Public beta of my first QDM level is available here
http://www.spawnpoint.org/files/disqdm1_b31.zip
The level has already gone through extensive testing (and modification) with respect to layout, brushwork, power-up mechanisms and aesthetics. Thankyou von, scampie, blackpope, blitz, biff, scraggy and inertia.
Apparently the level will never be adopted as a serious 4v4 arena because (a) it's a coagula level and (b) the layout is difficult to learn. I always thought offering massive route choice, with plenty of playable surface area, over a threatening environmental hazard would bring out the best in skilled DM players.
So, now I need to find out how (or if) this thing works as a FFA level. Specifically, I need to know how it
plays. Also I need information about ammo and health placement
in game. I'd really appreciate feedback on these areas.