Cultists With Guns Is Like
#217 posted by . on 2004/09/10 08:37:39
Commandos with spellbooks o_O
Actually
#218 posted by dylan on 2004/09/10 08:54:33
if you want it realistic, they should have glasses of cyanide cool-aid.
The Local Masons' Lodge Doubles
#219 posted by HeadThump on 2004/09/10 10:35:06
as a firing range,
so cultist with guns is not that rare a site
Hmm
#220 posted by nonentity on 2004/09/10 11:47:23
Why are cultist in any way limited to a medieval/fantasy (ie, gun-less) environment?
People have been stupid enough to join cults throughout human history, including the modern day (see organised religion)
Exactly
#221 posted by dylan on 2004/09/10 13:17:23
and not all cultist would have the fine art of black magic, you do not have to present a resume of magic tricks to join a cult,now the priest and higher ranking ones would in essence use black magic, but not necassarily all of them
It Has Been My Experience
#222 posted by HeadThump on 2004/09/10 13:52:40
People have been stupid enough to join cults throughout human history, including the modern day (see organised religion)
At my old alma mater that the professors of the biology department were full of more shit and less argumentively rigorous than those of the religious studies department(coming from all three monotheistic religions as well as atheists).
Personally, I Agree With What FC Said
#223 posted by Tronyn on 2004/09/10 18:04:35
Wouldn't an evil cult want some brainwashed minions for cannon fodder? Additionally, Lovecraft's work takes place in the 1920s and 1930s, NOT in the middle ages.
Phait: you can send me the music tracks, as I haven't any other plans for music right now.
dyaln: The axeman and new scrag look great. The cultist I already put a shot on the site likewise. However, I still think a lot of the stuff looks too tech for this project (not that I wouldn't be happy to help you out on a tech project after this one's mostly done). You mentioned replacing the baron model? What did you have in mind?
I'll update the site within a week, with the model shots and misc other stuff.
Hmm
#224 posted by nonentity on 2004/09/10 19:18:25
HeadThump, That's because science is effectively a set of 'best guesses', where as religion has always had philosophers/sceptics to deal with, so they need to have developed better (if still flawed) arguements.
Good Point
#225 posted by HeadThump on 2004/09/10 20:06:16
I'm speaking in general of course, the biologist tended not to know or were unable to differentiate between when they were speaking in emperically valid terms or when they were using ideological (positivist) conjecture.
Science And Religion
#226 posted by dyaln on 2004/09/10 20:46:25
religion is about interpretation, for example take mary magdelan. in the catholic religion she was a whore who jesus led to the light. well the catholic bible has been retranslated unestimatable amounts of time and through over thirty languages,(being that monks hand scribed them and no two copies of bibles that are hundreds of years old are exactly alike, the monks put their own veriations in) there is a book called the dividian code, in the book they study an encryptologists translation of the oldest found bible, in it mary magadelan was jesus' wife, and they bore children. religion is interpretation and faith and is only as powerful as those two, science in essence is suppose to be concrete and has to be point to point exact, however this is not always so, majority determines morality, and sanity.
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#227 posted by dylan on 2004/09/10 20:56:27
my bad, dividian should be divinchi
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#228 posted by dylan on 2004/09/10 20:56:27
my bad, dividian should be divinchi
Da Vinci
#229 posted by pushplay on 2004/09/10 21:10:20
0/2
Hey Guys,
#230 posted by - on 2004/09/10 21:17:54
It's all well and good if you want to discuss science or religion or whatever, but take it outside the board and stay on topic. Thanks.
Who The Fuck Are These People
#231 posted by Blitz on 2004/09/10 21:23:08
[nt]
Which
#232 posted by dylan on 2004/09/10 21:24:42
people are you referring to?
Fatty
#233 posted by dylan on 2004/09/11 20:14:07
i got the shit sent
I Could've Sworn I Already Said This But...
#234 posted by distrans on 2004/09/12 10:44:56
...if we're going the horror route, why not grab the bolt gun from AoP (the pc that Fingers was part of); reskin the bolt as stake and lose the explosive aspect, reskin the bolt gun as stake gun and use it to replace the SG.
.
#235 posted by necros on 2004/09/12 12:04:41
or if you want, you can use my stake gun...
not a traditional crossbow style stake gun, but they are stakes. :)
i haven't been able to find anywhere to use it on, the project i'm working on currently isn't really suited for it.
you can use just the model or i can supply the code i already wrote for it...
I'd Like To See
#236 posted by . on 2004/09/12 12:14:21
a stake gun in this mod. With A1 sauce. Yeah.
Well
#237 posted by Tronyn on 2004/09/12 21:38:54
The SG/SSG are already modified in that they have explosive ammo (from painkeep), and there already are lava nails, multi-rockets, the chaingun AND the chainsaw...
Tronyn
#238 posted by . on 2004/09/12 22:09:46
Did you get my e-mail?
Personally
#239 posted by nitin on 2004/09/12 22:15:04
I dont enjoy all those different types of ammo stuff. I think it's cool to have useful new weapons like chaingun, chainsaw and even replacement weapons, but different ammo for the same guns is just fluff IMHO.
I Agree With Nitin
#240 posted by R.P.G. on 2004/09/12 22:21:14
Plus, they generally make it cumbersome to switch weapons. Also, adding too many new weapons is just excessive and makes the game additionally cumbersome (14+ weapons now? Almost as many as Half-Life).
On the other hand, if you're just going to outright replace the older weapons, then that's fine. Just make sure the new ones are as cool as the old ones. :)
But it's not as if it's my mod and I have say in what goes on, mind you...
K...
#241 posted by distrans on 2004/09/12 22:54:04
...should've checked first. Several wep mods already. I agree that going too far can be lame...unless it's a TC.
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