News | Forum | People | FAQ | Links | Search | Register | Log in
MapJam 8 - Film Noir
Cool jazz slides it's way into your eardrums, your companion draws in her cigarette, letting the smoke curl out slowly from her mouth. You take a sip of your vermouth and realise that it's time to get your black and white on.

This jam oozes sexiness and grittiness.

The rules are, greyscale only (fullbright color highlights are allowed). Being that making textures may be required, the deadline is Saturday October 8th.

The maps should be designed for or compatible with ARCANE DIMENSIONS https://www.quaddicted.com/reviews/ad_v1_42final.html so get with that shizzle yo.

For your consumption:

A small album with some theme images:

http://imgur.com/a/zstwH

Some musics to get you in the mood:
https://www.youtube.com/watch?v=kbrhuUFjCII
https://www.youtube.com/watch?v=6Zl5vpy__dQ

Have fun mapping!
First | Previous | Next | Last
Roll Call 
check in here if you're interested guys. 
 
I think a mod needs to be set, otherwise this is going to be a real nightmare to install.
Also I am absolutely in. 
 
Not sure about rules/techniques, but I'm surely in! 
Drained Of Color 
My mind is drained from the previous jam so I will not be participating. I look forward to the worlds that are created from this theme! 
Grey Gripes 
It's just a shame the quake palette's grey ramp is so terribly coarse. If everyone's making new textures anyway, might it be an idea to use external textures without the palette restriction? 
MOD 
scratch that fellas, the people have spoken on #tf and demand AD, so we're using that. 
 
how about packaging it with a custom palette.lmp so that enemies and guns and HUD are also greyscale? 
 
and you would benefit from more shades of grey that way, and you could use any 8-bit textures you wanted and not worry about converting them to greyscale individually. 
How Timely 
I've been doing value and color tests with grayscale textures then later adding various color themes.

I think this is an awesome map jam idea, not sure I'll have the time to break away from my own project though :/

Really looking forward to playing these and learning from the cool ideas I'm sure they will contain. 
#5 
Kinn is right, quake gray ramp blows. I have a 32 shade palette with a mid/low mid focus that might work well for quake. I can upload that or a couple texture tests using that palette if people want to experiment with it. 
Interesting Theme... 
If I was experienced enough, I might have given it a try, but I still have much more to learn before attempting to release anything. Here's hoping to see Rick's bar from Casablanca in Quake. Good luck to everyone who'll be participating in this jam. 
Sepia Palette ? 
I think this theme is awesome.

Is a "sepia" palette allowed ? 
Killpixel 
can you post some screenshots of it used on a map / hud?

I'd like to keep the coloured fullbrights in case people want something to stand out from the B&W 
 
Sorry, a little too restrictive for me.

Fire and Brimstone was good. Pipes and Water would have been good. Pipes and Water, must be Quoth, must be Base theme, not so good. 
#7 
THIS! is an awesome idea. 
Barnak 
if you want to use sepia, then use truecolor textures in your map. I don't think it will be easy juggling too many palettes. 
Shamblernaut 
I'm abroad currently, but I'll return home at the end of the week and I'll upload some screenshits, the palette and some textures for people to play with. It may or may not save some people a little footwork.

I'd like to keep the coloured fullbrights in case people want something to stand out from the B&W

Yep, that could be lovely. 
"Screenshits" 
LMFAO!! 
 
Don't want to rain on your parade, but you'll have severe technical problems trying to use a custom palette with Arcane Dimensions.

Rather than ruin all the fun, I let someone else figure out the "why". 
 
(But a couple of small tweaks to Quakespasm will make everything "ok") 
 
Would need multi gamedir support (-game ad -game jam8) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.