#2236 posted by dwere on 2016/08/22 21:26:44
Let me get this straight. Before I request a feature in an engine I'm interested in I need to:
- Be a programmer myself;
- Try the feature in an engine I'm not interested in;
- Understand that the feature is hopeless crap using my programmer knowledge;
- Never ask for it, because it's crap.
Did I miss anything?
#2237 posted by Kinn on 2016/08/22 21:29:59
Posting in this thread is like playing Dark Souls; at first you'll find it cruel and unforgiving, but after many days, weeks and months of practice you'll intricately understand the attack patterns of the various mobs that lurk here, and be able to parry and counter their posts effectively.
No
before you request a feature you need to:
- Prepare yourself for the possibility that the developers don't want to implement it.
- Not get salty when you don't get the answer you want.
Shamblernaut
#2239 posted by dwere on 2016/08/22 21:42:34
By not getting the answer I want you mean stumbling on an edgelord that I'm not even sure is one of the developers?
That's One Approach
Dwere
Baker is weird. But he knows what he's talking about when it comes to Quake engines.
Baker
Is certainly more articulate than Madfox, and provides far more polished content (ProQuake, Fitz V, etc) but god damn if their thought processes aren't equal.
#2243 posted by dwere on 2016/08/22 21:49:19
I kinda get that he knows things. That's why I said that I trust his opinion.
No
I mean rather than arguing with them after they say no.
Perhaps instead saying to yourself:
"Maybe that's fair. That probably is a lot of effort for the developers who do this without any pay"
or
"well I really want this feature, maybe I should teach myself some programming and see if I can implement it myself"
#2245 posted by dwere on 2016/08/22 21:58:03
Developers saying no is not a problem.
Mugwump.
#2246 posted by Shambler on 2016/08/22 22:37:07
No, no, your opinion is wrong. Or in your ass, at least.
Jeez...
#2247 posted by Mugwump on 2016/08/23 00:00:24
"Hey, you dropped this turd on the carpet, don't think you're getting away without having a good sniff of it." No, I ONLY ASKED A SIMPLE DAMN QUESTION! You guys jumped on my back like a pack of hungry wolves on a pile of bloody meat. I'm not responsible for your behavior and I won't take any of that shit. Learn some manners.
"Mugwump, if you want rtlighting in quake, you need one of FTE, DP, or Tenebrae." You think I don't know that? Like I said earlier, I asked specifically because of those mods among my favorites that have trouble running in DP and whose readme recommends QS or Fitz.
"The artists literally sat in front of Deluxe Paint with the Quake palette loaded and painted stuff precisely at the pixel level." So they chose to add blue to... wooden planks? I remember reading a discussion about it among visibly knowledgeable people saying that the non-standard palette id chose caused weird artifacts like that.
"Anyway, I would love to see weather effects in quakespasm/maps." THIS. Weather effects, like dynamic lights, benefit greatly to immersion.
Dwere, you didn't think that the missing body from the texture was because the body was supposed to be rendered in 3D? Tsk-tsk...
Shambler
#2248 posted by Mugwump on 2016/08/23 00:09:48
At least my ass isn't located where my mouth should be. Opinions are subjective, therefore can be neither right nor wrong.
Nope Your Opinion Is Wrong.
Kinn
#2250 posted by mjb on 2016/08/23 00:19:49
I laughed, thanks.
Onetruepurple
#2251 posted by Mugwump on 2016/08/23 00:31:59
Sure, whatever floats your boat, pal...
Keep Sniffing, Mugchump.
#2252 posted by Shambler on 2016/08/23 00:36:51
Bet that hi-res bump-mapped dung smells gooood, man.
Oh, Grow Up
#2253 posted by Mugwump on 2016/08/23 00:40:45
Why do you feel the need to act like a jerk?
Sleepy Was Right
#2254 posted by mfx on 2016/08/23 00:51:10
this is good stuff here.
#2255 posted by Kinn on 2016/08/23 00:53:13
Learn some manners.
Says the guy who posted #2194 in response to #2191. lolbiscuits.
So they chose to add blue to... wooden planks?
Hehehe, just because you can find a few dodgy counter examples..hell, like another guy said, I'm sure you can find little elements that were photosourced if you dig hard enough...it doesn't change the fact that 95% of this shit was basically pixel pushed. I'm really not sure why this is such a tough thing to believe.
This Thread Delivers
#2256 posted by skacky on 2016/08/23 01:08:06
Func_ Is The School Of Hard Knocks
when it comes to dealing with trolls...
Like Seriously, Mugwump
#2258 posted by Kinn on 2016/08/23 01:16:31
Come the fuck on, dude.
and don't even get me started on the Rogue textures...
Kinn
#2259 posted by Mugwump on 2016/08/23 01:24:58
Unlike some of your and others' comments, #2194 wasn't intended to be mean, aggressive or insulting, it was a depiction of your attitude towards graphical enhancements. You gotta admit you DO sound like a bit of a zealot about it. I'm sorry if you felt offended, I know I can be blunt sometimes but it wasn't an attack. Can we please get past this once and for all?
I'm not saying they didn't do a hard job or didn't spend countless hours lovingly crafting their game, but putting it all on intent and disregarding technicalities is delusional. IMHO. With due respect. Do you think they would have gone with blocky pixels if they had a choice about it?
#2260 posted by mfx on 2016/08/23 01:30:03
If is a word god uses when he wants to have a laugh.
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