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Nonent 
The meek can pry it from my cold, dead hands! 
NC Mappers Meetup 
I'm currently planning a mappers meetup in central North Carolina for October 11th and 12th. If you're interested in attending, please get in touch with me. 
Eh 
/me wonders how many mappers are in the NC area other than Mr. Gove... 
Eh Eh? 
Currently two besides myself. And then there's the possibility of other peeps that I don't know of. 
Nc Mapper Meet? :) 
cow crying, udder full, no one around. 
Speedmapping Session 52! 
our next speedmapping session will take place soon

The time
8pm GMT on Saturday, 4th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.

If you can't make the session, make a map before and email it to me at starbuck@planetquake.com 
Wtf!? 
I'd wish this won't be real but it seems it's not a fake:

http://www.halflife2.net/forums/showthread.php?s=&threadid=10692 
That's Too Bad. 
Hopefully they can catch him. I wonder if he (the attacker) purposely posted the source for another company to get its hands on it...

Or if it's just some hacker having a hayday. 
I Don't 
believe that the hl2 source is all that attractive to other companies. Maybe a startup or something, but I doubt it.
Valve is mostly about gameplay anyways. 
Hehe 
Good point 
Hmm 
It's more a problem with the multiplayer, or more specifically cheats and hacks for the multiplayer.

This means if they don't change something major then they'll be cheaters from day 1. But then, if they do change something, it means huge delays.

Personally I say release it anyway, there'd be cheats within a few days anyway. 
... 
the cheaters usually creeps out from under their rocks when the SDK's are being released, so feel free to see this debacle as premature community-building...

more to the point, this must be awfully embarrassing for the good folks at Valve. If presented by a questionare, a majority of gamers would prefer HL2 before both The Second Coming of Christ, as well as Peace And Good Will Unto All Men. And what precautions do they take so it won't leak? They got had by an outlook exploit, nice. Must me very comfortable being their network admin right now, explaining this to Sierra.

I had something else on my mind, but I forgot. Blame the booze. 
GTK Radiant And Quake II Support 
For anyone wishing to try Quake II mapping in GTK Radiant, there is a thread at map-center about it...............................

http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1384 
A Reminder 
speedmapping will be in 5 hours 
No Posts Since Then? 
Halo (PC) 
Just played it through to the gravity lift. (Taking a break). Levels are so far identical IIRC from the X-Box version. Have had no lag time as some had feared (but I did install the 1st retail patch before I even started playing it).

PC= Laptop 1.4 ghz P-4 512 mb ram
Vid GForce 440 to go
Note that on starting up the game it warned me that it did not install drivers for my vid card but it works just fine.

In case you did not know it already, the patching process was somewhat like Half-Life /Steam in a way. It was a ~3mb file install from within the MULTIPLAYER menu. Just start up an internet game and it will automaticly look to see if you need a patch, then, if you do it will shut down the game and download and install it for you.

GAme play is much better than the X-Box version if only because of the mouse keyboard combination I am used to (I hate fps's on a game pad). I can see its going to be a long uptime for me tonite. 
Me Too 
I gave the PC Halo a go myself. The graphics feel like HL1 in the indoor areas. The outdoor areas look better because of the draw distance. In general the level design felt rather poor. I was never sure if I was revisiting some place I had been before because it all looked the same. The audio on the other hand was pretty good though. 
Pushplay 
Yeah, I've got to agree about the redundancy of the levels.

The outdoor areas. The cliff's, rocks, tree's and outpost's all seem to look too much "alike". Hell, I suck at outdoors areas and "I" can do much better in the Quake engine (sans trees and outposts that is).

The indoor areas all seem to use the same textures as well (at least within the same level's (and the adjoining levels are real close if not the same it seems)).

It will be interesting to see what the engines wpoly, epoly, shader and entity (ect) limits are.

And the music tracks are quite absorbing. 
HL2 14 Year Old Script Kiddie Rejects 
The fact that the HL2 source code was leaked is not that bad of a thing in and of itself. What's troublesome is the fact that the source will most definately be used to find glitches in multiplayer play.

This has two major ramifications: (sic)1) Valve will have to keep up with the exploits which means that updates will be many and often (/me imagines waiting in FP virtual line for 2 hours to get HL2_1.000010201010101010.exe)

2) Valve's new internet multiplayer-cum-instant messenger Steam will have to be updated in addition to the game itself.

We can blame Valve for not protecting the code better, (encrypting seems to be getting more sophisticated *cough* Lavarand *cough*) but that would be pointless.

The real problem is the fact that someone lives such a pathetic life that they had to steal the code (probably ONLY so they could get a leg up on their online brethern when CS gets ported to HL2)

Fuck you for making it less and less fun for companies to make games. 
Ummm 
What is HL2 ? 
An Angry Man (one Of 12) 
Huh? 
 
#2156 posted by An Angry Man (one of 12) [24.218.135.18]

#1925 posted by Blitz [24.218.135.18] 
I Just Have To Share Some Hilarious.. 
quotes from "The Family Guy" cartoon
http://maynardo.everydaylies.com/archives/002088.php 
 
"I Just Have To Share Some Hilarious quotes from "The Family Guy" cartoon "

Well, come on then, share them with us. 
Hrmm 
I did post a URL - if it didn't show up for some reason:

http://maynardo.everydaylies.com/archives/002088.php 
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