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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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But... 
Wasn't it only misspelled in the readme? 
 
No, it's misspelled in game and I think it's on purpose. The typo is a crucial error or not? 
 
"Is the typo a crucial error or not?" 
So 
I'm just getting my teeth stuck into ad_cruical it's pretty amazing (although maybe a bit too mazey for my tastes). It's a HUGE map. Many many monsters. Found 5 secrets.

I Couldn't find the red key. I wonder if I was supposed to find it to finish the map properly. Either way, I finished the map without it, and missed about 20 kills.

I found a bug either in the map or the linux version of quakespasm, where you can break a breakable crate through a glass window.

On the start map I stumbled onto Nightmare mode by accident. It's a nice addition. I'll give more feedback as I progress. 
Breakable Crate Through A Glass Window 
I too was able to frag that crate from a glass window. On Quakespasm OS X. 
Glitch In Secret? 
Ok so I've been looking for more secrets in ad_cruical and I noticed something a bit annoying from a gameplay point of view. Slight spoiler ahead I guess for anyone reading this....

But you find this room pretty early on in the level that asks you to find 4 circuit boards. BUT if you miss this room then none of the circuits spawn anywhere in the map until you go back there and find the room. Then you have to go back through the entire level through areas you have been before and suddenly there hovers the various parts that need to be found when they should just have been their to begin with? Is this intended or a glitch?

Cheers! 
I Admit 
That's poorly designed, to begin with. Those 4 boards do indeed only spawn when you find that door, you have to walk into that room to do so.

This was cranked into the map a week before release or so, it was never tested how players would react to it, and looking back i would definitly design this "quest" differently. 
COOP Play ? 
I want to convince one of my buddy to play Quake1, and I want to show him ad_swampy, which is so totally awesome, even by today's games standards.

So is it possible ? How ? I never played Q1 in coop mode before. 
Theoretically Yes 
there are coop starting points, i have never tested this in full though.

So, please share your experience when trying to play coop, i will try to fix all reported bugs in next patch. 
Cant Play Demo Files? 
Ok for the life of me I can't play these demo files that everyone's been uploading.

So I take it you copy these files into the Quake/demos folder? or quake/AD/demos folder and then just type in playdemo demofilename and it should run?

Thanks in advance if anyone can help me with this seemingly simple function :) 
Yep 
The .dem files go into the mods folder, in this case quake/ad/ or whatever you named it.
There your engine of choice will find them, mind you set the game dir when playing this mod.. (hint hint..)

There maybe other ways to store and play demos i don't know of, sorry in advance :) 
 
quakespasm can record multiple-map or multiple-life demos that other engines won't fully play back, though. 
@Lunaran 
Even WinQuake and GLQuake can record multiple-map/multiple life demos. They just will stop playing them back on death or map change.

DarkPlaces, Mark V, Quakespasm can play back those demos beyond map change or death. 
Love The Mod... 
Finally had some time to play a little and it was glorious. ^_^

The maps are fantastic and the sheer number of monsters is great! 
Ad_swampy 
I'm outside the gk door and I'm stuck (on easy). I don't think I've done anything map-breaky (I can gj to other parts of the level but then get stuck again, perhaps not so surprisingly...) 
Ah 
So those ports just introduced a playback fix, I see now. 
 
Ah, found my way again (I was being blind). Awesome map! 
Mapping Support 
Package that has gtk1.3 ent-defs/shaders. 
 
had fun watching Shpuld playing ad_swampy!
this is the replay: (ad_crucial first)
http://www.twitch.tv/zlive/v/33756893 
Thank You To All Who Made This Possible... 
I'm finding just enough time to get through a level every two or so days. Wonderful stuff, literally, I am filled with wonder. 
Ionous' Map, ... 
... Lavatomb, is a development of his jam 6 concept. If you were, like me, staring at that multi-level vertigo and thought it couldn't get any visually richer, you should play Lavatomb. It's trim porn. It shines as lit by diamonds. I almost forgive him for not using colored lighting.

I didn't comment before because I couldn't finish his level yet, but my vacation time is over.

It has a small lateral open area, where the level can "breathe" out of the corridor maze. So far gameplay is smart and very satisfying. It has nice surprises and challenges, feels very well balanced. I already ran out of ammo, but that's probably my dumbness. AD monsters help a lot, solid use of them.

Obsessive Brick Disorder is another one I loved. But I have to map now. 
Needs More Color :P 
I still want one with colored lighting hehe. But I found the map to be very much depending on you making them monsters kill themselves because the last fight... sheesh I had to cheat because I ran out of bullets on Hard... 
The Last Fight In Ionous Map 
was a giant infight on hard. I killed only 2 (or 3) last monsters by myself while the rest killed each other. That was really fun. 
4th Rune 
Can someone please tell me which maps contain a rune? I went through all the maps and i thought i was pretty thoroughly but i only found 3 runes and not even a slight hint at the fourth. :( 
 
e4m7, Azure Agony, has one. 
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