Roll Call
check in here if you're interested guys.
#2 posted by skacky on 2016/09/13 22:01:33
I think a mod needs to be set, otherwise this is going to be a real nightmare to install.
Also I am absolutely in.
#3 posted by Newhouse on 2016/09/13 22:01:59
Not sure about rules/techniques, but I'm surely in!
Drained Of Color
#4 posted by mjb on 2016/09/13 22:02:20
My mind is drained from the previous jam so I will not be participating. I look forward to the worlds that are created from this theme!
Grey Gripes
#5 posted by Kinn on 2016/09/13 22:03:32
It's just a shame the quake palette's grey ramp is so terribly coarse. If everyone's making new textures anyway, might it be an idea to use external textures without the palette restriction?
MOD
scratch that fellas, the people have spoken on #tf and demand AD, so we're using that.
#7 posted by metlslime on 2016/09/13 22:09:41
how about packaging it with a custom palette.lmp so that enemies and guns and HUD are also greyscale?
#8 posted by metlslime on 2016/09/13 22:10:38
and you would benefit from more shades of grey that way, and you could use any 8-bit textures you wanted and not worry about converting them to greyscale individually.
How Timely
#9 posted by killpixel on 2016/09/13 22:11:10
I've been doing value and color tests with grayscale textures then later adding various color themes.
I think this is an awesome map jam idea, not sure I'll have the time to break away from my own project though :/
Really looking forward to playing these and learning from the cool ideas I'm sure they will contain.
#5
#10 posted by killpixel on 2016/09/13 22:15:18
Kinn is right, quake gray ramp blows. I have a 32 shade palette with a mid/low mid focus that might work well for quake. I can upload that or a couple texture tests using that palette if people want to experiment with it.
Interesting Theme...
#11 posted by Mugwump on 2016/09/13 22:20:03
If I was experienced enough, I might have given it a try, but I still have much more to learn before attempting to release anything. Here's hoping to see Rick's bar from Casablanca in Quake. Good luck to everyone who'll be participating in this jam.
Sepia Palette ?
#12 posted by Barnak on 2016/09/13 22:20:32
I think this theme is awesome.
Is a "sepia" palette allowed ?
Killpixel
can you post some screenshots of it used on a map / hud?
I'd like to keep the coloured fullbrights in case people want something to stand out from the B&W
#14 posted by Rick on 2016/09/13 22:21:40
Sorry, a little too restrictive for me.
Fire and Brimstone was good. Pipes and Water would have been good. Pipes and Water, must be Quoth, must be Base theme, not so good.
#7
#15 posted by Mugwump on 2016/09/13 22:22:00
THIS! is an awesome idea.
Barnak
if you want to use sepia, then use truecolor textures in your map. I don't think it will be easy juggling too many palettes.
Shamblernaut
#17 posted by killpixel on 2016/09/13 22:29:43
I'm abroad currently, but I'll return home at the end of the week and I'll upload some screenshits, the palette and some textures for people to play with. It may or may not save some people a little footwork.
I'd like to keep the coloured fullbrights in case people want something to stand out from the B&W
Yep, that could be lovely.
"Screenshits"
#18 posted by Mugwump on 2016/09/13 22:31:37
LMFAO!!
#19 posted by Baker on 2016/09/13 23:45:32
Don't want to rain on your parade, but you'll have severe technical problems trying to use a custom palette with Arcane Dimensions.
Rather than ruin all the fun, I let someone else figure out the "why".
#20 posted by Baker on 2016/09/14 00:05:50
(But a couple of small tweaks to Quakespasm will make everything "ok")
#21 posted by ericw on 2016/09/14 00:13:52
Would need multi gamedir support (-game ad -game jam8)
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