 But...
#187 posted by ijed on 2016/01/04 18:22:48
Wasn't it only misspelled in the readme?
#188 posted by adib on 2016/01/04 18:31:21
No, it's misspelled in game and I think it's on purpose. The typo is a crucial error or not?
#189 posted by adib on 2016/01/04 18:31:43
"Is the typo a crucial error or not?"
 So
I'm just getting my teeth stuck into ad_cruical it's pretty amazing (although maybe a bit too mazey for my tastes). It's a HUGE map. Many many monsters. Found 5 secrets.
I Couldn't find the red key. I wonder if I was supposed to find it to finish the map properly. Either way, I finished the map without it, and missed about 20 kills.
I found a bug either in the map or the linux version of quakespasm, where you can break a breakable crate through a glass window.
On the start map I stumbled onto Nightmare mode by accident. It's a nice addition. I'll give more feedback as I progress.
 Breakable Crate Through A Glass Window
#191 posted by Barnak on 2016/01/04 19:52:08
I too was able to frag that crate from a glass window. On Quakespasm OS X.
 Glitch In Secret?
#192 posted by Skiffy on 2016/01/04 20:00:03
Ok so I've been looking for more secrets in ad_cruical and I noticed something a bit annoying from a gameplay point of view. Slight spoiler ahead I guess for anyone reading this....
But you find this room pretty early on in the level that asks you to find 4 circuit boards. BUT if you miss this room then none of the circuits spawn anywhere in the map until you go back there and find the room. Then you have to go back through the entire level through areas you have been before and suddenly there hovers the various parts that need to be found when they should just have been their to begin with? Is this intended or a glitch?
Cheers!
 I Admit
#193 posted by mfx on 2016/01/04 20:40:34
That's poorly designed, to begin with. Those 4 boards do indeed only spawn when you find that door, you have to walk into that room to do so.
This was cranked into the map a week before release or so, it was never tested how players would react to it, and looking back i would definitly design this "quest" differently.
 COOP Play ?
#194 posted by Barnak on 2016/01/04 21:08:24
I want to convince one of my buddy to play Quake1, and I want to show him ad_swampy, which is so totally awesome, even by today's games standards.
So is it possible ? How ? I never played Q1 in coop mode before.
 Theoretically Yes
#195 posted by anonymous user on 2016/01/04 21:16:32
there are coop starting points, i have never tested this in full though.
So, please share your experience when trying to play coop, i will try to fix all reported bugs in next patch.
 Cant Play Demo Files?
#196 posted by Skiffy on 2016/01/04 21:20:14
Ok for the life of me I can't play these demo files that everyone's been uploading.
So I take it you copy these files into the Quake/demos folder? or quake/AD/demos folder and then just type in playdemo demofilename and it should run?
Thanks in advance if anyone can help me with this seemingly simple function :)
 Yep
#197 posted by mfx on 2016/01/04 21:46:07
The .dem files go into the mods folder, in this case quake/ad/ or whatever you named it.
There your engine of choice will find them, mind you set the game dir when playing this mod.. (hint hint..)
There maybe other ways to store and play demos i don't know of, sorry in advance :)
#198 posted by Lunaran on 2016/01/04 21:55:11
quakespasm can record multiple-map or multiple-life demos that other engines won't fully play back, though.
 @Lunaran
#199 posted by Baker on 2016/01/04 22:04:47
Even WinQuake and GLQuake can record multiple-map/multiple life demos. They just will stop playing them back on death or map change.
DarkPlaces, Mark V, Quakespasm can play back those demos beyond map change or death.
 Love The Mod...
#200 posted by xaGe on 2016/01/05 00:14:05
Finally had some time to play a little and it was glorious. ^_^
The maps are fantastic and the sheer number of monsters is great!
 Ad_swampy
#201 posted by mwh on 2016/01/05 02:32:31
I'm outside the gk door and I'm stuck (on easy). I don't think I've done anything map-breaky (I can gj to other parts of the level but then get stuck again, perhaps not so surprisingly...)
 Ah
#202 posted by Lunaran on 2016/01/05 03:05:17
So those ports just introduced a playback fix, I see now.
#203 posted by mwh on 2016/01/05 04:30:13
Ah, found my way again (I was being blind). Awesome map!
 Mapping Support
Package that has gtk1.3 ent-defs/shaders.
#205 posted by ericw on 2016/01/05 23:22:10
had fun watching Shpuld playing ad_swampy!
this is the replay: (ad_crucial first)
http://www.twitch.tv/zlive/v/33756893
 Thank You To All Who Made This Possible...
#206 posted by distrans on 2016/01/05 23:44:18
I'm finding just enough time to get through a level every two or so days. Wonderful stuff, literally, I am filled with wonder.
 Ionous' Map, ...
#207 posted by adib on 2016/01/06 02:35:19
... Lavatomb, is a development of his jam 6 concept. If you were, like me, staring at that multi-level vertigo and thought it couldn't get any visually richer, you should play Lavatomb. It's trim porn. It shines as lit by diamonds. I almost forgive him for not using colored lighting.
I didn't comment before because I couldn't finish his level yet, but my vacation time is over.
It has a small lateral open area, where the level can "breathe" out of the corridor maze. So far gameplay is smart and very satisfying. It has nice surprises and challenges, feels very well balanced. I already ran out of ammo, but that's probably my dumbness. AD monsters help a lot, solid use of them.
Obsessive Brick Disorder is another one I loved. But I have to map now.
 Needs More Color :P
#208 posted by Skiffy on 2016/01/06 02:49:56
I still want one with colored lighting hehe. But I found the map to be very much depending on you making them monsters kill themselves because the last fight... sheesh I had to cheat because I ran out of bullets on Hard...
 The Last Fight In Ionous Map
#209 posted by PuLSaR on 2016/01/06 07:42:32
was a giant infight on hard. I killed only 2 (or 3) last monsters by myself while the rest killed each other. That was really fun.
 4th Rune
#210 posted by noctis on 2016/01/06 23:50:01
Can someone please tell me which maps contain a rune? I went through all the maps and i thought i was pretty thoroughly but i only found 3 runes and not even a slight hint at the fourth. :(
#211 posted by adib on 2016/01/07 00:14:59
e4m7, Azure Agony, has one.
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