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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Uh
#2330 posted by . on 2003/10/23 18:52:16
I do have a PC.. it's a 7 year old desktop.. I bought the Powerbook for reliability.
Got It
#2331 posted by . on 2003/10/23 22:40:02
Alright... again, here's something to listen to for anyone that may need custom music for their mod. This is my first demo... I'm capable of more musical stuff, but this song reminds me of the Quake 1 soundtrack. When I started it I didn't have any influences consciously... subconsciously NIN. Being my first attempt it's probably decent, but I'll get better.
2.55 MB
http://www.angelfire.com/moon/pil/tcf/the_extraction.mp3
Oh Yeah
#2332 posted by . on 2003/10/23 23:04:57
it was encoded at 128kbps to save on file size. And the percussion-like sound that comes in at 00:08 is actually my guitar.
Phait
#2333 posted by Abyss on 2003/10/23 23:46:17
It's not my idea of music, but you may like to check this out, it's by evillair, a Quake3, mapping/texture dude gone pro type person
http://evillair.net/music.htm
Your thing was ok, and yes, you'll only get better if you keep at it. What's the chance of any 'real' music, as opposed to ambient/games stuff?
Phait
#2334 posted by pushplay on 2003/10/24 00:04:19
Angel Fire doesn't let people keep mp3s on their server. It saves them worrying about copyright hassles. Try uploading it as a .mp3.bin. You'll probably need a new site to do that, I suspect that account has been narked.
Yeah It Has Been Deleted...
#2335 posted by . on 2003/10/24 00:15:04
-grumble-
Abyss, there will be more musical stuff... I'm not sure when.
Phait
#2336 posted by Kell on 2003/10/24 00:21:06
when my site is up ( it goes up and down rather unpredictably atm ) I can give you access to my FTP account and you can upload it to Signs Of Koth. I don't have any limitations on content because my hosting is basically a favour provided by the nice guys at my local internet cafe; as long as it isn't dozens of megs, you can park it next to my stuff.
Just a thought.
Note
#2337 posted by Kell on 2003/10/24 00:22:24
I'm only offering 'cause I'd really like to hear anything ambiently Quake-like :)
Well..
#2338 posted by . on 2003/10/24 00:47:22
See, I do have a site.. phaitaccompli.com - except, my host had been in the hospital, and I assume he wasn't able to pay last months bill or something.. but he's back now so.. else I'd host it there too..
another thing is I have small smiley face and little images for a forum I started that need hosting that were at the angelfire account.. I got away with that for awhile, I think it was the MP3 that broke the deal. I'm currently uploading it as .TCF to a geocities account...
Only After A Half Hour..
#2339 posted by . on 2003/10/24 00:48:13
for it to fucking tell me "invalid file name". Dammit X(
Ok .. Finally
#2340 posted by . on 2003/10/24 01:20:07
http://thecarbonflaw.tripod.com/crap/the_extraction.zip
* RENAME TO .MP3 !!! *
Having to host this @ a free host until my real host gets back online =\
Tricks Of The Free Hosting Trade
#2341 posted by pushplay on 2003/10/24 02:04:53
Copy the link and paste it to the address bar.
Aw Sweet
#2342 posted by . on 2003/10/24 03:04:13
My 'real' site is back online. No more of this free host bullshit :D More demos to come, folks.
Hmm
#2343 posted by nonentity on 2003/10/24 06:26:56
Quick request, does anyone have a site that has listings for the original Q2DM custom shiznat (all the old headshot/retinal stuff etc)?
Oh, and since when has Ramshackle had buggered java?
DM-Carcass (UT2003)
#2344 posted by Abyss on 2003/10/24 06:39:24
This is a public beta version of the map. It is a fairly original style of map, looks very nice, although the screens don't do it justice IMO. Runs well, and good play to boot. The map has undergone heavy changes over the last week or two, just about a complete rebuild. I was lucky enough to have the author bring me around a copy of the previous beta to test, and it was a delight to play. The additions made to this version only enhance that even further. So if UT2003 is your thang, then go at it
Screens
http://www.planetunreal.com/jaspos/levels.shtm
Download (12.3MB)
http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/dm-carcass_beta.zip
Unreal Zero: Cat Bombs
#2345 posted by spentron on 2003/10/24 16:43:30
This map is a sort of beta test for a variant of Unreal singleplayer gameplay. Gone is the superhuman ability of the normal Unreal creatures to absorb massive quantities of lead and projectiles, so now we can have large numbers of enemies (originally impractical, but no problem for the modern CPU).
For Unreal or Unreal Tournament. Get/see here: http://www.intergate.com/~spentron/unreal/
Sm55... It's... It's...
#2346 posted by Scampie on 2003/10/24 17:02:58
OH MY GOD THE SPEEDMAP EVENT IS COMING FROM INSIDE THE HOUSE!!!
er... I mean, it's going on tomorrow at 4pm est., #speedq1 on irc.gamesnet.net, or email it to me at scampie@spawnpoint.org.
The theme... it's horrible... it's form is indescribible... the noneuclidean curves of it's monsterous face driving you mad with a single glace! That's right! Halloween is next Friday, so we'll be doing spooky/scary/horror themed maps! and yes, the Orgo texture set is close enough, but let's attempt to get some true scariness or fun halloweenish maps here.
The Extraction
#2347 posted by pushplay on 2003/10/24 17:58:02
It's ok. It stays pretty far in the background. Sometimes I prefer something like that and sometimes I prefer the more attention grabbing tracks like in DI.
Thanks
#2348 posted by . on 2003/10/24 18:14:46
I'll work on something more captivating soon.
Spentron
unreal mod looks interesting, will check it out soon and hopefully give you some feedback.
Spentron
#2350 posted by nitin on 2003/10/24 21:08:43
hmm, interesting idea but why not just use a game that originally deals with enemy hordes rather than modifying one that doesnt? Mapping wise, it's pretty plain and not my type of thing but I take it this is just a test map for the idea.
Re: ..
#2351 posted by spentron on 2003/10/24 21:50:33
The only reason Unreal was considered to not support hordes was system requirements, so they made the game that way. Yet I expect I can throw almost anything at it and still end up with lower requirements than Serious Sam.
When I came down to thinking about it, there really isn't that many FPS games to map singleplayer for. Quake is fairly well taken care of. Sam, half the enemies aren't very mobile. Cube, did it. Doom, Q2, ahem. Half-Life, RtCW, AvP, even less open-ended than Unreal. Others, not enough have the original game. Unreal, can map for 2 games at once, tricky AI, results were pleasant surprise, editor worked on only the second try. Did I miss anything?
Spentron...
#2352 posted by Shambler on 2003/10/25 03:54:54
...sounds truly horrible IMHO. Spoiling one of the aspects that made Unreal interesting and replacing it with typically tedious horde combat. No thanks.
P.S. There are fucking loads of games to map for. People are just too lazy.
Alright.
#2353 posted by . on 2003/10/25 05:41:21
Sorry for any problems with the music demo, if you didn't get a chance to hear it but wanted to it's now reliably at http://carbonflaw.phaitaccompli.com
I'm also open to suggestions for my next demo... anything you'd like to hear in a game or a mod. I'll see if I can polish off something more suited for that, since this demo wasn't intended as an idea for in-game music.
#2354 posted by Vigil on 2003/10/25 05:48:41
Spoiling one of the aspects that made Unreal interesting
More like really, really annoying. Sure, the visuals were so gorgeous that just wandering around admiring the sights was pretty nice, but why spoil it with horrendously annoying gameplay? Unreal was a sight-seeing tour with the occasional long-winded combat, which just made want to use cheats so that the enemies would stop harassing me.
Still, I don't know how well the Skaarj would work in hordes, as anyone who has played Unreal has gotten used to the idea of Skaarj being seemingly more intelligent and tough than an average monster.
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