Problem With D3, Sunlight, And Shadows
So, I'm working on this D3 map, and I have this area with a windowed ceiling -- basically I want the sky to light the room, thereby casting correct/realistic/logical shadows in the room.
Seems easy enough right? Well...
Doom 3 doesn't have texture lighting or environment lighting -- so the way to get sunlight is to have spotlight set above the area and surrounded by caulk. (at least that's the best way I've found)
Except -- this is what happens:
http://blitz.circa1984.com/wtf.JPG
http://blitz.circa1984.com/editor_d3.JPG
^^^ As you can see, the entire light is inside of the giant caulk box, but still, it doesn't come out right in the game.
I've searched D3W and it seems like the only other way to get this to work is to add a few lines into EACH INDIVIDUAL MATERIAL you want to have the effect (seems like a shitty hack and extremely time consuming)
So I'm hoping someone who has more experience than I with the D3 engine can explain what is going on here, and possibly offer a solution.
Thanks guys