Phait
#2190 posted by
JPL on 2005/06/19 02:29:27
Very impressive... Concerning the sky, personnaly I would have used a "black with stars" texture box... Anyway, the hangar and the ship are really well made... It's a very good work... Just a question: is for a SP or DM map ??
SP
#2191 posted by
. on 2005/06/19 08:24:25
maybe 3 to 4 maps, maybe 8 not sure at this point.
Phait
#2192 posted by
JPL on 2005/06/19 09:20:47
It sounds to be a big project... Good luck so.. ;)
I hope to play the first maps soon.. and now go map ! :P
Yup
#2193 posted by
. on 2005/06/19 09:30:29
It's gonna take awhile (I'm working on Father's Day stuff today first)... I'm releasing the soundtrack probably under Creative Commons or something.
Phait
#2194 posted by
R.P.G. on 2005/06/19 11:20:02
Yes, I think the light from the sky has too much contrast. I agree with JPLambert: a different sky texture would be better. If you choose one that's less bright, you can get away with having a lower light intensity from the sky.
Otherwise, it looks like the ship is well lit on the outside.
Maybe....
#2195 posted by
. on 2005/06/19 11:24:04
I'll go with a grey or the purple sky maybe. I don't want to use the star sky since it's too dark, and the hangar isn't in space.
Looks Nice
#2196 posted by
Ankh on 2005/06/20 01:03:26
What are the r_speeds in the hangar?
Well
#2197 posted by
. on 2005/06/20 01:05:28
It's not full-VIS'd yet, so it's like 2200.
Hmm
#2198 posted by
inertia on 2005/06/21 02:55:11
apparently, there's a not-so-subtle trend among mappers on this board...
http://www.qwplayers.org/inertia/saq.png
Quake3 Screens
#2199 posted by
nitin on 2005/06/22 02:43:25
Asdf
#2200 posted by megaman on 2005/06/22 06:40:09
regardless of the borked gamma, this has some kind of ut-ish solidness i quite like:
http://www.planetquake.com/bkp/neotic/i310.jpg
wonder what textures he's using
Trains
#2201 posted by
. on 2005/06/23 22:38:12
And here we have the magic of not-yet-elaborate func_trains:
http://www.phait-accompli.com/q/op/s4_2.wmv 650kb
Unfortunately with lighting on, the trains are darker - when they should be lit :(
Phait:
#2202 posted by
metlslime on 2005/06/23 23:03:31
remember that func_* models are always lit based on where you built it in the editor -- even if they travel around, they still are lit as if they stayed in that original spot.
Metl
#2204 posted by
. on 2005/06/23 23:12:38
Ok, so if I have a light near the train(s) it'll be lit no mater where it goes?
Fjoggs Curvy Map
#2207 posted by
nitin on 2005/06/24 19:09:22
shots from his map that he was showing editor shots of before, now with lighting and textures :
http://www.quake3world.com/forum/viewtopic.php?t=51&start=455&sid=96570c7f13f312f2ce10d956b267072a
Again, it's at bottom of page.
Betatesters
#2208 posted by
Hrimfaxi on 2005/06/26 15:28:34
wanted for my lost chapters map!
If you want to do it mail:
hrimfaxi(AT)tdcadsl(DOT)dk
And some new pics:
http://www.hrimfaxi.dk/co2.htm
Lostchildren !
#2209 posted by
here on 2005/06/27 01:42:41
I had a new brick texture on the map, but the new version isn't downloadable for the moment,
see the screebies on
http://www.planetquake.com/here/lostchildren.htm
Here
#2210 posted by
JPL on 2005/06/27 01:49:14
I don't know if it comes from my PC, but the screenshots links just gave me a 404 error (not found)... :(
Could you solve it please ?
Screenshots Dont Work
#2211 posted by
nitin on 2005/06/27 02:08:21
but i like idea Here, I hated th emvoie but really liked the look.
Hrim...
#2212 posted by
Shambler on 2005/06/27 02:14:22
You owe me a new pair of pants, as mine are now thoroughly drenched following a spooge explosion when I saw that second screenshot. A Quake screenshot hasn't got me so horny for a long time.
Hmm
#2213 posted by
nonentity on 2005/06/27 03:46:38
What Sham said, 2nd shot looks pween, although I'm not to sure about the 'front brick texture'. One without the horizontal bars on it would be nicer (but that's just meh).
1st shot is nice, but seems a bit angular compared to the exterior.
ps. mailed j00
Hmm
#2214 posted by
nonentity on 2005/06/27 03:50:22
btw, does anyone else get a warm glow from seeing the improvement of mappers over time?
Also, I'm getting '404' (well, PQ's stupid not found page) on Here's screens too.
(I apologise for my double posting today, you would have thought I'd have learned not to hit submit asap by now :)