I've touched up the lighting a bit. I wanted to make the scene less purple in tone, but also for the window textures themselves to glow a bit more.
New light
Yesterday's shot
The blue lights are less saturated, and the red is slightly less saturated, and is brighter but more localized to the windows. I think this works better and tones down the purple.
Here's the lightmap
Generally the red is pretty contained. And you can see that the texture is where much of the blue comes from with the other lights.
and here's a little bonus
no colored lights
Obviously a bit too bright since the lights are pure white with the color information removed, but these does feel a bit Sin City black and white and red. Not going to pursue this for the map proper, but at least it has a neat look if you happen to not play with the
.lit.