One From Me
#218 posted by pushplay on 2003/06/22 00:07:07
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One From Me
#219 posted by Tyrann on 2003/06/22 00:35:50
.
Distrans...
#220 posted by Shambler on 2003/06/22 05:23:30
If you read this, sorry I can't test the map as I don't have Quake accessible - and I can't reply by email as Yahoo is being a complete pile of cunt. GL with it anyway.
Distrans2...
#221 posted by Shambler on 2003/06/22 05:28:30
Heh okay I managed to send the mail after all after tinkering a bit ho hum.
One From Me
#222 posted by distrans on 2003/06/22 09:43:30
...
and no problem Shambler... Scraggy sent some demos of a hard run. biff is working on the next stage of DM implementation. ELEK has a copy of the beta and may give feedback if he can squeeze some test time in.
BTW, since this thing is going to be .pak(ed) I assume our levels should point to "start", yes?
Hmm
#223 posted by nonentity on 2003/06/22 09:50:00
Yep
Um...
#224 posted by necros on 2003/06/22 14:19:47
tentivaly one from me as well...
Fun Fun Fun
#225 posted by Tyrann on 2003/07/01 11:44:54
OK, nearly done. Actually I had all the architecture done weeks ago, but I hadn't touched it since. Just spent the last couple of days balancing up the combat; still a bit of ammo/health tweaking to go... Tomorrow night I'll finish that up and finalise the deathmatch items. Then it's time for a full vis - that's a couple of days worth ;-)
Cutting it close as usual...
Is anyone actually 100% done yet?
Completed Maps
#226 posted by underworldfan on 2003/07/01 15:06:29
Anyone who wants to send me maps, please do:
underworldfan1@aol.com.
My Map
#227 posted by ChAiNeR on 2003/07/01 21:48:59
..is almost finished. i will try and get it completed tomorrow, if not the day after.
Little Help?
#228 posted by Tyrann on 2003/07/03 18:52:12
Is there anyone out there with a super-fast computer, willing to vis a coagula map for me? I've got it running on my PIII-750 (8761 of 26462: 33%), so it would have to be significantly faster to be worth it.
Email me or reply here if you can help. Thanks.
Tyrann:
I could try it on my shiny new 2.4 Ghz and 512 MB of 400 MHz RAM.
Just send it over and tell me with what tools and options I should compile it.
Cheers Gom
#230 posted by Tyrann on 2003/07/03 20:33:04
...one map coming your way.
You're Welcome Tyrann
...got everything and started compiling it. Base VIS is already done, Full at 15% but it's prolly going to take some time ;).
Will send it back to you once it's done. If you want me to compile more Coagula goodness just shout out.
Tyrann...
...just want to mention that this map is quite a bitch to compile ;).
Gom
#233 posted by Tyrann on 2003/07/03 22:35:22
Yep, I completely ignored all the rules when I made this one. It's probably going to have r_speeds through the roof as well. If only we had properly working detail brushes in Q1, the compile time wouldn't be so bad.
Hmmm, I just wanted to say that this was a really different experience making this map. I think the contest achieved it's original goal, in that it challenged me to work outside my comfort zone. I'm still not 100% sure that I like the map, but it's ok I guess (just feels a little stale after starting so long ago).
Oh, and if the deathmatch mode is any good, it'll be a miracle. I didn't have anyone around to test with, and bots are completely useless on this map.
Don't Worry
#234 posted by pushplay on 2003/07/04 00:22:47
My map has two dm spawns, so technically you can DM in it, but you wouldn't want to. Looking back on the map there are some things I would do again and some I wouldn't
Sweet!
#235 posted by necros on 2003/07/04 15:39:15
if everyone's dm gameplay stinks, then i'll have a chance! ;)
Release Date?
#236 posted by Tyrann on 2003/07/04 22:49:10
What date is planned for the release of the Coagula pak? I ask because the 6th is listed in the event schedule as "SP maps" day, and the 8th is listed as "More maps" day (for DM and SP). It's already the 6th here down under, and there's still no booths on QExpo.com.
My compile is currently at 66% after ~35 hours... I don't know how Gom is doing, but he told me his first attempt bombed out at 56% and he had to start over, but I haven't heard back since. If it's still running he should finish it before me.
Er...
#237 posted by necros on 2003/07/04 22:53:03
how can it be the 6th? it's only friday here. (4th)
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#238 posted by Tyrann on 2003/07/04 22:56:15
*looks at calendar; slaps forehead* - doh.
Ok, so it's the 5th here. I guess the booths will appear later tonight or tommorow morning.
Underworldfan
#239 posted by . on 2003/07/05 00:13:54
Hey - since I got p|a finished, you still want a redesign? You know where to contact me.
Qexpo2003
I have a booth, and i hope to release the coagula map pack during Qexpo.
I have 1 map so far (pushplay)
So its up you guys!
I am *merely* the messenger, not the creator.
I await your *Art* in my email box. =)
Just Waiting For The Compile To Finish...
#241 posted by Tyrann on 2003/07/06 05:35:19
kmshanah@anarchy:~/coagula-compile$ ./rvisplus -level 4 coag_rc1
---- tyrvis v1.0 ---- (Beta version Jul 4 2003 01:28:01)
testlevel = 4
BSP is version 29
3314 portalleafs
13231 numportals
Calculating Base Vis:
Calculating Full Vis:
21963 of 26462: 82%
kmshanah@anarchy:~$ ps -C rvisplus
PID TTY TIME CMD
496 pts/0 2-17:16:30 rvisplus
That's 2 days, 17 hours worth so far.
Gom Jabbar is also compiling for me, but he had some problems earlier. He should finish it before me, so I hope to have a map to send by the time I get home from work tommorow.
Woooooooo
#242 posted by pushplay on 2003/07/06 05:56:29
So far I am teh coagula winna!
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