Pics
#2108 posted by
Hrimfaxi on 2005/06/06 04:34:00
This is what should have been my map in the Lost Chapter pack.
I didn't make it to the deadline but a month ago I continued building on it.
Almost done.
http://www.hrimfaxi.dk/co.htm
Hrim
#2109 posted by
Shambler on 2005/06/06 05:10:40
Looks good. I'm surprised you couldn't finish it given how you can usually whip up a pretty damn good map in a few hours ;)
Is That Going To Stick With The Limit
#2110 posted by
nitin on 2005/06/06 05:14:56
or be more?
Over The Limit
#2111 posted by
Hrimfaxi on 2005/06/06 05:28:57
When I didn't make the deadline I just thought "To hell with the limit!"
At the moment it's around 3300 brushes.
Thanks Nitin
#2112 posted by
zorius on 2005/06/06 10:48:17
if You meant it in a good way. I didn't want tocopy his map, rather it's a big respect to him!
Hrim
#2113 posted by
bambuz on 2005/06/06 10:58:12
make that into a sequel for the chapters:
the appendix.
Hrim
#2115 posted by
Kell on 2005/06/06 12:17:33
yum ^_^
"To hell with the limit!"
Too right - the limit was only relavent to the deadline/organisation of multiple maps by multiple authors. Looks like it will significantly benefit from the investment of extra time and brushes.
I would recommend setting a skybox though - with the amount of sky texture I'm seeing in the 3rd screenshot the ease of rendering would probably be worth it.
:E
#2116 posted by
Fjoggs on 2005/06/06 14:54:06
Bah, stupid black bug. :P
early lighting test of a lil project of mine. :)
http://www.infosprite.com/members/Fjoggs/teh-3.jpg
Well..
#2117 posted by
Hrimfaxi on 2005/06/06 15:33:27
Shambler: He he, well I like to think my bigger maps has some more heart and soul than the speedmaps. Speedmaps are ok but are only sketches for bigger maps.
The idea I had for this map just woulden't fit in the 1666 limit!
I got to 1585 brushes and had a long way to go. so I either would have to delete some of the map or just skip the Chapter pack.
Kell: Skybox! Yeah will do! I just haven't gotten around to it yet. But your right I'm sure the map will run slow on some machines without. There are some big outdoor areas that will benefit from a skybox!
Fjoggs
#2118 posted by
bambuz on 2005/06/06 16:09:30
those salmon stairs are in a serious need of some water!! You could make it appear to run all the way to the sea... (behind the corner or sth... if you will use that skybox).
Otherwise it's a bit bad to say, since that is only a small part and one doesn't know how it all fits together. Maybe more contrastey sky light, so that the torches would light up the dark under-the terrace area? I assume the rock part is open-air.
Hrimfaxi
#2119 posted by
R.P.G. on 2005/06/06 16:49:41
I'm looking forward to playing that map!
Betas
#2120 posted by
inertia on 2005/06/06 22:29:06
here we go, 2 playtesting betas. similar, but with slight item changes and teleporter differences. as the map title says, this is a PLAYTESTING beta, so please dont complain about how it looks or anything like that. its a 1on1 quakeworld map... hf!
http://www.qwplayers.org/inertia/inerb15c.bsp
http://www.qwplayers.org/inertia/inerb15b.bsp
Ah, So You Fixed It
#2121 posted by
BlackDog on 2005/06/06 23:27:16
GG Fjoggs! Now stop mucking around and go and finalise your overdue tourney map.
Inertia
#2124 posted by
Shambler on 2005/06/07 02:32:09
A good start. Whether one likes Idbase or not it's a pretty neatly made map. I like the layout and the tall central room. I think you need to work on the textures and details though - the repetitive wall texture gets well boring, and it could do with some stronger designs, it's a bit boxy ATM. But the basic shape is a good start yeah.
Oh, gameplay, there is gameplay? Ummmm yeah I prefer the second one, first one is teleport heavy. Even the second could do with a lift or something, teleporters are kinda meh. Looks like it could play well, though.
Shambler
#2125 posted by
inertia on 2005/06/07 11:53:12
thanks for the feedback. as stated previously, im tweaking gameplay over visuals, so it will look prettier soon :) where would you put the lift in the second map (inerb15c.bsp i presume)?
Hrimfaxi
#2126 posted by
PuLSaR on 2005/06/08 13:28:11
that looks very sweet
it seems the season of good quake releases has been started. Can't wait to play it.
Lol
#2129 posted by megaman on 2005/06/10 06:42:03
the
Speedy
#2131 posted by
DaZ on 2005/06/10 08:43:05
is working on the new Postal game, poor poor man :)NOW STICK A CAT ON YOUR COCK AND FIRE IT AT YOURSELF AND GO AWAY!
Eh
#2132 posted by
. on 2005/06/10 11:25:40
I know it's not much at this point, but I was working on this months ago. Once I get some college app crap done I should have a few months to work on the rest. It's gonna be a 3 or 4 map episode. Or maybe 8 if I feel like it. Here's just part of the start map. After going through a "Bioscan" you'll end up boarding a big ship and can partially explore it. Then the main level loads.
http://www.phait-accompli.com/q/op/