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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Phait 
Very impressive... Concerning the sky, personnaly I would have used a "black with stars" texture box... Anyway, the hangar and the ship are really well made... It's a very good work... Just a question: is for a SP or DM map ?? 
SP 
maybe 3 to 4 maps, maybe 8 not sure at this point. 
Phait 
It sounds to be a big project... Good luck so.. ;)
I hope to play the first maps soon.. and now go map ! :P 
Yup 
It's gonna take awhile (I'm working on Father's Day stuff today first)... I'm releasing the soundtrack probably under Creative Commons or something. 
Phait 
Yes, I think the light from the sky has too much contrast. I agree with JPLambert: a different sky texture would be better. If you choose one that's less bright, you can get away with having a lower light intensity from the sky.

Otherwise, it looks like the ship is well lit on the outside. 
Maybe.... 
I'll go with a grey or the purple sky maybe. I don't want to use the star sky since it's too dark, and the hangar isn't in space. 
Looks Nice 
What are the r_speeds in the hangar? 
Well 
It's not full-VIS'd yet, so it's like 2200. 
Hmm 
apparently, there's a not-so-subtle trend among mappers on this board...

http://www.qwplayers.org/inertia/saq.png 
Quake3 Screens 
http://www.quake3world.com/forum/viewtopic.php?t=51&start=455&sid=5e47c0b423318d75e0e29563bb30893e

Scroll to bottom of page to see neotic and scrotch's new impressive looking screenshots. 
Asdf 
regardless of the borked gamma, this has some kind of ut-ish solidness i quite like:
http://www.planetquake.com/bkp/neotic/i310.jpg

wonder what textures he's using 
Trains 
And here we have the magic of not-yet-elaborate func_trains:

http://www.phait-accompli.com/q/op/s4_2.wmv 650kb

Unfortunately with lighting on, the trains are darker - when they should be lit :( 
Phait: 
remember that func_* models are always lit based on where you built it in the editor -- even if they travel around, they still are lit as if they stayed in that original spot. 
Phait 
Nice ! 
Metl 
Ok, so if I have a light near the train(s) it'll be lit no mater where it goes? 
Yes 
yes
yes 
Yes 
 
Fjoggs Curvy Map 
shots from his map that he was showing editor shots of before, now with lighting and textures :

http://www.quake3world.com/forum/viewtopic.php?t=51&start=455&sid=96570c7f13f312f2ce10d956b267072a

Again, it's at bottom of page. 
Betatesters 
wanted for my lost chapters map!
If you want to do it mail:
hrimfaxi(AT)tdcadsl(DOT)dk

And some new pics:

http://www.hrimfaxi.dk/co2.htm 
Lostchildren ! 
I had a new brick texture on the map, but the new version isn't downloadable for the moment,
see the screebies on http://www.planetquake.com/here/lostchildren.htm 
Here 
I don't know if it comes from my PC, but the screenshots links just gave me a 404 error (not found)... :(
Could you solve it please ? 
Screenshots Dont Work 
but i like idea Here, I hated th emvoie but really liked the look. 
Hrim... 
You owe me a new pair of pants, as mine are now thoroughly drenched following a spooge explosion when I saw that second screenshot. A Quake screenshot hasn't got me so horny for a long time. 
Hmm 
What Sham said, 2nd shot looks pween, although I'm not to sure about the 'front brick texture'. One without the horizontal bars on it would be nicer (but that's just meh).

1st shot is nice, but seems a bit angular compared to the exterior.

ps. mailed j00 
Hmm 
btw, does anyone else get a warm glow from seeing the improvement of mappers over time?

Also, I'm getting '404' (well, PQ's stupid not found page) on Here's screens too.

(I apologise for my double posting today, you would have thought I'd have learned not to hit submit asap by now :) 
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