1.6 (having used GTKRadiant 1.2 and 1.4 for some Q3 maps that were never released) and I am one of those who actually *DID LIKE* the changes made to the interface. 
Stupid Q3 Question 
How do I make the aas file? 
Aas 
Never mind. 
Event_lightning 
Hello,
I'm currently mapping a base-based map, and I would like to use event_lightning item. I had last week 2 helpfull map examples from MadFox and VoreLord (thanks to them) of event_lightning use ... This work this time but... lightning effect is not permanent.. I mean that it occurs only during a half second and then disappear.. I've alreadyt set a wait -1 into func_button and func_door that respectively command and generate the lightning... so what's the problem ?? Is there a wait -1 missing into the event_lightning item, or somthing like this ?? Any good idea is welcomed ..
Thanx 
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