#2297 posted by Mugwump on 2016/09/04 10:43:55
Baker, I don't ask him permission, I'm replying to his last message to me.
Preach, I don't recall asking anyone to add that feature, I just asked if it existed.
Dwere, who's rewriting history here? Comments like "acceptably Quakey aesthetic", "your opinion is wrong" and other bullshit like that ARE fanaticism and THESE are the arrogant attitude, certainly not calling people out on it. People may not like having their shit shoved in their faces but the shit is theirs, not mine.
is this discussion seriously ongoing?
Your Opinion
Continues to be is wrong.
The "Second Wind"
#2300 posted by Kinn on 2016/09/04 11:10:35
...a bit like post-mortem flatulence.
Never Disappoint Kinn.
Mugwump
#2302 posted by dwere on 2016/09/04 11:21:23
"Acceptably Quakey" is a valid term when talking about an engine that's supposed to improve on the original aesthetic without replacing it with something else. If you got set off by such a vague (and most likely unintentional) hint at superiority, then perhaps you shouldn't be surprised that your own sermon about what's "better" led to unpleasantness.
The Trolls Have Awoken
#2303 posted by Mugwump on 2016/09/04 11:29:27
How surprising...
@Shamblernaut When people talk to me, I reply to them. That's how communication usually works. Preach talked to me (see post #2277), so I replied. A bit late, I admit, but I've been busy mapping and playing Quake.
@Kinn I bet you know all about flatulences with that potty mouth of yours...
Dwere
#2304 posted by Mugwump on 2016/09/04 11:33:08
AFAIK, I've never stated my opinion of what's better as an undisputable fact. On the contrary, I've underlined that it was my personal preference.
Too Little, Too Late
#2305 posted by dwere on 2016/09/04 11:39:55
Actually No.
You argued that Quake's art is not pixel art, despite the fact that it obviously is. The result of 2+2 is not a matter of taste, it's always 4.
#2307 posted by dwere on 2016/09/04 11:48:16
It's not as obvious as you think.
Pixel Art
#2308 posted by Mugwump on 2016/09/04 11:53:17
Ah, glad to see you decided to ease up on the trolling, OTP. Pixel art is a modern style designed to emulate the look of early textured 3D games. Though id carefully crafted their art direction, it was not what is called pixel art. Yes, it was art and yes, they used pixels, but the comparison stops there.
#2309 posted by Kinn on 2016/09/04 11:55:29
Pixel art is a modern style designed to emulate the look of early textured 3D games
Wow.
WTF
#2310 posted by dwere on 2016/09/04 11:56:50
It's like he's not even trying anymore.
Who's Not Trying What?
#2311 posted by Mugwump on 2016/09/04 12:02:39
One True Pairing
#2312 posted by PRITCHARD on 2016/09/04 12:05:28
Mugwump and OTP are my OTP.
Correction
#2313 posted by Mugwump on 2016/09/04 12:14:31
"early textured 3D games" Please read "oldschool pixellated games" instead. Though I mentioned Wadjet Eye earlier, here I overlooked the fact that the term is also used for these 2D games that emulate the look of the 8/16 bit generations.
Also?
#2314 posted by dwere on 2016/09/04 12:18:03
#2315 posted by Mugwump on 2016/09/04 12:25:11
Well yes, 2D productions a la Wadjet Eye and 3D productions a la Minecraft are both called pixel art.
#2316 posted by dwere on 2016/09/04 12:37:05
Let's put it like this: it's the 3D games I'd use "also" for.
Also:
http://www.wadjeteyegames.com/wp-content/uploads/UV-shelter.png
I can clearly see the use of soft brushes on the background. Looks like you tolerate "mixed style" games after all.
#2317 posted by dwere on 2016/09/04 12:41:47
I would also like to add that even though the term "pixel art" seems to be a relatively recent invention (correct me if I'm wrong), it still applies to older games retroactively.
#2318 posted by Mugwump on 2016/09/04 12:53:43
Did I ever say otherwise? After all, I do use hi-res textures on simple 20-year-old geometry. Question: how do you infer the use of 3D brushes from a fixed image?
Retroactive
#2319 posted by Mugwump on 2016/09/04 12:55:58
I wasn't aware of that. I've never heard the term used for these old games. If that's true, I stand corrected.
Brushes
#2320 posted by dwere on 2016/09/04 13:20:19
I always wondered why the building blocks used for mapping in Quake-like engines are called this way. It kinda makes sense (because laying them is sorta like laying brush strokes), but not really.
Whats Going On In He...
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oh...
*backs away*
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