Phait
#2340 posted by inertia on 2005/07/14 02:41:00
um wtf
just put a triforce in your map, it'll look just as classy ;)
Re #2333
haha RPG, looking forward to sm82. make sure its hard. =)
couple of new reviews should be posted at my site soon as well.
Bear
#2342 posted by R.P.G. on 2005/07/17 18:27:43
omgstairs = cool
I said so on IRC.
Stairs + bricks + arches = DAMN!
Supposedly For Jailbreak For Q4
#2343 posted by nitin on 2005/07/18 01:56:47
Nitin
#2344 posted by JPL on 2005/07/18 02:28:06
Screenies look good, doom3-ish, nice !! I like it..
"Jailbreak For Q4"
#2345 posted by Lunaran on 2005/07/18 10:18:03
Uh ... it looks doom3ish because it's doom3. There's no q4 mods in production yet :P
I guess he's doing it in doom3 with plans to convert it when the game's out, so he's going to have to retexture it all at the least. (Especially because I can see the "notexture" squares all over that thing.)
Lunaran
#2346 posted by JPL on 2005/07/19 00:05:33
Sorry... I was guessibg these screenies to be preview from Q4... Anyway, they are really good IMHO...
Lun's Right
#2347 posted by nitin on 2005/07/19 06:42:13
doom3 currently to be ported to q4
Screenshots
#2348 posted by Mike Woodham on 2005/07/22 09:24:44
I will have some screenshots to post but can someone tell me the command for Fitzquake that prevents my weapon (cough) from showing?
I'm sure I remember this being posted before but I can't find it.
R_drawviewmodel X
#2349 posted by . on 2005/07/22 09:55:43
where X is 0 (off) or 1 (on).
Phait
#2350 posted by Mike Woodham on 2005/07/22 13:24:00
Ta.
Hmm
#2351 posted by . on 2005/07/22 13:37:22
Testing some inset floor lighting... y'know, watching interior design from time to time isn't such a bad idea.
http://www.phait-accompli.com/q/s4/pre/m2_3.jpg
Phait
#2352 posted by bambuz on 2005/07/22 13:43:24
don't tease with such graphics or i'll spontaneously combust before I can ever play that!?
Nice,
#2353 posted by HeadThump on 2005/07/22 13:47:44
I like those two wall textures imposed together like that.
you put your finger on something to think about; what do the real architects, interior designers, and landscapers have to teach us brush pushers.
Headthump
#2354 posted by bambuz on 2005/07/22 14:06:51
no, it's the other way around, brusherpush have to teach THEM! Some awful floor tex.. i mean tiling decisions i saw the other day in the new massive bus terminal. And they are more expensive than bad maps!
Well, Lets Not Get Carried Away
#2355 posted by HeadThump on 2005/07/22 14:31:53
the standard between real world architecture and virtual is miles apart. Even the facade of my local supermarket (I'm actually tempted to film it so you can see) could rival something as praise worthy as CZG's entrance way to the Sacred Trinity map in design.
Architects have the advantage of dealing with a world that is analog down to the Quantum level.
CZG Map
#2356 posted by . on 2005/07/22 14:49:54
could rival something as praise worthy as CZG's entrance way to the Sacred Trinity
Where might I see/play that? Don't see it on his site.
Oh My!
#2357 posted by starbuck on 2005/07/22 14:55:58
Phait I love what you've done there, you've really created a sense of space! It's like a whole new room! Three words for you: FAB YOU LOUS
Phait
#2358 posted by bal on 2005/07/22 15:33:17
It's one of his maps in Nehahra (neh2m2).
Ahh
#2359 posted by . on 2005/07/22 15:40:49
Never played it.
*cowers*
Sacred Trinity
#2360 posted by aguirRe on 2005/07/22 16:46:22
To Quote Stewie
#2361 posted by HeadThump on 2005/07/22 18:12:14
Now THAT's the good stuff, yeahhh.
That's
#2362 posted by Kell on 2005/07/23 00:34:12
shit
Yeah
#2363 posted by Shambler on 2005/07/23 01:04:23
Now that's a 1337 supermarket
Uhm,
#2364 posted by HeadThump on 2005/07/23 01:14:17
just a few houses down from Orson Scott Card's house, actually.
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