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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Hrim 
yum ^_^

"To hell with the limit!"

Too right - the limit was only relavent to the deadline/organisation of multiple maps by multiple authors. Looks like it will significantly benefit from the investment of extra time and brushes.

I would recommend setting a skybox though - with the amount of sky texture I'm seeing in the 3rd screenshot the ease of rendering would probably be worth it. 
:E 
Bah, stupid black bug. :P
early lighting test of a lil project of mine. :)

http://www.infosprite.com/members/Fjoggs/teh-3.jpg 
Well.. 
Shambler: He he, well I like to think my bigger maps has some more heart and soul than the speedmaps. Speedmaps are ok but are only sketches for bigger maps.
The idea I had for this map just woulden't fit in the 1666 limit!
I got to 1585 brushes and had a long way to go. so I either would have to delete some of the map or just skip the Chapter pack.

Kell: Skybox! Yeah will do! I just haven't gotten around to it yet. But your right I'm sure the map will run slow on some machines without. There are some big outdoor areas that will benefit from a skybox! 
Fjoggs 
those salmon stairs are in a serious need of some water!! You could make it appear to run all the way to the sea... (behind the corner or sth... if you will use that skybox).

Otherwise it's a bit bad to say, since that is only a small part and one doesn't know how it all fits together. Maybe more contrastey sky light, so that the torches would light up the dark under-the terrace area? I assume the rock part is open-air. 
Hrimfaxi 
I'm looking forward to playing that map! 
Betas 
here we go, 2 playtesting betas. similar, but with slight item changes and teleporter differences. as the map title says, this is a PLAYTESTING beta, so please dont complain about how it looks or anything like that. its a 1on1 quakeworld map... hf!

http://www.qwplayers.org/inertia/inerb15c.bsp
http://www.qwplayers.org/inertia/inerb15b.bsp 
Ah, So You Fixed It 
GG Fjoggs! Now stop mucking around and go and finalise your overdue tourney map. 
Fjoggs 
It's looking sweet. 
Fjoggs... 
Woah, teh s3xy! 
Inertia 
A good start. Whether one likes Idbase or not it's a pretty neatly made map. I like the layout and the tall central room. I think you need to work on the textures and details though - the repetitive wall texture gets well boring, and it could do with some stronger designs, it's a bit boxy ATM. But the basic shape is a good start yeah.

Oh, gameplay, there is gameplay? Ummmm yeah I prefer the second one, first one is teleport heavy. Even the second could do with a lift or something, teleporters are kinda meh. Looks like it could play well, though. 
Shambler 
thanks for the feedback. as stated previously, im tweaking gameplay over visuals, so it will look prettier soon :) where would you put the lift in the second map (inerb15c.bsp i presume)? 
Hrimfaxi 
that looks very sweet

it seems the season of good quake releases has been started. Can't wait to play it. 
 
Lol 
what 
Lol 
the 
Lol 
ballsac? 
Speedy 
is working on the new Postal game, poor poor man :)NOW STICK A CAT ON YOUR COCK AND FIRE IT AT YOURSELF AND GO AWAY! 
Eh 
I know it's not much at this point, but I was working on this months ago. Once I get some college app crap done I should have a few months to work on the rest. It's gonna be a 3 or 4 map episode. Or maybe 8 if I feel like it. Here's just part of the start map. After going through a "Bioscan" you'll end up boarding a big ship and can partially explore it. Then the main level loads.

http://www.phait-accompli.com/q/op/ 
Phait 
Looks cool. I would make the lighting have a bit more contrast, though. Otherwise the details and the level of detail is pretty good. 
That's A Nice Box, Phait... 
...and a good execution of Idbase.

Seriously though, good start, and good luck. 
Good Job 
Nice sense of atmosphere. 'Gold' Id base is kinda making me nostalgic for Scourge's first level. 
Wow 
That's dark, even for me. 
Hmmm 
Well, I'm on an LCD. I have my gamma set to something near what my CRT was, which was usually fine, but there may or may not be major differences between what we see. 
Phait 
its really bright, actually, here 
Vid Storyboard 
I know this looks really shitty but I'm no artist. I'm working on a little intro video thing for the addon:

http://www.phait-accompli.com/q/op/storyboard.jpg 
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