I Hate The Tex Set
#2158 posted by Zwiffle on 2005/06/13 11:58:29
But other than that it looks ok.
That Rock Tex
#2159 posted by bambuz on 2005/06/13 13:32:56
it's the same as in lundead.wad - I'm surprised it looks that good in the shots. Maybe because it's quite dark? Anyway I felt it didn't fit the quake palette that well, having banding and spots because of being pure gray and not any brown. :)
Yay Lun!
#2160 posted by R.P.G. on 2005/06/13 14:01:58
I knew you would do it! Keep rocking it moon style!
Lunaran
#2161 posted by JPL on 2005/06/13 14:07:04
You rock !! These screenshots are really good, while I found the green slime color really ugly... Anyway, I hope this map will be released soon... ;)
Teh Sexy!
#2162 posted by Shambler on 2005/06/13 14:21:49
Don't like the rock texture at all, doesn't look right and clashes with the building texture.
Aside from that it rocks. Stecki.wad is nice.
My Bollocks Just Came Into My Stomach
#2163 posted by DaZ on 2005/06/13 15:35:13
...
Yay...
#2164 posted by distrans on 2005/06/13 19:29:21
...the tower is back now that machines and engines can handle it. I'm not so fussed about the the textures. I actually thought the rock was pretty good. The slime is bleh, but I assume it's there to facilitate the return of what's-his-name from Uzuldaroom (?) but I'm probably wrong. If I am, consider a different (and upscaled) slime tex. Coloured light for this one Lun?
God Dammit
#2165 posted by Lunaran on 2005/06/13 22:39:06
I typed a whole reply and the board ate it with a sql error. Posting first to make sure it won't happen again.
Right, Anyway, Textures
#2166 posted by Lunaran on 2005/06/13 22:43:45
Bleh, what had I said before?
The textures are a mash from the Reckoning expansion. The nice rock in shot 1 is from Koohoo (which is from ... hexen?) and the less nice rocks in the other shots are from Reckoning. I could easily just texture all the rock with the Koohoo tex if the other ones are that offensive.
bambuz and distrans are right - there will be some sizzling of Rangoonshinaa (from Koohoo - uzuldaroum is the DM map) at the end, but there'll be a bit of a puzzle involved in configuring the electrodes right. >D
As for the slime - is it that bad? It used to be e1m2-sky-purple which was even worse, but I don't know how else to color it.
Jago, I'm digging the grey, but you might turn out to be right - I'll see how wierd it looks once I put in brown Quake monsters. But, with most of the map built, just replacing the entire texture set won't exactly be simple ...
FINISH THE MAP.
#2167 posted by Shambler on 2005/06/14 01:18:50
That is all.
FINISH THE MAP.
#2168 posted by Shambler on 2005/06/14 01:19:25
That is all.
Yes
#2169 posted by Vondur on 2005/06/14 01:39:20
lunaran, finish the map before you turn pro completely.
#2170 posted by gone on 2005/06/14 01:49:23
yeah, some bad texturing
but whatever
Phait.
#2171 posted by Shambler on 2005/06/14 03:29:40
Okay, cool, well, good luck with the mapping. I can't comment on the storyboard as that stuff has no interest to me until the add-on pack it's part of is complete (like in game preview videos, I never download the "cinematic trailers" as they are just irrelevant bullshit compared to in-game trailers). But I hope it works out anyway, and yeah keep going with the maps and all.
Hmm
#2172 posted by nonentity on 2005/06/14 06:08:34
I could easily just texture all the rock with the Koohoo tex if the other ones are that offensive.
Yes. Yes it is. It even raped my mother.
Other than that, looks wicked Lun. Personally I like the grey texturing, although maybe a bit more of the tan textures from the 4th shot would be nice.
And as for the slime, I like the green, but maybe a slightly more vibrant shade.
Lun
#2173 posted by R.P.G. on 2005/06/14 14:10:47
The slime looks fine to me. But I really hate fussing over the shade of a texture, so maybe that's just my general view of texture choices.
Yes Lun
Listen to Vondur's words.
Lun
screenshots look excellent.
and...finish the map!
Mmm...slime...
#2176 posted by Tron on 2005/06/17 09:26:06
You know, I actually like that green slime. It stands out, but then again a great big lake of poisonous slime SHOULD stand out.
Few More Shots
#2177 posted by . on 2005/06/17 11:18:01
Still working on the freighter ship. The back needs work, and some detail work maybe on the rest of it. The engine glow texture I'm not entirely happy with, but I prefer to work within Quake's stock texture set, it's more challenging even if limiting.
The pipe stuff inside the ship looks fine in editor, but in-game you can see some cracks. I guess they could be there for effect, but not what I originally intended.
- http://www.phait-accompli.com/q/op/1.jpg
- http://www.phait-accompli.com/q/op/2.jpg
- http://www.phait-accompli.com/q/op/3.jpg
Awesome Phait
#2178 posted by bambuz on 2005/06/17 13:06:05
Yeah, change the engine texture.
Hope there's a believable way the crates were loaded upon the ship...
Yeah
#2179 posted by . on 2005/06/17 13:16:40
I'm still thinking of where I want to put like a loading door/bay thing, I figure from the other side, would need to remove some lights n' stuff (left side interior).
Phait
#2180 posted by JPL on 2005/06/17 14:53:40
Eh-eh !! Nice starship screenshots !! It reminds me some seventies science fiction series ... cool !
Phait
#2181 posted by Mike Woodham on 2005/06/17 15:11:30
Loading bay doors could easily go in the floor of the area where the crates are and you can turn the pipework into an overhead gantry for the lifting gear. Lots of industry now uses suction to move objects about, including large crates, so no worries about forklift trucks or pallets (I read this argument recently about crates being in places where crates shouldn't be and it just shows how inexperienced in life some people are - http://www.ergonomiclifting.com/ )
Also, for the textures, you could manipulate some of the standard textures a bit to give a throbbing effect - look at the 'slip' textures to see a throbbing red colour. I am not saying use it but it gives the idea.
Anyway, just an idea.
Phait
#2182 posted by ionous on 2005/06/17 15:31:16
Fairly nice shots
If at all possible, try curving the pipe instead of angling it. I think it would look better.
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