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Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
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And 
megaman: The L-shaped pillar in your screenie looks unaligned with the floor texture. The whole floor looks weird in that screenie, is there a cut of some sort exactly where the shadow begins? 
 
Cut Floor Tiles are REALISTIC
Iv been doing floor tiles in REAL LIFE so I know what Im talking about!

so get over it and focus on the things that matter 
Yeah, But 
it's Quake, so it doesn't have to be REALISTIC. It just has to look good. 
Uh 
http://img155.imageshack.us/img155/7498/e1m7srcgr8.jpg

i tried to be funny and failed :( 
Megaman 
that looks pretty pro dude, keep it up! 
 
:-E all right. 
Wall-E 
http://vigil.quaddicted.com/pics/vigremix.jpg

Click on the link for a free preview of an upcoming level-map. 
Vigil 
Looks nice ;) 
Free?! 
I'm in. Looks good, what map is that? 
Vigil 
nice but the light... 
Oh Yes Please... 
...would this be your first full release back since Nehahra? 
 
ricky that looks great, and keep rotating those floor tiles! if than and czg did it then it can't be wrong... 
Gibbie 
Hell yeah. Since when was emulating reality a noble goal (especially in Quake mapping!?) Real Life usually has shitty texture alignment anyway. Those builders and tilers should be ashamed of themselves sometimes.

In all seriousness, it all comes down to what looks best to you with the geometry and textures you're working with. Sometimes you'll want to rotate those suckers, sometimes not... can you imagine how a map like alcyone would look without rotating the floor tiles though? 
Distrans 
No, but definitely since 2001.

And that's E3M1, Determination-To-Finish Central. 
 
Fribbles

That reminds me of my secret shame. Whenever I'm in a bathroom or a room with tile, the level designer chunk of my brain immediately starts checking the edges to see how the tiles are lined up. If it matches up nicely, I give a nice mental nod of respect to the tile layers.

I'm such a ridiculous nerd... 
Willem 
I do the same. Every time. 
I Think... 
... it is not a reflex of nerd, it is more a reflex of mapper: I do exactely the same when I visit some Gothic church, I'm looking for the details, and how the Hell they've been able to do their architecture, and how could I put it in my maps...

Hey, we are too fanatic ;) 
Actually 
I kind of like it when tile layers make tiny mistakes and the tiles don't line up correctly. It makes reality seem a little more real instead of aligned to the grid. 
But Also Realize 
That the real life tile layers can't just stretch or shrink the tiles or move the surrounding walls to make the tiles line up perfectly. 
They Should Use The Grid Ffs 
The tiles in my bathroom aren't properly aligned either on both walls and floor. Plus there's a leak above the door. And a gap beneath. Fucking architects. 
Neg 
Do you get HOMs when your'e on the crapper? 
I'm Not A Mapper 
But I always check the alignment of tiles, and how dividers match up with the grid, and if the lights are intersecting consistently through the room... So maybe its just a trait of weirdos, not mappers. 
Aspies Crawling Out Of The Woodwork In This Thread 
 
Obsessive Compulsive 
I've always maintained that to be a level designer, you have to have a bit of the obsessive compulsive personality type.

My suspicions were confirmed when I actually started meeting other LDs in person and found out that almost all of them were in fact obsessive compulsive.

For example, I met one guy who only ate pizza or french fries for every meal. He literally would not deviate from this. I honestly thought he was going to die of scurvy or something like that. 
Scurvy 
the bane of mappers. And seamen. Well, nowadays, there are some STD's as well. 
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