Different Music Tracks In One Map?
Hi!
I'm still trying to get more atmosphere to different sections in my map.
Does anybody know if there's a mod or something to play different music tracks in a map, activated by a trigger?
#20122 AD(Arcane Dimensions)
#20123 posted by
damage_inc on 2019/04/23 21:40:44
Has "trigger_cdtrack"
I'm sure you could look at the QC and use that in your own progs.dat if you did not want to use the whole Mod.
@_GunStHighway
#20124 posted by
madfox on 2019/04/23 22:11:00
Short tutorial from Inside3D.
Quake1 Background Sounds
@damage_inc And Madfox
Thanks. I'm testing this and tell you if it works.
Best wishes
Gunny
Noob Question About Removing Limits
#20126 posted by
Strydom on 2019/04/24 09:24:54
Hi. I am new to mapping, and working on my first quake map, for AD mod. I am using the latest Quakespasm and Trenchbroom 2.
I am about about halfway done with the map, and seem to have hit the limits. When I compile, no lights and everything is dark.
From scouring the net, I understand I need to use BSP2 and sv_protocol 999 ?
How do I do this ? Where do I change these things ?
From scouring the net, I understand I need to use BSP2 and sv_protocol 999 ?
You 100% do not.
#20128 posted by
bal on 2019/04/24 11:57:40
No lights and pitch black map does not sound like something related to hitting any BSP limits, you probably broke something else.
To test bsp2, just put -bsp2 in your qbsp.exe params.
Compile With Light
#20129 posted by Pro Tip on 2019/04/24 14:44:53
Try running LIGHT.exe when you compile. Tends to brighten things up sometimes.
@Strydom
Come over to Quake Mapping Discord for real time help.
https://discordapp.com/invite/j5xh8QT
Sounds like you are running light but may not have enough (any?) in your map. If you didn't run LIGHT the map would be full brightness.
@Strydom
#20131 posted by
Shambler on 2019/04/24 21:26:40
AND come over to Terrafusion Discord for real time banter and casual on-topic and off-topic chat.
https://discord.gg/d5mytUj