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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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JPL 
It's Kell's Knave texture set. 
Phait 
you're mapping seems to go pretty well atm so I say stick to that and stop showing every little bit of progress you make so there's something left unseen when you're finished! 
Phait 
1) remove bobbing from camera runs (cl_bob 0)

2) if you want similar texts to appear on your gamedir's demo1.dem, so it starts playing as you start the pack, you can check how it was implemented in team fortress (if you run quake -game fortress there's a big nice introduction that starts playing).
Basically the texts are textures and the camera does swift movements. With nice sound sync.

3) fucking hell how good it looks. awesome job. 
AguirRe / Vondur 
Thanks for the infos and related links ;) 
Distrans & Pulsar 
dis: show screenshots...
pulsar: looks really good... I wonder what the fps is... 
Phait 
really nice cinematic stuff there - by george, you have the technique sir ^_~

I agree with cybear; don't spoil it - we get it. You're good at it. Now finish it. 
Kekeke 
Ok I teased enough. I didn't plan on introducing any more little bits anyway.

Now, to be honest - I still feel the trailer was rushed, but I wanted to get it out of the way so I can resume work. And anyway it's just a teaser trailer, not a movie! I'll keep in mind the cl_bob stuff and that. I had actually thought about things like this, including keystroke speed - but didn't bother to look up the commands.

Thanks! 
Phait 
yeah, nice teaser, now go map 
Teaser 
it's important if you're going to have a wider audience for this (which i think might be reasonable)... but it's pretty good already and it's not the first concern anyway... :)

Actually, someone could make a trailer for the lost chapters too! With music. 
Phait 
Really Nice Teaser... and maybe with a background music (Doomy-Gloomy like), it could be improved, but it's only my humble opinion... In anyway, release it soon ! 
Nonentity 
The building looks cools, but the cliffs are a bit flat, how about adding some horizontal breaks, rather than just vertical ones (at the moment they just look like walls along the edge of crazy paving)

By horizontal breaks, do you mean:
http://www.phait-accompli.com/q/s4/pre/rox.jpg

See the cropping up on the right? Did you essentially mean more variation in elevation and jutting out? 
 
change the texture for something that looks like rock
the ID one looks like old wood or whatever

and shape looks nothing like rocks aswell 
Tex 
That tex is actually named rock... I don't intend for the stuck-out bits to really be rocks, just parts of the cliff side or whatever. 
Id's Inspiration 
Maybe texas or some part of the world has rocks like that, dunno... doesn't look like northern european rocks anyway. :/
Are you dead-set on id textures? 
Distrans 
Ok, played your map a bit on localhost. Made even locs for it, I'm sending that to you.

I think it's very interesting and could be fun. At first I hated the void but now I'm pretty much ok with it.

There are certainly lots of places for interesting gameplay. A tad low fps near lg.

I don't like the hi-rl gimmick idea, but maybe it would work in-game, dunno. The beam is so thin that if you just shoot some rockets to it, the players will fall to the void - so it would a bit be easy to camp. Maybe it can be tested like this, I don't know if the place otherwise compensates for camping.
The low-rl was hard to find, actually found it only with spectator as did the quad button. I still haven't figured out the ra. :C

And what does a "coagula level" mean? That it's open and platformary?

It could have some interesting combat. I'll try to get it on our clan's private server and see if we can get some 2on2's or something on it.

In the future you could accompany a .txt to tell the gimmicks. (yea now it's still beta...)

I don't know if the layout is THAT hard to learn... if there's locs, it helps greatly when you can spam your own location when running around and figure if you're on the GA-path or YA-path etc.. 
RA. 
RJ. As I said last night. 
Bambuz... 
Tim Elek made a series of Quake levels named "Coagula", they can be found in the pak at http://www.planetquake.com/tronyn/cogcontest/ and a further collection of coagula maps can be found at http://www.planetquake.com/underworld/quakerev030814.html

I eagerly await the results of some 2on2 action!

The teleporter to the RA is triggered when the Quad gate is opened; it's below the ledge opposite the GA. Double jeopardy :) A good team of four might be able to control both but it's probably not doable with two. Or you could just RJ... something I thought I'd made rather difficult, but like speedrunners... good DM players will usually find a way. 
(1) Screenie 
got the gameplay down, working on the visuals...

http://www.qwplayers.org/inertia/visuals1.png 
INerd 
ever heard of jpg and low bandwith connection? 
Jpg 
is a proprietary format and in the interest of my laziness i will use the format that fuhquake exports to ;p 
For Speedy And Vondur... 
WTF Is .png? 
Anyway, the screenshot looks good, keep it going. 
 
sham dont lie plz, it will do no good to him 
Simple And Effective 
looks simple, minimalist. Well it works, lighting behind the GL looks gay though, fix it! :) 
Inertia: 
is that the same map you were beta-testing a couple of weeks ago? 
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