#2133 posted by Scampie on 2003/09/30 20:04:19
I'm scraching my balls and playing video games!
-Scampie, voice of a generation
Scampie
#2134 posted by wrath on 2003/09/30 20:16:37
the voice of degeneration.
New Radeon Cards W/ Free HL2
#2135 posted by . on 2003/10/01 01:04:47
Re: Radeons
#2136 posted by starbuck on 2003/10/01 03:40:29
whoa, free with a $499 card :)
probably a good game to show the beast off with though
Hmm
#2137 posted by nonentity on 2003/10/01 07:05:25
One day I'll stop being sarcastic in text. Never works.
And it's not your fucking lawn, it belongs to the meek.
Nonent
#2138 posted by wrath on 2003/10/01 09:17:20
The meek can pry it from my cold, dead hands!
NC Mappers Meetup
#2139 posted by R.P.G. on 2003/10/01 14:03:36
I'm currently planning a mappers meetup in central North Carolina for October 11th and 12th. If you're interested in attending, please get in touch with me.
Eh
#2140 posted by Dietz on 2003/10/01 15:23:13
/me wonders how many mappers are in the NC area other than Mr. Gove...
Eh Eh?
#2141 posted by R.P.G. on 2003/10/01 15:25:21
Currently two besides myself. And then there's the possibility of other peeps that I don't know of.
Nc Mapper Meet? :)
#2142 posted by wrath on 2003/10/01 17:36:06
cow crying, udder full, no one around.
Speedmapping Session 52!
#2143 posted by starbuck on 2003/10/02 20:50:34
our next speedmapping session will take place soon
The time
8pm GMT on Saturday, 4th October
that corresponds to 9pm UK time, or 4pm EST
This earlier time seems good so we'll go with it for now
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
No theme! Make whatever the hell you want.
If you can't make the session, make a map before and email it to me at starbuck@planetquake.com
Wtf!?
#2144 posted by Jaj on 2003/10/03 11:51:04
That's Too Bad.
#2145 posted by Wazat on 2003/10/03 13:12:31
Hopefully they can catch him. I wonder if he (the attacker) purposely posted the source for another company to get its hands on it...
Or if it's just some hacker having a hayday.
I Don't
#2146 posted by wrath on 2003/10/03 14:16:51
believe that the hl2 source is all that attractive to other companies. Maybe a startup or something, but I doubt it.
Valve is mostly about gameplay anyways.
Hehe
#2147 posted by Wazat on 2003/10/03 15:42:06
Good point
Hmm
#2148 posted by nonentity on 2003/10/03 19:48:46
It's more a problem with the multiplayer, or more specifically cheats and hacks for the multiplayer.
This means if they don't change something major then they'll be cheaters from day 1. But then, if they do change something, it means huge delays.
Personally I say release it anyway, there'd be cheats within a few days anyway.
...
#2149 posted by wrath on 2003/10/03 22:01:20
the cheaters usually creeps out from under their rocks when the SDK's are being released, so feel free to see this debacle as premature community-building...
more to the point, this must be awfully embarrassing for the good folks at Valve. If presented by a questionare, a majority of gamers would prefer HL2 before both The Second Coming of Christ, as well as Peace And Good Will Unto All Men. And what precautions do they take so it won't leak? They got had by an outlook exploit, nice. Must me very comfortable being their network admin right now, explaining this to Sierra.
I had something else on my mind, but I forgot. Blame the booze.
GTK Radiant And Quake II Support
#2150 posted by Abyss on 2003/10/04 01:38:49
For anyone wishing to try Quake II mapping in GTK Radiant, there is a thread at map-center about it...............................
http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1384
A Reminder
#2151 posted by starbuck on 2003/10/04 11:09:18
speedmapping will be in 5 hours
No Posts Since Then?
#2152 posted by starbuck on 2003/10/04 19:16:25
Halo (PC)
#2153 posted by quaketree on 2003/10/04 21:00:54
Just played it through to the gravity lift. (Taking a break). Levels are so far identical IIRC from the X-Box version. Have had no lag time as some had feared (but I did install the 1st retail patch before I even started playing it).
PC= Laptop 1.4 ghz P-4 512 mb ram
Vid GForce 440 to go
Note that on starting up the game it warned me that it did not install drivers for my vid card but it works just fine.
In case you did not know it already, the patching process was somewhat like Half-Life /Steam in a way. It was a ~3mb file install from within the MULTIPLAYER menu. Just start up an internet game and it will automaticly look to see if you need a patch, then, if you do it will shut down the game and download and install it for you.
GAme play is much better than the X-Box version if only because of the mouse keyboard combination I am used to (I hate fps's on a game pad). I can see its going to be a long uptime for me tonite.
Me Too
#2154 posted by pushplay on 2003/10/04 22:32:13
I gave the PC Halo a go myself. The graphics feel like HL1 in the indoor areas. The outdoor areas look better because of the draw distance. In general the level design felt rather poor. I was never sure if I was revisiting some place I had been before because it all looked the same. The audio on the other hand was pretty good though.
Pushplay
#2155 posted by quaketree on 2003/10/04 23:49:59
Yeah, I've got to agree about the redundancy of the levels.
The outdoor areas. The cliff's, rocks, tree's and outpost's all seem to look too much "alike". Hell, I suck at outdoors areas and "I" can do much better in the Quake engine (sans trees and outposts that is).
The indoor areas all seem to use the same textures as well (at least within the same level's (and the adjoining levels are real close if not the same it seems)).
It will be interesting to see what the engines wpoly, epoly, shader and entity (ect) limits are.
And the music tracks are quite absorbing.
HL2 14 Year Old Script Kiddie Rejects
#2156 posted by An Angry Man (one of 12) on 2003/10/05 01:04:38
The fact that the HL2 source code was leaked is not that bad of a thing in and of itself. What's troublesome is the fact that the source will most definately be used to find glitches in multiplayer play.
This has two major ramifications: (sic)1) Valve will have to keep up with the exploits which means that updates will be many and often (/me imagines waiting in FP virtual line for 2 hours to get HL2_1.000010201010101010.exe)
2) Valve's new internet multiplayer-cum-instant messenger Steam will have to be updated in addition to the game itself.
We can blame Valve for not protecting the code better, (encrypting seems to be getting more sophisticated *cough* Lavarand *cough*) but that would be pointless.
The real problem is the fact that someone lives such a pathetic life that they had to steal the code (probably ONLY so they could get a leg up on their online brethern when CS gets ported to HL2)
Fuck you for making it less and less fun for companies to make games.
Ummm
#2157 posted by Abyss on 2003/10/05 01:22:29
What is HL2 ?
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