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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Would There 
be an interest in me uploading a couple of more Nehahra shots? 
Absolutely 
I need to download the packs for Nehahra again anyhow. 
OK 
Heh 
Yay for pimping Nehahra aguirRe ;D your shots look a tad bright on my machine though.
By the way, your nehahra engine is pretty nice (and I never said this before, but your compilers rock, thanks). 
Thanks 
Yes, I noticed myself that the shots are a bit bright. They are from late 2004 and I think they got the standard gamma correction I usually make on shots. I believe it's better to see everything clearly in shots.

Especially neh2m3 suffers from the brightening and some terrible fog banding, possibly worsened by jpg distortion.

It looks better in-game where you can adjust gamma to your liking. 
I Guess 
it is safe to infer from this

(and I never said this before, but your compilers rock, thanks).

that Bal is mapping again. 
Another Nehahra Shot 
of Invein (by Iain Bruce): http://user.tninet.se/~xir870k/invein2.jpg 
Heh 
looks alien
where to get this level? 
 
ah. I miss those days... 
Von 
Finally found a working FP link to Invein at RetroQuake: http://dynamic.gamespy.com/%7Eretroquake/blog/?p=101

The map was featured on PlanetQuake: http://www.planetquake.com/quake1/features/lotw/sp-01-08-27.shtml

and reviewed at TeamShambler: http://www.planetquake.com/teamshambler/rev010724.html

The last two sites' d/l link doesn't work though. 
I Forgot 
to add that Invein is one of those Q1 maps where you might want to disable idgamma, as the textures are bright and a lot of the patterns get saturated and lost. 
Oh 
thanks, bengt! 
Invein.zip 
I'm Thinking.. 
That this is about the level of detail I should stop at, else I tend to get carried away.

- http://www.phait-accompli.com/q/s4/pre/m2_5.jpg
- http://www.phait-accompli.com/q/s4/pre/m2_6.jpg 
Dunno 
Lighting is thoroughly bland ATM:

- http://www.planetquake.com/kaziganthe/images/kazsp1_1.jpg

(shots are numbered up through 5) 
Kaz 
Looks interesting, although quite confined. Not a bad thing in small amounts though. I really dig the texture set, best industrial one I've seen. 
How Close Are To Completion 
Phait?

Also, what is that weapon removal console command again? I'll put a few shots of what I'm working on. 
R_drawviewmodel 0 
 
 
Phait: Screenshots are really dark, so it's hard to say, but it looks like you could stand to put some more detail in there. Go overboard if you have to!

Kaz: The shots are kinda weird, but small and cramped just how I like it. I also like the tex set, so that's cool.

Keep it up both of you. 
That Was Quick! 
thanks, Blitz. 
Room I've Worked On Tonight 
I intended it to fill out the Turtlemap, but the style of the room is very different, so it is likely to be used else where

http://img199.imageshack.us/img199/4737/joequake0042hd.jpg

http://img297.imageshack.us/img297/6237/joequake0051lg.jpg

http://img297.imageshack.us/img297/424/joequake0070fs.jpg 
Head 
it looks okish oldskool, but i'd avoid making so many steps on the stairs, use func_plat or less steps... 
Yes, Definitely! 
As it is stands in screen, it is three steps for every back plane, causing a very twisted spiral in game. I was playing around with how much I could squeeze in there before going overboard, but I have a simpler arrangement for it made now. 
 
Phait: Well the ceiling looks fine, but most of the walls look rather plain to me.

Kaziganthe: I think that might be a little cramped, but it could be ok depending on what sort of gameplay you have there and what the rest of the map is like. I definitely agree that the lighting is too bland; it needs more contrast. And what's this? Those are colored lights?

HeadThump: I don't think I like the way the wood supports disappear into the wall in joequake0051lg.jpg. Do what you like, though. 
RPG 
Yeah, I added to the walls...
http://www.phait-accompli.com/q/s4/pre/m2_7.jpg 
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