Changing Grid
#2177 posted by Blitz on 2004/07/08 17:09:05
I default to a size 16 grid, but yeah I'm always changing it. It's easy to forget that you've changed it sometimes, and you start to make a new brush you think is 128, but instead comes out to 64! You just have to pay attention to what you're doing and not be lost in space like I usually am =(
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#2178 posted by necros on 2004/07/08 17:13:20
hm... i like keeping grid to 16 when i'm working on major brushwork, but if i'm doing lots of details or working with strange shaped brushes, i like to turn the grid all the way down to 1 to get as much control as i can over the vertices. it also makes working with vertices easier in gtkr for me.
Starbuck:
#2179 posted by metlslime on 2004/07/08 17:53:38
that explains a lot :)
More Pro Tips
#2180 posted by starbuck on 2004/07/08 18:11:40
also metl, i've noticed that many of your maps are very small in scale.... if you're in doubt whether your map is big enough, I find it's good practise to select the entire geometry and drag in the x,y and z direction. Better safe than sorry I say!
I Ment Something Else...
#2181 posted by madfox on 2004/07/08 20:01:31
while trying to clip the textures on the brushes, I was conquered by the fact that in small polyhedrons one can align textures quit easily, but in big polyhedrons it screwed the last bit of patience out of me.
So my question was not the gridsetting of the working table of polyhedrons, but the one in the looking screen for textures.
By doing this for a few houres with less results, I was reminded of the commentary of texture misalignments in maps. And now I expierenced how hard it is to do it right!
So I wanted to shout out if anyone ever would have commands about texture misaleignment in maps, he had to try to clip a texture of a big small brush, and maybe I wouldn�t be so dissapointed after all that ungratefull work...
but than it would be my loss of patience and the wrong attitude, so my question once again
it seems the texture clip setting of the choosing texture view window doesn�t seem to be affected by the brush grid setting?
sorry for my pronounced way of explaining.
I'll Join Shrek As Donkey
#2182 posted by madfox on 2004/07/08 21:51:42
because it seems the texture clip setting of the choosing texture view window is affected by the brush grid setting.
Kinn
#2183 posted by JPL on 2004/07/09 02:33:40
As I said, I'm a beginner compared to many "pro" mappers here... And regarding my poor experience, I don't see cleraly why changing grid settings during mapping will improve my work... Anyway, sure you have good reasons.. but today I'm not able to understand it...
Sure for the geek test you will have a big score ;-)))
http://www.innergeek.us/geek.html
Q1 Tools Update
#2184 posted by aguirRe on 2004/07/09 05:34:18
at http://user.tninet.se/~xir870k . Minor improvements and bug fixes in several tools and engine. Please see readmes for more details.
Any comments are welcome.
18.73767% - Geek
#2185 posted by Kinn on 2004/07/09 06:11:15
Sounds about right.
JPLambert: To understand the benefits of the grid - try sketching out large architectural features using high-ish grid settings, to get an idea of your level's layout. Once you've got the positioning of the main landmarks down, you can then go in at lower grid settings and start building the real brush work. I like to use big chunky brushes as 'placeholders' for stuff that I will go back and build properly later. The size of textures should also give you a clue as to what scale of brushwork you should be building, and thus what grid size is the most appropriate.
Kinn
#2186 posted by JPL on 2004/07/09 08:24:42
15.58% geek for me... you are "geeker" than me ;P...
Anyway, I now understand why you change your grid settings during your mapping work... I do not build my map with this methodology today: I build it zone by zone, and as properly as possible from the first time... (poly placement, texture alignement, etc..etc..) so I just think it's a question of methodology for each mapper... and each mapper have its own one... Well, thanks for these explanations...
11.4% Geekish Tendencies
#2187 posted by . on 2004/07/09 09:19:56
And back to our regular programming.
Phait...
#2188 posted by JPL on 2004/07/09 09:51:21
... is cheater... for sure ;D
Grid
#2189 posted by Kell on 2004/07/09 11:20:54
For me, changing the grid setting while mapping is like changing which foot my weight is on while walking.
Also:
grid settings of 7,19.5, and banana
Most of kdmw was built on a grid setting of banana.
You can tell, can't you? :(
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#2190 posted by necros on 2004/07/09 14:02:06
I Own... multi-sided dice
i'd like to see a one sided die...
13.4 ... O_o
Necros
#2191 posted by - on 2004/07/09 19:32:02
Just make a moebius strip and mark a 1 on it. Throw it around to your heart's content.
#2192 posted by HeadThump on 2004/07/09 21:33:26
19.92
Round it off at 20.0 percent for taking an on-line test.
16.765...
#2193 posted by distrans on 2004/07/10 02:14:12
...to be expecred, I guess.
Though the board seems to have a lowish geek factor. Nobody over 20 yet.
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#2194 posted by necros on 2004/07/10 02:57:05
the thing is there is a lot of stuff to know on there. half the questions contained things i had never even heard of. honestly, i like to see someone get over 75% questions right.
25.44379% - Total Geek
#2195 posted by inertia on 2004/07/10 04:08:50
must be all the linux rapistness
Wad Do I Wrong
#2196 posted by madfox on 2004/07/10 11:40:25
Although I searched in the manual of Quark64 for the facility of transporting new textures in the program, I just can't get it right.
Everytime I open a map with my own textures, the new 3D texture screen give me a lot -can't find texture..-
As A
#2197 posted by madfox on 2004/07/10 12:06:00
17.357% geek
MadFox
#2198 posted by aguirRe on 2004/07/10 14:11:53
You've got mail.
Holy Shit
#2199 posted by pjw on 2004/07/10 14:35:08
~35.7%
Does that mean I win or lose?
If You Take The Test
#2200 posted by starbuck on 2004/07/10 14:53:27
you automatically lose
Pjw
#2201 posted by Kinn on 2004/07/10 15:02:43
But you're a hotshot Quake IV mapper - so I guess it's a win.
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